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I checked it. It should work.
Keep in mind when you heal a unit, that has lost entities, it can never be healed to max HP.
Every single entity has its own health bar.
Could you please check the healing life spells ?
I think something's wrong with them, they seems to heal units only one or two times, and healing cap is not reached, thanks.
And I really don't want to rename around 200 tables right now.
But thank you for the tipp. I'll do that some day.
Just to save headaches when checking for errors in RPFM.
Just need to point out that all tables in better magic collection should not have their names end in numbers, all of the outdated table in this mod must updated to the latest, and duplicated combined keys in "db/special_ability_to_invalid_target_flags_tables/data__" needs to be corrected.
It only heals the caster for a very low amount of health.
I have not changed this passiv.
Just put it above my mod. If that doesnt work put it behind mine.
Which would be adding 2 lines into the spreading table.
If this doesn't do it, I would have to search.
But you could just increase the range of the circle to half the map.
Which is as easy as changing a single number in one table.
I know next to nothing about modding, but I'm curious how doable you think this would be. Some spells in the game already use it like the Lore of the Hags' Curse of the Ancient Witch.
Duration and effect stays the same for spells that buff or debuff.
Like when you cast a spell that gives 20 Melee atk.
Overcasting still gives only 20 melee atk but it will be aoe.
You think it is too strong?
also Waaaghs redone.
SO be sure to keep the spells checked they can normally use.
But no, it can't break anything.
You also could just not use the spells, because you have to do it again every time I update the mod..
For anyone else all you need to do was revert the column "be coppied to transformation" checkmarks in the unit_special_abilities_table of each spell for yin/yang/heavens/life/metal(/deep if you have yin yin) to their base game states. Though I also only half know what I am doing when it comes to modding soooo I can't 100% confirm this wont break something else!
Thanks for the great mod!