Total War: WARHAMMER III

Total War: WARHAMMER III

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Items Rebalanced
   
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Tags: mod
File Size
Posted
Updated
774.104 KB
13 Apr, 2022 @ 1:53pm
21 Oct, 2022 @ 1:09pm
5 Change Notes ( view )

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Items Rebalanced

In 1 collection by Sam8872
Sam's Vanilla+
17 items
Description
In Essence, some of the new WH3 items that CA introduced aren't comparable to some of the prior armours, weapons, etc. The most damning example being the Null Plate giving 10% Spell resist as a Rare item compared to the Spellshield introduced in the previous games which gives +5 MD and +12% Magic resist as a Common item.

This mod rebalances certain items which need them while keeping in the balance of the game, in my opinion, the current effects that I've added aren't overpowered and contribute to a healthy yet more rewarding ancillary system

I'll be expanding the balance of other ancillaries over time with feedback

Full Changelog

Full Changelog, feel free to suggest changes:
https://docs.google.com/document/d/1U0CsuGILp2SD6rotXYB3MYKJOLYsyk9zDxHzeNwMSAM/edit?usp=sharing

Compatibility and Save Games

This mod will obviously have issues with other mods that alter the weapons that I've balanced, it is also fully save game compatible.

As always, feel free to give me some feedback.
Popular Discussions View All (1)
0
16 Apr, 2022 @ 5:45am
Balance Feedback
Sam8872
39 Comments
misternoxxnoxx 22 Feb, 2024 @ 2:26am 
So... no update? I really liked some of the item effects that other mods don't include. 😥
Zovereign 15 Dec, 2023 @ 1:21am 
Update please
Elitewrecker PT 25 Nov, 2023 @ 8:50am 
Changes to the winds filling mechanic makes this crash now
BelKhan 18 May, 2023 @ 3:20am 
can racial crafts be unrestricted? I mean: when crafting as Elves, get a Dawi item for example.
Thanks
Deli Paşa 4 Jan, 2023 @ 5:01am 
does this mod need an update?
AugustDrake 22 Oct, 2022 @ 12:24pm 
I run my own tweak mod I make in RPFM to make mods play nice with each other and such, manually tweak mod values, garrisons, etc. and I had the exact same problem - I had to rebuild my mod despite NO values changing to get it to work. Very weird, very annoying, very frustrating. Feel ya bro
Metroxide 21 Oct, 2022 @ 7:00pm 
does this affect any unique items?
Captain Freakout 21 Oct, 2022 @ 1:49pm 
Thanks Sam8872, hope that doesn't give you trouble again!
Sam8872  [author] 21 Oct, 2022 @ 1:10pm 
Right, so completely ignoring what I just said, I was stumped, now I'm not, kind of, I had to essentially remake the DB table for the effects and now it launches so... I won't question it
Sam8872  [author] 21 Oct, 2022 @ 12:54pm 
Yeah I'm actually quite confused myself, none of my DB entries have been changed and there are no errors or warnings on my end from the mod yet it still casues the game to not boot. I'll see what I can do but honestly I'm stumped.