Total War: WARHAMMER III

Total War: WARHAMMER III

Items Rebalanced
39 Comments
misternoxxnoxx 22 Feb, 2024 @ 2:26am 
So... no update? I really liked some of the item effects that other mods don't include. 😥
Zovereign 15 Dec, 2023 @ 1:21am 
Update please
Elitewrecker PT 25 Nov, 2023 @ 8:50am 
Changes to the winds filling mechanic makes this crash now
BelKhan 18 May, 2023 @ 3:20am 
can racial crafts be unrestricted? I mean: when crafting as Elves, get a Dawi item for example.
Thanks
Deli Paşa 4 Jan, 2023 @ 5:01am 
does this mod need an update?
AugustDrake 22 Oct, 2022 @ 12:24pm 
I run my own tweak mod I make in RPFM to make mods play nice with each other and such, manually tweak mod values, garrisons, etc. and I had the exact same problem - I had to rebuild my mod despite NO values changing to get it to work. Very weird, very annoying, very frustrating. Feel ya bro
Metroxide 21 Oct, 2022 @ 7:00pm 
does this affect any unique items?
Captain Freakout 21 Oct, 2022 @ 1:49pm 
Thanks Sam8872, hope that doesn't give you trouble again!
Sam8872  [author] 21 Oct, 2022 @ 1:10pm 
Right, so completely ignoring what I just said, I was stumped, now I'm not, kind of, I had to essentially remake the DB table for the effects and now it launches so... I won't question it
Sam8872  [author] 21 Oct, 2022 @ 12:54pm 
Yeah I'm actually quite confused myself, none of my DB entries have been changed and there are no errors or warnings on my end from the mod yet it still casues the game to not boot. I'll see what I can do but honestly I'm stumped.
Captain Freakout 21 Oct, 2022 @ 7:35am 
Can confirm :)
888 20 Oct, 2022 @ 10:10am 
@Kimplin:
2.2 DID touch items ;-) as stated in the patch notes
AugustDrake 20 Oct, 2022 @ 7:55am 
haha same!
misternoxxnoxx 19 Oct, 2022 @ 11:42pm 
@Kimplin Right?! Haha. I was trying to work out which mod was causing the CTD, and didn't disable this one because I couldn't see why it would be the one. XD
Kimplin 19 Oct, 2022 @ 8:03pm 
The patch didnt even touch items that im aware and still broke this mod. WTF CA
Kyallo kytty 19 Oct, 2022 @ 5:03pm 
current patch broke the mod, game stops responding and ctd when booting
siddgeir 9 Oct, 2022 @ 9:06pm 
Elitewrecker PT - That mod changes the item in the same way this mod does (but w. diff stats, etc), so yes, they will conflict.
Elitewrecker PT 15 Sep, 2022 @ 4:28pm 
Note that Drink It also affects other items and active abilities to make almost everything passive abilities that trigger under specific conditions.
Like, Drink It is supposed to make the Crown of Command be an aura of unbreakable for 2 units within its range.
But Drink It doesn't seem to be working at all for me, so I was wondering if these two could conflict.
misternoxxnoxx 12 Sep, 2022 @ 5:08am 
Lol. Yep! Finally says updated. :3
Sam8872  [author] 12 Sep, 2022 @ 4:58am 
@JerkyGunner - Thank you, I believe it's all good now, must have tried like 10 times but Steam didn't wanna play ball
JerkyGunner 11 Sep, 2022 @ 11:56pm 
@Sam8872 Thanks. Update still hasn't gone through, just a heads-up in case you tried again
Sam8872  [author] 8 Sep, 2022 @ 5:19am 
@JerkyGunner - Odd, thought I did, will do when I get back after work

@Sifridus - Yes it does, since it doesn't affect potions or banners
Sifridus 8 Sep, 2022 @ 12:28am 
Does this work with "Rebanner III" and "Drink It III"?
JerkyGunner 7 Sep, 2022 @ 8:37am 
@Sam8872 Don't think your update went through - update date is still 29th August
Sam8872  [author] 6 Sep, 2022 @ 3:12pm 
Updated for 2.1
Vulcanizor 29 Aug, 2022 @ 12:11pm 
Thanks!
misternoxxnoxx 29 Aug, 2022 @ 7:00am 
Hooray!
Sam8872  [author] 29 Aug, 2022 @ 6:52am 
Updated.
Vulcanizor 29 Aug, 2022 @ 6:42am 
Hi, could you please update your mod?
Since activating it makes my game crash while starting it.
mefungpoo 16 Apr, 2022 @ 3:55pm 
@sam8872 - solid explanation. i'll allow it! good work my friend!
Sam8872  [author] 16 Apr, 2022 @ 3:37pm 
@mefungpoo - I added the physical resist as magic resist on SEMs isn't that great considering that not every wizard has a direct damage spell and therefore the bigger vortexes and what-not don't really do much against them. Moreover, fire resist could be useful but I feel like you get hit with fire quite infrequently so I wouldn't think it justifies its own spot over physical.

@XIII07 - It's completely understandable, everyone's got their own ideas of balance and people also give feedback to CA andI'm just one guy haha, though if you have any more feedback I'm here to listen.
XIII07 16 Apr, 2022 @ 2:43pm 
Hey there. Gonna just say, appreciate the fast changes. Gonna give it a go now.

I didn't mean to come across as just complaining btw.
I know that healing is strong, that was the whole reason fire debuff is a thing now. I just found the idea of losing %-hp when equipping a healing potion horrible. Felt bad equipping it, especially when it's on a hero that doesn't have much hp to begin with.
Like you said, quite some items aren't on the same level as in warhammer 2, so seeing even more nerfs to 1-2 items, just instantly made me not wanna use your mod.
mefungpoo 15 Apr, 2022 @ 9:02pm 
Obsidian Pendant change in the screenshot above is why physical resist? if item says only weakens magic......maybe make it resist fire and not physical? Bird boys roster loves that fire and magic....:alwayschicken::P6:blood for the blood god:P6:
Sam8872  [author] 15 Apr, 2022 @ 6:18pm 
Right, so some people clearly don't appreciate the nerf to healing pots so for the time, I've removed the -5% Health nerf though honestly what's 5% when you get so much health back from the pot but oh well. I'll be looking at it in the near future, potentially what Skup has suggested.

Furthermore, the Mastodon armour now has 22 Armour and 8% Ward Save oweing to XIII07's suggestions.

P.S - If you have opinions of some changes, please express them, I'd rather people give suggestions for changes rather than stay silent as balance is quite delicate in this game.
XIII07 15 Apr, 2022 @ 7:15am 
I quite like some changes, but disagree with some nerfs in this mod. Like the Mastodon Armour.
Like, now when I find one it's like "meh",instead of "sick, I got one" And healing potions reducing hp? ok... Gonna have to pass, even though there are some interesting changes in here
OwO 14 Apr, 2022 @ 9:48pm 
I love all of your mods really great job mate!
Skup 14 Apr, 2022 @ 9:35am 
@Sam8872 I agree with adding a tradeoff to potions (in general, but specifically potion of healing) but it does seem odd having it reduce hp, when the purpose of the potion is to restore hp. Perhaps if it reduced MD instead *when active* this would encourage you to use it when out of combat as the MD drop doesn't matter, rather than being instant click as you will take more damage while restoring if you use it in combat? Just a thought!
Sam8872  [author] 13 Apr, 2022 @ 2:56pm 
@Queek Headtaker - I think the main reason as I mentioned is because it's possibly the best potion you can get in the game outside of other unique ones. If I have that and a bunch of others I'd choose it everytime so it doesn't really give you much choice but I'm happy to see what other people think of course.
MushroomMan 13 Apr, 2022 @ 2:19pm 
Good mod, healing potion nerf is kind of weird I would not add -5% health to that item just leave it as is. Otherwise I think this is a good start to giving some of the new items more oomph.