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Nothing we did at the crashed 42 seemed to do anything. Was there a separate pilot somewhere else? We looked for a long time, had to cancel the mission because we couldn't figure it out.
A request to add the T-55 and EF-24G to the mission, with a focus on the latter, and maybe allowing GBU-12's or GPS guided munitions on the F/A26B or T55, as well as add adjustments like use of the newest bunkers, and ew radars/missiles. thanks!
1. After about 1.15 minutes of play, a new player spawned into an F/A-26 and destroyed the carrier. Please check for the well known carrier bug where new players can randomly explode and kill the carrier, there was also a bug where too many launches from the catapult would also do this, please double check. If its un-fixable, you may need to add a friendly airbase for us to use to reduce the usage of the carrier ( even though its pretty cool and I prefer to have carrier only )
2. The budget is not implemented properly. I returned to re-arm yet I didnt have enough funds to re-arm and take off again. This hurts the game-play as F/A-26 players must launch very heavy to have a good chance to take out MAD-4's by bringing 4-6 AGM-88C's. So if the budget isnt set properly, we have to respawn in a new aircraft to get the new loadout. Whilst this is a fix, it adds a kill counter even though we didnt actually die, and breaks your campaign immersion.
the early game before we take the FARP's. Suggestion: Add Troops and capture objectives for AV-42 pilots to actually simulate taking over an area, such as the FARP. Also consider moving AV-42 spawns to catapult carrier so that they can launch heavy and support the airgroup.
This mission is epic, really well done. Here is some feedback and a bug report:
1. As a DCS player, the carrier group would never be that close to the combat area, initially. Even at the very beginning of the map, launching off the carrier prompts an immediate launch from the 5-6 MAD-4's on the coast at objective one, and it makes it very difficult for F/A-26's to get up the speed to reach the coast in time. Suggestion: Move the carrier fleet further south or further out to sea so that as an airgroup we actually have time to prepare/attack. MAD-4's are really, really good, and there is NO cover inbetween the carrier group and the closest land area.