RimWorld

RimWorld

60 ratings
Ultratechnology
   
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Mod, 1.3
File Size
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545.674 KB
14 Apr, 2022 @ 9:05pm
18 Apr, 2022 @ 4:08pm
2 Change Notes ( view )

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Ultratechnology

Description
Allows you to reach a whole new level of Technology; Ultratech. The mod eventually aims to feature all the Ultratech technologies mentioned in the fiction primer, and more!

As described above, the mod's ultimate goal is to include Spacer and Ultratech things mentioned in the fiction primer but not actually realized in the released game. Additionally, I will be sprinkling in my own original content. This mod is my first, and will take a long time, but that's intentional as it's what I describe as a "long learning experience" where I pick up experience over time developing a single mod. The mod will be constantly updated because of this, and I do not have the will power to update this description every update to list the new content and content in the works. So, additionally for my own organization, I have created a Trello listing everything:
https://trello.com/b/5GgyRHZD/ultratechnology

But the TL;DR of the mod is Futuristic vanilla fancy things. Enjoy!
48 Comments
Thundercraft 24 Mar, 2024 @ 11:21am 
Would there still be a remote chance of an update for RimWorld 1.4 after the upcoming 1.5 becomes the dominant version most players use?
CTH2004 28 Mar, 2023 @ 2:13pm 
do you plan on updating this mod? Just curious!
umecoalpaw 20 Oct, 2022 @ 11:32pm 
Am I the only one with this kind of error? It seems that the artificial meat that I can make on these doesn't have a storage definition, and as such unless I put the crafting station somewhere already freezing, the meat will go nowhere but on the floor.
Gaming_Bigfoot 27 Sep, 2022 @ 7:15am 
Evidently machnock's not the only one that is getting issues from this.

Long story short, full re-install, slowly rebuilding my modlist, finally found the source of my issues.
None other than a new addition to my old modlist which I won't really miss anyway (and half-started the purge to begin with.)

Even tried launching as minimally as possible without errors/warnings (Core and Ultratechnology) after another full wipe and install, and it's still doing the single settlement generation issue, as provable with setting the worldgen option "Population" to "Crowded".

Ultimately no skin off my back to let this mod go and move on.
Emmaker  [author] 3 Jun, 2022 @ 7:06pm 
@machnoch try verifying the installation of your game. And if all else fails, reinstall all your mods. Usually that's a sign of a corrupted file, not an error in mod design.
bober 3 Jun, 2022 @ 4:20pm 
yes only with this mod. i seem to be getting a lot of errors unique to me lately
Emmaker  [author] 3 Jun, 2022 @ 4:17pm 
@machnock have you launched the game with only this mod active to verify that? I haven't experienced that before with this mod, so I'm certain it's another mod.
bober 2 Jun, 2022 @ 11:39pm 
hello again
generating a new world with this mod prevents more than one settlement for each faction from spawning.
https://gist.github.com/d97bf17a485fe8bc6f07e731db497082
Jacob990234 12 May, 2022 @ 1:20pm 
Not sure if anyone else is having this issue but whenever raiders are using the laser weapons it drops my game to 1fps until that person is dead or disarmed
bober 20 Apr, 2022 @ 11:00pm 
Ok, cool!