Stellaris

Stellaris

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Better Repeatable Technologies & Administration Rework
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15 Apr, 2022 @ 11:00am
10 Jun @ 3:49am
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Better Repeatable Technologies & Administration Rework

In 1 collection by ChagatuAlin
Stellaris自用联机模组 / Self-Use Multiplayer Mods Group
29 items
Description
Last Updated: 4.0

Do you feel annoyed that the Paradonks remove the administration system from 3.3 just for promoting their damned DLC?
Then this is for you.

-

■ Mod Description:

= About Empire Size =

- This mod provide a series way like policies and edicts(Cost Unity) to lower or offset the empire size penalty, unlock by technologies. Also including related 3x repeatable technologies.
- No changes in penalty of over-cap, only add technologies, edicts and policies for dealing with the empire size.

- To compensate potential disadvantages to AIs, After AIs unlock the techs, they will receive extra bonus, this will cause AIs be stronger, but not much.


= About Repeatable Techs =

- All repeatable techs merged to 3 in 1, their complete effect and research cost been tripled. The general cost just a little bit higher than vanilla, but almost no difference.

- Some repeatable techs combined, such as: Missiles, Strike Craft, and Building Construction. Make them simpler and clearer.

- Some repeatable techs Modified, Examples:
Naval Cap and Command Cap techs research level limit removed, "Administrative Efficiency" changed to +50 Admin Cap, Ship Hull techs re-added. Strike Craft Repeatable Techs moved to Engineering Class. Leader Cap techs re-added.

- New repeatable techs, including trade, research points boost, alloy and consumer goods production increase and leader caps, they are balanced and considered. Some of them got research level limit, like housing, power projection, and research alternatives.

- AIs got higher favor to these more important repeatable techs, such as Ship Hull, Admin Cap, Energy Weapons and Shield.
Also got lower favor to these unimportant repeatable techs, such as Ground Army, Food Produces, Military Platform, Building Cost and Building time.



= Others = These parts can be delete as your need.

- More warship section templates are available, they will be unlock after corresponding ship hull upgrading techs researched.
Examples : Titan Massive Bow [X2],Titan Carrier Core [H4P2],Battleship Cae-Gun Core [L2H1],Battleship Hangar Stern
,Cruiser Hangar Bow [H], Frigate Missiles Core(S3).

- A new weapon and its techs : [Arc Cannon]. Derived from [Universal Arc Emitter] Mod, this is a L-slot arc weapon, kind 'a better and more expensive cloud lightning, or smaller arc emitter.
But not like the status of Arc Emitters in X slot. Compare with the same level weapons, it got a short attack range[100], unstable and poor damage[15.0 Dmg/t].

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■ Questions you may ask:

Q: How's the Compatibility?
A: Vanilla File Replacement: 00_static_modifiers.
Not replace, then no effect, feel sorry about that.

Q: What's the formula of cost of repeatable techs?
A: (3*[Vanilla Rep-Techs Base Cost:50000]-10000)+[Researching Rep-Techs Level]*(1+2+3+3)*[Vanilla Rep-Techs Increasing Cost:5000]

Q: Overall, has AIs become stronger, or weaker?
A: Stronger. But not significant.
But watch out for fallen empires, they are now much stronger.

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Data and effects been tested and adjusted multi times, for insuring reasonable and balance. But it is still not perfect, suggestions are welcomed.
No special loading sequence demands.

That's all,

Good luck.
Popular Discussions View All (1)
1
11 May, 2023 @ 5:05am
请问
WMK1234
135 Comments
WMK1234 4 Aug @ 4:47am 
咱就是说能不能先核对一下?common目录只有scripted_values文件夹而不是scripted_variables,technology文件夹里还有administration tech标识,这个也是不能删的(甚至拼写还是错的administation少个r),自己写的代码能不能严谨一点?
更陈王奋起挥黄钺 25 Jun @ 6:41am 
可以把最后的+50行政能力改成-50帝国规模吗?
yanganjili 21 Jun @ 10:05pm 
能屏蔽蠢驴的堕落建筑吗?
GnoSiS 29 May @ 2:38am 
Not sure if this is shown anywhere... I'll start a new game to check it out.
ChagatuAlin  [author] 28 May @ 6:34pm 
@GnoSiS 1 administrative capacity(or administrative power ), offset 1 over cap empire size.

@一蓑烟雨任平生 已经更了,主要是没啥时间加顺带要修一个之前遗留的问题所以比较久。

@扎克兰的恩情还不完 技术上可行但真的有必要做这个吗... 假如你说的是禁止自动随机研究灾飞科技的话,技术上来说倒是改得了的,但那样改的话会导致灾飞的AI不会去研究那玩意了,这样就对原版改动的太多了。
GnoSiS 28 May @ 10:32am 
How do the edicts that give administrative capacity work under 4.0?
更陈王奋起挥黄钺 21 May @ 2:59pm 
或者把战列舰作为船体循环的前置科技改成擎天堡作为前置科技
能禁止研究文灾飞的应用无限课题吗
更陈王奋起挥黄钺 17 May @ 4:09am 
放手去做吧,愿意动手的基本上都可以凝聚力全dlc
ChagatuAlin  [author] 16 May @ 11:22pm 
@一蓑烟雨任平生 我猜测这是生物船科技树没有战列舰船体科技导致的,而船体循环的科技前置又恰恰尴尬的是战列舰船体。说不定把前置科技改成主宰会好一点。但主宰却又是DLC的专属内容,嘶,有点难办呢。