Total War: WARHAMMER III

Total War: WARHAMMER III

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Interesting Cathay Resource Buildings
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Tags: mod
File Size
Posted
Updated
96.807 KB
15 Apr, 2022 @ 2:26pm
18 Jun @ 4:44am
22 Change Notes ( view )

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Interesting Cathay Resource Buildings

In 1 collection by Pendix
Interesting Resource Buildings
3 items
Description
A small mod that add some additional, thematic, benefits to some of Cathay's resource buildings.

Full Description:

This was my very first published Total War mod, and as such it is very simple.

I really like the Resource Buildings, like Landmarks; they provide a measure of context to a settlement, lore insights for a faction, and are just cool. At least, this is true for many factions, but not all. The resource buildings for some factions are comparatively lack lustre. In the case of Grand Cathay they give Income & Trade Goods, and do almost nothing else. Boring.

So this mod seeks to address that by adding some of the usual recruitment benefits, where thematically appropriate. See the above image for which buildings/building chains are effected, and how.

FAQ:
Q - Is this unbalanced?
A - Possibly, as it is only adding beneficial effects, but it should only have a mild effect on balance, as these are small changes paralleled by existing effects in other factions.

Q - Is this compatible with X?
A - Probably. While I've only done limited testing with this mod, it is very simple, and should not have any conflicts with any other mods unless those mods also interact with Resource buildings.

Q - Will you be making this kind of mod for other factions?
A - Yes. I have one for Khorne, one for Tomb Kings, and, as time permits I will be doing more. Not all factions require this attention though (Kislev for instance will not be getting one; they are fine).

Q - Will this mod change?
A - Possibly. I will certainly endeavour to update it whenever there is a new addition to Grand Cathay.

Q - What about building X? I think it should have Benefit Y!
A - Feel fee to let me know what you think in the comments, but I will ultimately reserve my own judgement as to what changes I'll be implementing in my mods.
49 Comments
apx zombiekilla 29 Mar @ 4:52am 
could you do one of these for kairos? i think copying the way the nurgle resource buildings would work really well
WARD 28 Mar @ 4:10pm 
hazlo para todas las facciones porfa :D
Pendix  [author] 27 Mar @ 8:27pm 
Done, hopefully.
Morgan Freedman 27 Mar @ 11:51am 
needs update for 6.1
Dino 14 Mar @ 8:20am 
@sigmars_disciple

Zero Crashes so far, some stutters in performance. From my side ignorable.
sigmars_disciple 26 Dec, 2024 @ 12:15pm 
works with 6.0 still? Thx <3
HighKnight 26 Dec, 2024 @ 10:07am 
Looks awesome. Does this still work?
foot 23 Aug, 2024 @ 11:58am 
Thanks for updating :D
Pendix  [author] 27 Feb, 2024 @ 4:04am 
Updated to include the new units from 4.0 & 4.2, where (I believe) appropriate.
skoobeldoobel 22 Feb, 2024 @ 6:19pm 
mommy? update? mommy?