Total War: WARHAMMER III

Total War: WARHAMMER III

Interesting Cathay Resource Buildings
49 Comments
apx zombiekilla 29 Mar @ 4:52am 
could you do one of these for kairos? i think copying the way the nurgle resource buildings would work really well
WARD 28 Mar @ 4:10pm 
hazlo para todas las facciones porfa :D
Pendix  [author] 27 Mar @ 8:27pm 
Done, hopefully.
Morgan Freedman 27 Mar @ 11:51am 
needs update for 6.1
Dino 14 Mar @ 8:20am 
@sigmars_disciple

Zero Crashes so far, some stutters in performance. From my side ignorable.
sigmars_disciple 26 Dec, 2024 @ 12:15pm 
works with 6.0 still? Thx <3
HighKnight 26 Dec, 2024 @ 10:07am 
Looks awesome. Does this still work?
foot 23 Aug, 2024 @ 11:58am 
Thanks for updating :D
Pendix  [author] 27 Feb, 2024 @ 4:04am 
Updated to include the new units from 4.0 & 4.2, where (I believe) appropriate.
skoobeldoobel 22 Feb, 2024 @ 6:19pm 
mommy? update? mommy?
Pendix  [author] 1 Feb, 2024 @ 11:24am 
I'm waiting to see what the future holds for SoC before I implement any upgrade to this mod to accommodate that DLC, but I will keep that suggestion in mind.
Karl Franz 28 Jan, 2024 @ 7:41pm 
What do you think about gemstone resources give bonus to Jade and Jet lions? Both Miao Ying and Zhao Ming start near a province with it after all.
Colithiel 27 Oct, 2023 @ 11:37am 
Awesome thanks!
Pendix  [author] 27 Oct, 2023 @ 4:15am 
Ok, Should be working for 4.05 now
Pendix  [author] 27 Oct, 2023 @ 4:04am 
Having some issues updating this one. Hope to get it sorted soon.
Colithiel 26 Oct, 2023 @ 7:42am 
Does this need updated?
chldlfrb1236 3 Sep, 2023 @ 12:18am 
when update?
Annelies 5 May, 2023 @ 11:41am 
oh this is excellent. I have just started a new cathay campaign and noticed that pottery and marble resources and such don't really do anything. A nice addition, thank you.
Pendix  [author] 15 Apr, 2023 @ 6:35pm 
Updated for 3.0
Erkenwald 14 Apr, 2023 @ 11:59pm 
Hi, would you consider updating something special for the Fur resource building. That building has no additional bonuses and it's in a Cathay province.

Maybe something like missile resistance??? (that's what HE have on all white lion units)

Maybe you find something more inspiring in other races, that give global bonuses?

The Mod from @NicolasCageMLG changes to much for me, and doesn't make complete sense (like Wood resource building buffing all missile units, instead of just Bows & Crossbows)
Cheeky Fishie 14 Apr, 2023 @ 8:40pm 
Does it need an update?
NicolasCageMLG 13 Mar, 2023 @ 10:34am 
Thank you :) .
Pendix  [author] 13 Mar, 2023 @ 3:11am 
I am totally fine with that! The more modders, the better. And it's great to hear I inspired someone else.
NicolasCageMLG 12 Mar, 2023 @ 5:16pm 
Hello ! I've done a mod for resource buildings of cathay resources which is slightly inspired by some of your building bonuses, and I would to know if it's not a problem for you if I publish my mod :) .

Of course, you're into the credits as an inspiration of the mod !
Kusanagi 14 Dec, 2022 @ 5:20am 
Hi, would you happen to want someone to write faction-specific text for Cathay? I'm native Chinese and have degrees in history and literature, and have done flavour text work for some other mods. Let me know if you want me to take a stab at it!
TheGrandSirPiggy 30 Oct, 2022 @ 1:17am 
WAIT, dose this mod also change the flavor text to be Cathayen specific? :steamhappy:

That was one of my main complaint when I first played the faction. It was so awesome to see all the faction flavour texts in game 1 and 2 when building resource buildings, but CA loves to corner cut as much as possible, so this awesome feature was also lost in the transition to game 3... :steamsad:

The effects are also really well balanced! Not to strong, but also strong enough to be interesting and making you play around them! Great job!

This mod is exactly what I was looking for! Thank you!
ngythe1king 25 Sep, 2022 @ 5:15am 
Whenever you get a chance you should create something special for the Fur resource building. That building has no additional bonuses and it's in a Cathay province.
Pendix  [author] 15 Sep, 2022 @ 11:31pm 
Yep, this one only effect Cathay. I'm working on ones for other factions (I've done one for Khorne), and I may do a compilation of them all when I am finished.
ngythe1king 15 Sep, 2022 @ 7:37pm 
You used to get these type of buildings with other races like the lizardmen, i have no idea why this is not applicable to Cathay in base game. This mod only affects Cathay right?
Pendix  [author] 3 Sep, 2022 @ 11:00pm 
I have not extensively tested it in IE, but it is a simple mod, and <should> work in IE as well as it does in RoC. Let me know if there are any issues.
LCDC 3 Sep, 2022 @ 5:22pm 
will this mod work with IE
RagnaroK 22 Aug, 2022 @ 9:47am 
This is really brilliant as trade ressources have always seemed lackluster in warhammer games. I would love to see ressources required for high tier units/buildings/tech as we see in some Rome 2 mods and also offering small balanced/realistic buffs like these. Keep up the good work, your on to a truly good mod here.
Pendix  [author] 21 Jul, 2022 @ 5:13am 
Sorry about that. I was away on vacation. It should be updated now. As for my other plans, the Khorne version is almost done, the main stumbling block has been re-writing the flavour text on almost all the resource buildings, but I am getting there.
RealMcCoy51 13 Jul, 2022 @ 7:39pm 
Hi Pendix, how are you today! Could you update this mod, please? And how about your Chaos mod plan?
Pendix  [author] 12 May, 2022 @ 6:12pm 
@zelensky: Possibly. I haven't tested it, but it should just be additive. However I make no promises as I don't know how the other mod is implemented.
Maníaco do Astra 140 11 May, 2022 @ 2:15pm 
is it compatible with factionwide resource bonuses mod ?
Pendix  [author] 4 May, 2022 @ 3:50am 
I am working on one for Chaos ATM. Khorne to start with. However it is proving to be a bit more challenging, as the resource buildings for Chaos are just plan weird.
RealMcCoy51 3 May, 2022 @ 8:32pm 
Do you have any plan that make similar mod for Chaos, Kislev, and Ogres?
Polyn1kes 21 Apr, 2022 @ 7:44am 
I agree with @PandaMan534 comment below. Definitely send this to Venris and the SFO team because this mod would definitely fit in with it.
PandaMan534 19 Apr, 2022 @ 5:28pm 
Nice work. I like the concept a lot. This might be worth recommending to the SFO team lead by Venris. I will always use SFO, but I like anything that can enhance the gaming experience. And you have done that for sure. Enjoy the award. You deserve it.
Pendix  [author] 19 Apr, 2022 @ 1:53pm 
Fixed! Thanks for the catch.
Pendix  [author] 19 Apr, 2022 @ 1:44pm 
That is weird. I'll look into it.
nullmana 19 Apr, 2022 @ 9:13am 
it also reduce the gunners upkepp instead of the cav
nullmana 19 Apr, 2022 @ 9:11am 
Thanks for the mod. But i think there is a bug with the Pastures. The last tier seems to increase the rank of crane gunners and iron hail gunner by 2 instead of the cavalry.
Pro100Eclepse 18 Apr, 2022 @ 2:50am 
translation into Russian was not bad for this fashion
Behemoth64 17 Apr, 2022 @ 9:58am 
Great mod! But you should also do the ivory and wood as well! Ivory is a new ressource type in game 3 which is interesting.

-Wood for ranged units? (crossbows and peasants bows)
-Ivory for Astromancers?
-Maybe one for the infantry (iron or marble maybe).

Great stuff overall!
IfThenOrElse 16 Apr, 2022 @ 9:05am 
Congrats on your first published mod :)
Stephince 16 Apr, 2022 @ 12:17am 
Agreed!
RealMcCoy51 15 Apr, 2022 @ 10:09pm 
I like resource buildings and landmarks, too! Thank you for your great mod!