Hearts of Iron IV

Hearts of Iron IV

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NSB Border Conflicts
   
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2.189 MB
15 Apr, 2022 @ 5:49pm
29 Sep, 2022 @ 3:14pm
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NSB Border Conflicts

Description
NSB_border_conflicts v1.4
Border Conflicts for both Player and AI
by SteahmChip
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2794980313

NSB Border Conflicts V1.12.x (No Step Back/Barbarossa and above) compatible
(earlier versions of the game likely NOT compatible)

NSB_border_conflicts works for both AI and player.
EB, the author of Player Border Conflicts mod conveyed including the AI in the border conflict system "in general is really janky,"
however this is exactly what I wanted.

Run AI vs AI game and you will see! (Refer to above screeshots,)

Houseplant nations that grow battle divisions, i.e. those of South America and elsewhere that normally play little or no part in the unfolding world war, will now have their own little megalomaniac ambitions going on!

New in v 1.4 Adjusted world tension effects so AI Border Conflicts do not accelerate world tensions as much i.e should stay below 10% to-40% before 1940.

---------------------------------

--Works with Vanilla + Waking the Tiger DLC (WTT needed for the Border Conflict mechanism)
--May also work with other mods but entirely unsupported

---------------------------------
Modders Note
Opinion modifier is adjustible X:\MyInstallPath\NSB_border_conflicts\common\decisions\NSBP_border_conflicts.txt and NSB_border_conflicts.txt
Search for
has_opinion = {
target = FROM
value > 11

# Change
value > 11 #to some other number (lower, harder to start an incident)

==========================================================

Version update
V1.4
Adjusted world tension effects so AI Border Conflicts do not accelerate world tensions as much i.e should stay below 10% to-40% before 1940.
V1.3
Adjusted prerequisites; player or AI cannot start an incident if opinion of that nation is about +10 or higher.
V1.2
--Some readjusting to AI (tone them down a bit)
--added relationship modifiers for starting, wining, and losing a conflict.
V1.1
--No longer overwrites vanilla files
--Players now can directly "Escalate to Border Conflict" without workarounds
v1.0
Initial release

---------------------------------------

Credits

NSB Border Conflicts is a reworking of the Author EB of "Player Border Conflicts" mod without which this mod could not exist
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2732288764&searchtext=border+conflicts

Author Blue of "Border Conflicts Everywhere" which was my favorite Pre NSB/ Barbarossa conflict mod.
Used some code from that to adjust the AI, triggers and some added modifiers.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1324935399&searchtext=border+conflicts

Author 烽燧煜明 of "Border Conflict边境冲突" which helped me to understand how to separate the conflict mechanism out from vanilla files
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807922822&searchtext=border+conflicts

(English language localization here)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2838028496

========================================================

For a much more unrestrictive Border Conflict experience, "NSB MOAR Border Conflicts" has also been released which sets the opinion modifier much higher so Border Conflicts can be initiated aginst nations of which there is around 60 or less opinion of, which means MORE conflicts overall.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2840079563
69 Comments
SteahmChip  [author] 29 Nov, 2024 @ 4:37pm 
This still works with latest updates
Darkwater-2034 31 Jan, 2024 @ 6:44pm 
@SteashmChip
Everything seems to work fine. Lovely lovely boarder gore! :steamhappy:
SteahmChip  [author] 31 Jan, 2024 @ 3:03pm 
@Darkwater-2034
Have not tried it, dump it in there and see if the commands for it show up in the decisions

Fast way to see how it works is to do AI vs AI
https://steamhost.cn/steamcommunity_com/app/394360/discussions/0/357287935561697478/

Open console ( type "~" (tilde key upper left of most keyboards no quotes)
type "observe" (no quotes) hit enter
Close console (type ~)
then adjust speed to maximum
and your country is controlled by AI and it speeds through the game (you may have to click through some decisions but you get the idea
Darkwater-2034 31 Jan, 2024 @ 2:03pm 
Is this compatible with R56?
SteahmChip  [author] 13 May, 2023 @ 6:50pm 
@ ÖZ DİYARBAKIRLIM TURİZM 21
Player Border Conflicts" mod without which NSB Border Conflicts mod could not exist
does not have AI enabled
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2732288764&searchtext=border+conflicts
hoi4 king 13 May, 2023 @ 3:35pm 
is there any way to stop ai to ingite border conflict?
SteahmChip  [author] 11 Apr, 2023 @ 6:14am 
>>yea but the AI cant do it<<

Run it AI vs AI,
AI used it but was VERY infrequent,

Also AI frequently does not follow up, so if they DO start something, they often forget about it and the conflict expires

Translating the comments on the Chinese forum they comment on AI not doing it that often.
In my view its the prerequisites of cores and claims part of it makes it very restrictive

Anyway I offer that because it is more player action without AI frequent AI activitty in that regard, but maybe a bit TOO infrequent.

In NSB I have the opinion modifier to suit my tastes so the prewar is not boring ; ...ie Switzerland frequentlytries to take a chunk out of Germany; and in AI vs AI battles they frequently succeed.

Opinion can be modified using a text editor in the files up or down

MOAR NSB conflicts illustrates that as Canada and US take a piece out of each other in AI vs AI battles where in this one opinions of each other are high and that never happens.
Precurser 8 Apr, 2023 @ 6:37am 
yea but the AI cant do it
SteahmChip  [author] 7 Apr, 2023 @ 4:09pm 
Precurser 7 Apr, 2023 @ 1:24pm 
Can you make a version where you need claims or cores for the AI to border war, but they wont just always do it like a 30% chance of the AI ever doing it