Hearts of Iron IV

Hearts of Iron IV

NSB Border Conflicts
69 Comments
SteahmChip  [author] 29 Nov, 2024 @ 4:37pm 
This still works with latest updates
Darkwater-2034 31 Jan, 2024 @ 6:44pm 
@SteashmChip
Everything seems to work fine. Lovely lovely boarder gore! :steamhappy:
SteahmChip  [author] 31 Jan, 2024 @ 3:03pm 
@Darkwater-2034
Have not tried it, dump it in there and see if the commands for it show up in the decisions

Fast way to see how it works is to do AI vs AI
https://steamhost.cn/steamcommunity_com/app/394360/discussions/0/357287935561697478/

Open console ( type "~" (tilde key upper left of most keyboards no quotes)
type "observe" (no quotes) hit enter
Close console (type ~)
then adjust speed to maximum
and your country is controlled by AI and it speeds through the game (you may have to click through some decisions but you get the idea
Darkwater-2034 31 Jan, 2024 @ 2:03pm 
Is this compatible with R56?
SteahmChip  [author] 13 May, 2023 @ 6:50pm 
@ ÖZ DİYARBAKIRLIM TURİZM 21
Player Border Conflicts" mod without which NSB Border Conflicts mod could not exist
does not have AI enabled
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2732288764&searchtext=border+conflicts
hoi4 king 13 May, 2023 @ 3:35pm 
is there any way to stop ai to ingite border conflict?
SteahmChip  [author] 11 Apr, 2023 @ 6:14am 
>>yea but the AI cant do it<<

Run it AI vs AI,
AI used it but was VERY infrequent,

Also AI frequently does not follow up, so if they DO start something, they often forget about it and the conflict expires

Translating the comments on the Chinese forum they comment on AI not doing it that often.
In my view its the prerequisites of cores and claims part of it makes it very restrictive

Anyway I offer that because it is more player action without AI frequent AI activitty in that regard, but maybe a bit TOO infrequent.

In NSB I have the opinion modifier to suit my tastes so the prewar is not boring ; ...ie Switzerland frequentlytries to take a chunk out of Germany; and in AI vs AI battles they frequently succeed.

Opinion can be modified using a text editor in the files up or down

MOAR NSB conflicts illustrates that as Canada and US take a piece out of each other in AI vs AI battles where in this one opinions of each other are high and that never happens.
Precurser 8 Apr, 2023 @ 6:37am 
yea but the AI cant do it
SteahmChip  [author] 7 Apr, 2023 @ 4:09pm 
Precurser 7 Apr, 2023 @ 1:24pm 
Can you make a version where you need claims or cores for the AI to border war, but they wont just always do it like a 30% chance of the AI ever doing it
SteahmChip  [author] 7 Apr, 2023 @ 5:30am 
Facebob101@ There are player mods are listed further down in the comments
This one I did because at the time no AI versions of Border Conflicts existed
Facebob101 7 Apr, 2023 @ 4:40am 
is there an option to make it so only the player can do them?
SteahmChip  [author] 8 Feb, 2023 @ 3:38pm 
@Precurser No claims, just cannot have opinion of them about +10 or higher. Any less a border conflict can be initiated.

FYI My other mod NSB MOAR Border Conflicts (link in description above) cannot have opinion +60 or higher, so that means even more map painting
Precurser 7 Feb, 2023 @ 1:58pm 
do you need claims on a territory to do border wars?
SteahmChip  [author] 7 Jan, 2023 @ 1:02am 
@x_latr The player only mods (listed further down in the comments) should still work.
Unless I'm wrong, the updates did not change the affected code
The repective modders simply did not change the version number since the update(which displays the error),
meaning this affects nothing and you should be able to use their mod(s) as usual
Ricky Dicky Doo Dah Grimes 5 Jan, 2023 @ 2:45pm 
Could you update it so AI can't start border-wars? This is the only mod that is currently updated
Lord of Death 13 Dec, 2022 @ 9:58pm 
Ah that's probably it thanks
SteahmChip  [author] 13 Dec, 2022 @ 4:20pm 
@lord o fDeath Must be another mod,
this on has no popup for "player only" as it is for both AI and player.
For Player ONLY there are a couple of mods listed further down in the comments
IE EB's of "Player Border Conflicts" mod without which this mod could not exist, see Sep 6 @ 12:55am comment
Lord of Death 13 Dec, 2022 @ 3:17pm 
I don't know why, but now whenever I select "player only" with the pop up, the ai still launches border conflicts
SteahmChip  [author] 29 Sep, 2022 @ 6:31pm 
Version number updated so it should not trigger "mod made for another version of the game " flag
SteahmChip  [author] 25 Sep, 2022 @ 6:26pm 
@Sicario
Thank you for the complement!


>> mod which block fully country annex<<

there might be something under keywords "annex" or "surrender" or "conference" to help find the mod you want

ie I found a "Conference" mod that could be along the lines of what you want:

Conference
this mod make ai want to puppet countries instead of annex them unless he have core/claim on state. majors and czechoslovakia (cause no matter what who say czechoslovakia was a major) can also take states in africa.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2802165195&searchtext=conference
de Grizz 25 Sep, 2022 @ 5:42am 
i love this mod, cos i dont like snowballing and fast map color, and prefer eu/vic slowly expand

can u ask you, may be you see or know how to do, mod which block fully country annex in off/def war, without claims or etc, when unconditional surrender happen
SteahmChip  [author] 22 Sep, 2022 @ 5:15pm 
@memo
Also i became aware of another border conflict mod NO AI enabled
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2842799155&searchtext=border+conflicts
SteahmChip  [author] 5 Sep, 2022 @ 9:55pm 
You probably want the original mod:
Author EB of "Player Border Conflicts" mod without which this mod could not exist
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2732288764&searchtext=border+conflicts

the AI is not at all enabled
Aryan Sevdalısı FinlandianTurk 5 Sep, 2022 @ 9:36am 
How to disable ai border conflict, I dont want ai to start an border conflict
Black Jet of Allah 2 Sep, 2022 @ 1:08am 
Thanks! I appreciate it :D
SteahmChip  [author] 1 Sep, 2022 @ 11:04pm 
@Lord Butxot go right ahead
Black Jet of Allah 1 Sep, 2022 @ 7:15pm 
Hello! Can I add your mod to a modpack I'm doing and credit you for it?
SteahmChip  [author] 31 Jul, 2022 @ 9:33pm 
@WC_Frische_Ente you are talking about AI has no limitation on opinion?

My other mod NSB MOAR Border Conflicts has opinion limits raised from +10 or below to +60 or below to allow a border conflict, meaning AI Canada can attack US if it so chooses (and frequently does). Canada has one of the highest opinion rating of a neighbor at the start of the game where other nations tend to be at opinion +25 or below with -10 quite common.

That mod also allows player to do the same, although you can limit yourself --just do not run a border conflict if your people have +10 or higher on that nation for example.
WC_Frische_Ente 30 Jul, 2022 @ 9:20pm 
Hey! I love this Mod soo much. You did an great job.

But it would also be very cool if u could put in an Option to deactivate this opinions for the AI


Again, i love this Mod!
Some Random Guy 27 Jul, 2022 @ 6:35am 
Wow thanks alot man!
SteahmChip  [author] 27 Jul, 2022 @ 12:28am 
Version released V1.4
@Some Random Guy thanks for the idea!!

Adjusted world tension effects so the large numbers of AI players in NSB Border Conflicts do not accelerate world tensions as much: i.e should stay below 10% to-40% before 1940.

Set NSB Border Conflict so it world less affect world tension, as that type of conflict is not soley a military grab but one of "negotiations" (bribes, assurances, calming stories in the press etc) so the world is not concerned, demands no action and thinks the land transfer is benignly mutally agreed upon.

Yes Political Points at work...
SteahmChip  [author] 26 Jul, 2022 @ 11:33am 
@Some Random Guy >>for the player to decide when border wars should become an option for the ai<<

That might be what M4 SHERMAN BEST TANK is working on, the mod would kick in after a certain amount of time has passed (but personally I wanted feuds happening right away, 1936 to 1939 can be quite boring for some nations...).

However, as a work around, you can simply add the mod to your game in the year you want.

Another thing, if +10 opinion or lower is a bit to chaotic for your tastes, you can change it as per description to -11 or some other number which means no attacks can be done that way unless opinion are -10 or below. NSBxxx.txt changes it for AI, NSBPxxx.txt changes it for Player.

I choose +10 because it seemed to rope in most of South America, and exclude countries with higher relations such as Canada grabbing land from the US (they start with +55 opinion of US).
Some Random Guy 26 Jul, 2022 @ 9:59am 
I think you should give an option for the player to decide when border wars should become an option for the ai. The world goes to hell in the first year or 2 with 70% world tension because of the number of border wars and border changes.
76561198343776391 24 Jul, 2022 @ 9:32pm 
Nvm, it works just that it appears in 1939 instead of 1937. Idk why I'll fix it that
SteahmChip  [author] 24 Jul, 2022 @ 7:01pm 
So you had the other person run the mod on their computer as well and it shows up in the launcher to be selected, but when the game runs the decisions do not show in the menu?
76561198343776391 24 Jul, 2022 @ 6:56pm 
Single Player it works, everything is fine. But in multiplayer it doesn't appear.
SteahmChip  [author] 24 Jul, 2022 @ 6:35pm 
Another thing to be aware of is that there are two files NSBxxxx..txt and NSBPxxxxx,txt
Anything labeled NSB is for the AI and NSBP is for Player. This is so I can easier separate what the ai does /pays over what the player does /pays.

The player will not see the AI stuff and the AI will not "see" the player stuff
So if you took only the NSBxxx.txt files and used them, NOTHING will show up for the player, so type ~
then
type observe
and check the descision menu for the AI controlled country
SteahmChip  [author] 24 Jul, 2022 @ 6:25pm 
Try adding it seperately, at the top of the mod list
1. NSB Border Conflicts
2. your mod

The problem with merging a mod such as this, there seems to be a lot of difficulty in getting things to work once you made a change. I do not know what it is but the border conflict mechanism seems hard to do stuff to/with and have it working or even showing up, which is why I suspect the other Border Conflict authors have not updated their mods yet.

If you attempt merging, you have to first get the mod into your mod "as is" (adding the mod files to folders inside your mod by themseves just to see if they appea in the game) before making any changes of actual merging, then do it line by line, running the game after each small change to see if anything breaks.
76561198343776391 24 Jul, 2022 @ 5:53pm 
I used it in my mod, and it didn't appear at all. (Even when I coded it to appear after 1.1.1937)
SteahmChip  [author] 24 Jul, 2022 @ 5:27pm 
>>Multiplayer compatible?<<<
Have not tried it, you could run a test game player to player to insure that, for example, you can attack a human player as well as an AI one..
76561198343776391 24 Jul, 2022 @ 5:11pm 
Question is this multiplayer compatible
SteahmChip  [author] 22 Jul, 2022 @ 11:41pm 
Update v1.3 posted
Adjusted prerequisites; AI or player CANNOT start a border conflict incident if opinion of that nation is about +10 or higher.
SteahmChip  [author] 22 Jul, 2022 @ 2:16am 
Update v1.2 posted
--Some readjusting to AI (tone them down a bit)
--added relationship modifiers for starting, winning, and losing a conflict.
(shoutout to Author Blue of "Border Conflicts Everywhere")
SteahmChip  [author] 21 Jul, 2022 @ 8:18pm 
@鸡毛 Yes you can
鸡毛 21 Jul, 2022 @ 8:15pm 
Hello, can I make a chinese localization mod based on this one with credit to you and Player Border Conflicts? thanks!
SteahmChip  [author] 20 Jul, 2022 @ 2:26pm 
Update v1.1 posted

--No longer overwrites vanilla files
--Players now can directly "Escalate to Border Conflict" without workarounds

====================================================

@M4 SHERMAN BEST TANK
!!Absolutely!!! you can use this in your mod !!
--------------------------------------------------------------------------------------

Zigziig=>Here is a video I made that shows that it does not work for the player, even if you have men on their border and have spent the right amount of PP https://www.youtube.com/watch?v=MQaj4FUhg1o <<

@Zigziig Very informative video --it since has been taken care of in 1.1.
@yonihakam @iamthedisco and everyone else having the issue:
Fixed in 1.1 You can Player Escalate the Conflict now.

No changes to the AI.

yonihakam =>>So will AI just cause border conflict even if they are in OK relation with their neighbor ?<<
Yes , unless that AI it has a non-aggression pact with its neighbor.
SteahmChip  [author] 20 Jul, 2022 @ 2:26pm 
thesquirrell44 =>>is there a way u can make another version where the ai can only do it if they claim that state, so its not as chaotic and random?<<

There are a couple of other recently released compatible border conflict mods in the workshop that do just that, having more restrictive conditions for taking land.

I have tried them running Observer and looking in on them now and then as they ran and for my personal tastes I have found the AI too houseplanty, largely staying within its own pot on the shelf. (IE South America too boring), but if you want a more "historically" expectant game here they are:

Border Conflict
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807922822 Chinese language,
Englsh localization here
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2838028496

Border Conflicts and Claims
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2821994810&searchtext=border+conflicts
Some descrptions are missing and no comment section at this time
76561198343776391 19 Jul, 2022 @ 12:59pm 
May I use the mod in my mod?
SteahmChip  [author] 16 Jun, 2022 @ 6:22pm 
The AI seems to use the strategy "whatever sticks to the wall works" style, meaning if they have the units at the border and the political points and nothing else more urgent going on, then they start something. If it works, fine, if it does not then they try again at a later time. They do not evaluate whether or not they can actually commit to the attack, but blind luck and persistance does pay off. Hence you see swaths of the USA occasionally grabbed by Mexico and perhaps Canada (run a few AI vs AI sessions).