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Stellaris

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New Ship Classes (NSC) & Realistic Ships - Renewal (RS) Compatibility Patch (3.3+)
   
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1.359 MB
16 Apr, 2022 @ 10:33am
9 Apr, 2024 @ 10:19am
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New Ship Classes (NSC) & Realistic Ships - Renewal (RS) Compatibility Patch (3.3+)

Description
This mod serve as the variation of New Ship Classes - Realistic Ships Comtibility Mod (3.3+)

So, what does this mod does?

This mod edits the following to ensure compatibility between New Ship Classes (NSC) and Realistic Ships - Renewal (RS) , however, for balance and differences/conflicts in the mods, additional alterations were made for the best gameplay:

  • Combined country_types files.

    This file combination allows the AI to use both New Ship Classes & More's ship classes and Realistic Ships' classes at the same time. Without this merger, one mod would overwrite the other, and the AI would only use one mod's ship classes. This way, the AI can use both: using NSC and RS classes at appropriate stages for all ships.

    Since NSC has removed it's own country_types from the file, this mod will also follow suit.

  • Realistic Ship classes are now integrated into NSC ship class unlock system for balance and better gameplay.

    With the original mod setups, you would get the most powerful Realistic Ship class (the species-based Heavy Dreadnought) at the same time as you unlocked the NSC Battlecruiser, which doesn't make any sense balance wise. Another issue is the RS ship classes are balanced differently than NSC's ship classes, and while on their own they are well balanced, the RS ship classes are not well equipped versus the NSC ship classes.

    Hence this mod has overhaulled in order to balance out the RS ship classes versus the NSC ones, namely, the Support Cruiser, Electronic Attack Cruiser, Battlecruiser, Dreadnought and species-based Heavy Dreadnought versus their NSC counterparts. For those worried about the "spirit" of the mod being violated, almost all changes to "RS" ship classes where added HP and balanced armor counts. Furthermore, the mod did NOT make the RS ship classes identical to the NSC ship classes, as that would make this patch even more redundant than it already is. The mod went with this "formula":

    NSC Ship Classes shared with RS: More Firepower + Less Tankability
    RS Ship Classes shared with NSC: Less Firepower + More Tankability

    In essence, this means that the RS ship classes now have more armor and hit points than NSC ships, but less overall weaponry/firepower. It gives both NSC & RS ship classes a "purpose" even if they are nearly identical in form and name.

    This patch changes where/when the RS ship classes become available in relation to their overall power versus the NSC ship classes with the above changes in mind. With this change, you now have the following unlock system for NSC/RS ships with this patch:

    • Corvette Tech: Corvette
    • Destroyer Tech: Destroyer
    • Cruiser Tech: RS Support Cruiser, RS Electronic Attack Cruiser
    • NSC Strike Cruiser Tech: NSC Strike Cruiser
    • NSC Escort Carrier Tech: NSC Escort Carrier
    • NSC Battlecruiser Tech: NSC Battlecruiser, RS Battlecruiser
    • Battleship Tech: Battleship
    • NSC Carrier Tech: NSC Carrier, RS Carrier
    • NSC Dreadnought Tech: NSC Dreadnought, RS Dreadnought
    • Titan Tech: Titan, RS Heavy Dreadnought
    • NSC Flagship Tech: NSC Flagship
    • NSC Exploration Ship Tech: NSC Exploration Ship

    This way, you can unlock and use both NSC and RS ship classes with ship classes that are around the same "level", and each ship class regardless of mod has a purpose in your game.

    This also means that this is the only way you can safetly use RS ships in Cepheus 3.4, as they didn't update since 3.1+

  • Updated localisation files to give each NSC and RS ship class the appropriate mod title to distinguish ship classes.

    Both NSC and RS have Battlecruiser and Dreadnought ship classes, so how do you tell which is which? This patch includes altered localisation files to give each ship either a "NSC" or "RS" in front of it's name to properly distinguish each ship class to it's appropriate mod. For example: "NSC Strike Cruiser" & "RS Heavy Dreadnought" are what you will see in-game.

Mod position:
Since 2.4, mod manager enable you to reposition the mod yourself, placement is important as nothing will happen if placed wrong.
Place this mod AFTER both NSC and RS mod.

Update:
3.11 Eridanus updated

- Click here if you want RS Renewal 3.3+ patch.
- Click here if you want NSC and RS (Original) compatibility.
5 Comments
Zeratul Vergil  [author] 29 Mar, 2024 @ 9:34am 
@Parciwel
I'll take time to check
Parciwel 27 Mar, 2024 @ 10:59am 
It works, but in the 00_eng_tech, maybe you should only add the tech you actually change. Else it can mess up some things. For example, it readded the "nanomechanics" tech that was removed by paradox.
Zeratul Vergil  [author] 30 Jun, 2022 @ 7:37am 
@XIX Victorious Aut Mortis
It should not
XIX Victorious Aut Mortis 28 Jun, 2022 @ 8:30pm 
does this mod conflict with the Planetary assault and Drop ship Mod?
Zeratul Vergil  [author] 3 Jun, 2022 @ 7:07am 
Guys, updated, you can enjoy using Realistic Ships in 3.4+