Stellaris

Stellaris

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New Ship Classes (NSC) & Realistic Ships (RS) Compatibility Patch (3.3+)
   
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1.307 MB
16 Apr, 2022 @ 10:29am
9 Apr, 2024 @ 10:17am
12 Change Notes ( view )

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New Ship Classes (NSC) & Realistic Ships (RS) Compatibility Patch (3.3+)

Description
This mod serve as the 3.3+ version of New Ship Classes - Realistic Ships Comtibility Mod

So, what does this mod does?

This mod edits the following to ensure compatibility between New Ship Classes (NSC) and Realistic Ships (RS) , however, for balance and differences/conflicts in the mods, additional alterations were made for the best gameplay:

  • Combined country_types files.

    This file combination allows the AI to use both New Ship Classes & More's ship classes and Realistic Ships' classes at the same time. Without this merger, one mod would overwrite the other, and the AI would only use one mod's ship classes. This way, the AI can use both: using NSC and RS classes at appropriate stages for all ships.

    Since NSC has removed it's own country_types from the file, this mod will also follow suit.

  • Realistic Ship classes are now integrated into NSC ship class unlock system for balance and better gameplay.

    With the original mod setups, you would get the most powerful Realistic Ship class (the species-based Heavy Dreadnought) at the same time as you unlocked the NSC Battlecruiser, which doesn't make any sense balance wise. Another issue is the RS ship classes are balanced differently than NSC's ship classes, and while on their own they are well balanced, the RS ship classes are not well equipped versus the NSC ship classes.

    Hence this mod has overhaulled in order to balance out the RS ship classes versus the NSC ones, namely, the Support Cruiser, Electronic Attack Cruiser, Battlecruiser, Dreadnought and species-based Heavy Dreadnought versus their NSC counterparts. For those worried about the "spirit" of the mod being violated, almost all changes to "RS" ship classes where added HP and balanced armor counts. Furthermore, the mod did NOT make the RS ship classes identical to the NSC ship classes, as that would make this patch even more redundant than it already is. The mod went with this "formula":

    NSC Ship Classes shared with RS: More Firepower + Less Tankability
    RS Ship Classes shared with NSC: Less Firepower + More Tankability

    In essence, this means that the RS ship classes now have more armor and hit points than NSC ships, but less overall weaponry/firepower. It gives both NSC & RS ship classes a "purpose" even if they are nearly identical in form and name.

    This patch changes where/when the RS ship classes become available in relation to their overall power versus the NSC ship classes with the above changes in mind. With this change, you now have the following unlock system for NSC/RS ships with this patch:

    • Corvette Tech: Corvette
    • Destroyer Tech: Destroyer
    • Cruiser Tech: RS Support Cruiser, RS Electronic Attack Cruiser
    • NSC Strike Cruiser Tech: NSC Strike Cruiser
    • NSC Escort Carrier Tech: NSC Escort Carrier
    • NSC Battlecruiser Tech: NSC Battlecruiser, RS Battlecruiser
    • Battleship Tech: Battleship
    • NSC Carrier Tech: NSC Carrier
    • NSC Dreadnought Tech: NSC Dreadnought, RS Dreadnought
    • Titan Tech: Titan, RS Heavy Dreadnought
    • NSC Flagship Tech: NSC Flagship
    • NSC Exploration Ship Tech: NSC Exploration Ship

    This way, you can unlock and use both NSC and RS ship classes with ship classes that are around the same "level", and each ship class regardless of mod has a purpose in your game.

    This also means that this is the only way you can safetly use RS ships in Cepheus 3.4, as they didn't update since 3.3+

  • Updated localisation files to give each NSC and RS ship class the appropriate mod title to distinguish ship classes.

    Both NSC and RS have Battlecruiser and Dreadnought ship classes, so how do you tell which is which? This patch includes altered localisation files to give each ship either a "NSC" or "RS" in front of it's name to properly distinguish each ship class to it's appropriate mod. For example: "NSC Strike Cruiser" & "RS Heavy Dreadnought" are what you will see in-game.

Mod position:
Since 2.4, mod manager enable you to reposition the mod yourself, placement is important as nothing will happen if placed wrong.
Place this mod AFTER both NSC and RS mod.

Update:
3.11 Eridanus updated

- Click here if you want RS Renewal 3.3+ patch.
- Click here if you want NSC and RS Renewal compatibility.
27 Comments
Zeratul Vergil  [author] 5 Feb, 2024 @ 8:58am 
@Lord Seabass
for ship_size part, I didn't touch NSC juggernaut part, cause RS didn't touch that
Lord Seabass 4 Feb, 2024 @ 5:12pm 
@Zeratul_Vergil been awhile since i posted. haven't had time to play stellaris till my new computer was up and runnin. obviously, stuff is broken, the most immediate I see is the fact that the NSC headquarters was removed as an actual ship and instead made a megastructure, the strike cruiser was instead made an upgrade of the regular cruiser, and they've made efforts to better integrate their mod to work with ACOT reactors.
Zeratul Vergil  [author] 16 Jul, 2023 @ 1:40am 
updated
please check again
Lord Seabass 13 Jul, 2023 @ 12:10pm 
might want to check your mod again since both RS and NSC updated again, the heavy dreadnaught doesn't have any of its reactors selectable.
Lord Seabass 18 Jun, 2023 @ 7:26am 
@Zeratul_Vergil Investigated a bit on current glitches: only two that I noticed, just missing essential components for headquarters and exploration cruiser. Headquarters is missing its reactors and exploration cruiser is missing its computers.
Lord Seabass 17 Jun, 2023 @ 3:26pm 
@Zeratul_Vergil looks like NSC did more changes, hope you'll get a chance to look them over so your mod remains compatible.
Lord Seabass 13 May, 2023 @ 6:55pm 
@Zeratul_Vergil make sure to check over and update the your mod since NSC launched their major update for 3.8. really enjoy playing with both NSC and RS and this mod helps to make my dream fleets come true. :)
Zeratul Vergil  [author] 23 Mar, 2023 @ 11:13pm 
@Lord Seabass
I'll take a good look at it
Lord Seabass 21 Mar, 2023 @ 7:00am 
@Zeratul_Vergil probably need to update this, both mods have recently updated and according to the guy doing realistic ships he changed a lot of internal stuff for the mod.
Mad Giggly 27 Jan, 2023 @ 11:50pm 
@mad-rooky FYI it just prioritise NSC, or in other words, doesn't work but atleast the game works, so far i'm at 2287.