Project Zomboid

Project Zomboid

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Wolf Custom Starting Conditions
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18 Apr, 2022 @ 2:28am
21 Aug, 2023 @ 1:18am
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Wolf Custom Starting Conditions

Description
A configurable (through sandbox options) starting conditions experience.
Made with love for all masochists like me who seek challenges on Project Zomboid.

21/08/23
Added the option start without building key (since it has been requested many times)

25/04/22
Added the option to start with in building already infested with zombies, useful when starting in hospital or large completely empty buildings.

The amount of zombies spawned is based on the Sandbox Population value and total number of rooms in the building (more rooms=more zeds)

21/05/22
Added the option to exclude burns and glass shards injuries to limbs


You can:
  • Start Naked
  • Start with the building alarm active
  • Start with the building on Fire (recreate CDDA style challenge?)
  • Start with the initial building infested by zombie

You can set the starting percentage value of:
  • Drunkenness
  • Thirst
  • Hunger
  • Fatigue
  • Panic
  • Unhappiness
  • Stress

(For the above stats you can use also a random value instead of a fixed one)

You can set the starting percentage value of:
  • Cold Strength
  • Sickness

You can set how many :
  • Scratches on the body
  • Glass Shards on the body
  • Burns on the body
  • Fractures of the body

You can set also:
  • Chance that each cut injury is bandaged
  • Chance that each burn injury is bandaged
  • Chance that each fracture is splinted

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Please rate with a thumbs up if you like the creation....Thank you!!

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Please don't include this mod in modpacks.



Workshop ID: 2796233765
Mod ID: WolfCustomStartingConditions
Popular Discussions View All (1)
0
22 Sep, 2022 @ 4:23am
[Suggestion]
dtoxic
57 Comments
nauJ 5 Apr @ 3:46pm 
b42 update?
chaelesssj3 12 Mar @ 1:54am 
can you update for b42?
Zensonar 8 Jan @ 3:57am 
@Ilthe There is a sandbox setting but it doesn't work.
Ilthe 7 Jan @ 1:30am 
@commissar_gaunt pretty sure there is a sandbox seting for that now - no zeds inside and around spawn, no zeds inside only, no clearing at all - something like this, I didn't test it tho
commissar_gaunt 6 Jan @ 12:40pm 
Please would you be able to update this for build 42 by any chance - really want to remove the clearing of zombies around the players spawn so that a Louisville skyscraper is not completely empty when I start a game. Thanks!
Kacpix 21 Dec, 2024 @ 12:09am 
If I will select starter wounds andater die will I be able to change that for new character?
Scuck 22 Sep, 2024 @ 7:25pm 
yea i can't even find the setting for the zombies
Kazaanh 6 Feb, 2024 @ 12:09pm 
Can confirm zombies dont spawn inside buildings with settings on. Kinda sucks, but i hope it will get fixed.

Peace~~
hojji77 14 Jan, 2024 @ 12:07pm 
Does this mod still work? I can't find the options anywhere.
Darkoracle 8 Jan, 2024 @ 12:01pm 
When i start server, i can see zombies spawn inside, but after a second they dissapears