RimWorld

RimWorld

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Mud's Tribal Apparel
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
458.931 KB
19 Apr, 2022 @ 2:34am
11 Jul @ 6:45am
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Mud's Tribal Apparel

Description
1.6 compatible with minutes to spare for the official Odyssey update! Kidswear and Russian localisation have been added thanks to the amazing work of Kelord Artego! I have slightly tweaked a couple of values, tweaking down the armour values on the apparel, increasing the cost and time to make. Keen for feedback on any of these changes!

1.5 compatible! Now finally allows fabrics as well as leathers so you can have your hyperweave/devilstrand fur cloaks!

This mod adds new Neolithic apparel to the game in the form of Tribal Capes, Cloaks and Fur Cloaks to help your cavemen survive in harsher environments. Equivalents of Dusters, Parkas and Jackets, with slightly worse insulation but faster to make with no tech requirements. Cloaks and Fur cloaks also protect the legs and the fur cloaks also have higher armour than Parkas for reasons.

I've finally added the ability to use cloth as well as leathers for the apparel, I had the idea that they should only use leathers to make it a bit more of a challenge and "cloth fur cloak" seemed a little silly but I guess people can always just stick to using leathers only if they feel its immersion breaking for their runs and it lets others do it how they want. Especially handy for very low wildlife biomes where leathers can be hard to come by! Huge thanks to Jeriko06 who made a version of this mod a while back that allowed fabrics :)

Art commissioned from Argón from the Rimworld modding discord.

Feel free to use any part of this mod for anything, just make sure you credit Argón for the art assets.

Language:
EN / RU
82 Comments
Solei 11 Jul @ 7:43am 
Thank you for making this!
Mud  [author] 11 Jul @ 6:25am 
Kelord you absolute legend!! I was just updating the mod and was looking through how to finally add kids clothing, thought I'd better check the comments and there it is! I've integrated the kidswear and also the Russian localisation into the mod now, no more freezing children and just in time for the glacial biomes of odyssey!
Kelord Artego 11 Jul @ 4:51am 
@Mud
Hi, uploaded my mini-addon for childen (and russian localization), so you can integrate it into main mod in next update: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3522666426 .
Mud  [author] 11 Jun @ 4:48pm 
Will update in the next week or so, might look at a little re balance and adding tech requirements for other mod compatibility.
@dizzy - When I was designing them I tried to balance them as slightly worse stats versions of modern tech parkas, dusters etc, with the one advantage being that you can make some of the cold-wear out of more durable and defensive materials and hides, I'll take a look and see if I got any values wrong but they shouldn't be any better than standard clothing
SFH 29 May @ 4:43am 
Does this works with CE?
KiTA 7 Mar @ 10:39pm 
@Futstub
This mod patches this and many other mods for tribal starts:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3080282352

@Dizzy Ioeuy
What's OP about them?
Futstub 22 Feb @ 3:19am 
No tech requirements really sucks for tribal starts... :/
Dizzy Ioeuy 2 Jan @ 12:03am 
Gonna have to fix my personal copy of this mod: these are OP compared to the cape and other clothes in the core game. Why do modders make things so unbalanced?
Arthur GC 7 Aug, 2024 @ 6:32am 
If not too complicated, would it be possible to add a toggle in the mod settings page to disable the usage of cloth/fabrics as material, allowing only leathers?

Great mod, thanks!
Zanklev™ 1 Jul, 2024 @ 1:01am 
Does this work with CE?