RimWorld

RimWorld

368 ratings
Monster Hunter RimWorld
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
57.085 MB
23 Apr, 2022 @ 3:35am
22 Aug, 2024 @ 11:41am
22 Change Notes ( view )

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Monster Hunter RimWorld

Description

  • Updated for version 1.5 courtesy of OttersHoldHands. Special thanks to people in Dragons Descent discord for testing this version out.

    Version 1.5 does not currently have Pawnmorpher integration. Will be restored at a later date. If you have a save from 1.4 with Pawnmorpher enabled your morph colonists WILL be deleted on loading 1.5 at this time.
  • Fixed corpse error spam for certain creatures

[imgur.com]
(click on image above for album with all currently available monsters and their details)


  • BBQ spit, cooked meat and hunter meals to feed and buff your colonists.


  • Version 1.5 does not currently have Pawnmorpher integration. Will be restored at a later date. If you have a save from 1.4 with Pawnmorpher enabled your morph colonists WILL be deleted on loading 1.5 at this time.

Requirements:
  • Vanilla Expanded Framework



Q:Are you going to add [insert monster here]?
A:Probably. Im not limiting myself to monsters from World and Iceborne, so eventually you may see your favorite monster in the mod. Eventually.

Q:Are you adding armors?
A:No. I have planned initially, but the sheer amount of sprites required made me reconsider. If you want, and have the skills you are more than welcome to make an addon mod with armors. I will not be doing them.

Q:What about felynes?
A:Same thing as armors - not planned, but you can use the Housekeeper Cat mod with Housekeeper Felyne retexture mod instead If you so wish.

Q:Endemic life and stuff?
A:Potentially. Those are easier to add since they are just simple animals that only need a set of sprites and thats it.

Q:Is this compatible with CE?
A:No.

Good mods to go with:

GitHub page If you want to test the most recent additions you can download that version here: https://github.com/AsG-Alligator/MHRW/tree/weaponless


Enjoy this mess of a mod. Please let me know if you find any issues with it. If you are familiar with Rimworld modding and are willing to help out with development, hit me up.
Popular Discussions View All (7)
8
17 Feb, 2023 @ 1:05am
Pawnmorpher non-full morph balance pass?
Kepler68
4
30 Sep, 2022 @ 12:55am
Leather Optimization C# + Materials Filter + this mod
Damon_Vi
3
30 Sep, 2022 @ 11:36pm
Spreadsheet for armor values
Azraile
296 Comments
AsG_Alligator  [author] 12 Jul @ 1:02am 
Not currently
Svergithz 11 Jul @ 12:43pm 
Hi ! Do you plan to up the mod in 1.6 ?
AsG_Alligator  [author] 1 Jul @ 1:27am 
I do not own, nor do I plan to own Wilds.
Hoddrock 30 Jun @ 6:33pm 
please add wilds monsters
nikkipuppy10 17 Jun @ 6:57pm 
Hey guys, Mashed, "same dude who made the spiribird mod" made a pretty good felyne mod
AsG_Alligator  [author] 12 Jun @ 1:46am 
There is not.
Engineer Gaming Part 3 11 Jun @ 6:20pm 
Is there a way to stop a tamed Velkhana from causing a coldsnap
Sir Cumcise 31 May @ 7:32pm 
can you turn some of them into pack animals?
The Former 15 May @ 4:33pm 
Just a thought... With the right gene mods, we can easily make felynes ourselves. :) Let's get to it, lads!
ActiveMars828 15 May @ 3:08pm 
Third research is light siege weaponry