RimWorld

RimWorld

Monster Hunter RimWorld
296 Comments
AsG_Alligator  [author] 12 Jul @ 1:02am 
Not currently
Svergithz 11 Jul @ 12:43pm 
Hi ! Do you plan to up the mod in 1.6 ?
AsG_Alligator  [author] 1 Jul @ 1:27am 
I do not own, nor do I plan to own Wilds.
Hoddrock 30 Jun @ 6:33pm 
please add wilds monsters
nikkipuppy10 17 Jun @ 6:57pm 
Hey guys, Mashed, "same dude who made the spiribird mod" made a pretty good felyne mod
AsG_Alligator  [author] 12 Jun @ 1:46am 
There is not.
Engineer Gaming Part 3 11 Jun @ 6:20pm 
Is there a way to stop a tamed Velkhana from causing a coldsnap
Sir Cumcise 31 May @ 7:32pm 
can you turn some of them into pack animals?
The Former 15 May @ 4:33pm 
Just a thought... With the right gene mods, we can easily make felynes ourselves. :) Let's get to it, lads!
ActiveMars828 15 May @ 3:08pm 
Third research is light siege weaponry
Shadowwake 8 May @ 4:09pm 
Is there more than two researches in this mod? My research page shows two, but the second one has a long link-bar that goes to the bottom of the research UI, implying it's linked to a third i can't see.
Gloom & Doom 29 Apr @ 8:28pm 
no CE compatibility...day ruined :(
AsG_Alligator  [author] 26 Apr @ 2:28am 
Unlikely to happen.
Trazyn's_Cosmic_CatNap 25 Apr @ 11:50am 
Is there an expected time for wilds monsters?
AsG_Alligator  [author] 5 Apr @ 4:15pm 
In the mod
Malandrews 5 Apr @ 2:49pm 
Where´s the Devilhjo? :steamsad:
Brooke Yomotsu 15 Mar @ 1:01pm 
for those that want it, there's actually a lynian race mod now and it's great!
Echo the Nomad 13 Mar @ 12:22pm 
I think it would be cool if the glavenus dropped its tail like a thumbo horn.
Svergithz 20 Feb @ 9:24am 
Hi ! I love your mod. All monster are amazing. ^^ But i think there is a bug with the Kulve Taroth. Image of him stay like "freez" above the moving model. It's the only monster on the list with which I have this problem.
Mr. Exter 10 Feb @ 10:17am 
The mod trolled me into trying to bugfix my modlist.
I was having a Toxic fallout constantly, even if I turned it off through the dev mode and I thought that it was a bug.
Turns out it was the fucking Vaal Hazak this whole time lmaooooo.
Eye Guy 9 Feb @ 12:53pm 
Do you plan on adding quest to hunt these monster or away to hunt specific ones out in the world like Medieval Overhaul with it's monster hunt system?
Vertigo 16 Jan @ 12:07am 
@Mr. Meeseeks

Try this mod, it seems to be the closest thing to what you want.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2564042934
Mr. Meeseeks 11 Jan @ 1:02pm 
I love the mod, but would like an option to tone down the appearance of animals from this mod since I am using other animal mods too. As much as I love these creatures from the mod I would prefer if they appear more rarely. I was recently on a map and most of the animals coming in where from this mod :D

In "Alpha Animals" or "Megafauna" you have the option to lower or higher the value of animals from that mod appearing in the game. So Standard would be 1.0 and if you go lower in all your animal mods you can have a more vanilla oriented animal selection while still having all these other exotic animals coming on the map occasionaly. Didnt find a mod for that purpose that regulates that problem for all animal mods but maybe someone here knows more.
AsG_Alligator  [author] 8 Jan @ 6:47am 
In theory yes, RW should delete any existing creatures on the map. But theres a non zero chance sth might break later on.
Abu Bakr al-Baghdadi 8 Jan @ 6:32am 
Safe to remove mid game? Experiencing issues
Courier 69 12 Dec, 2024 @ 9:26am 
Understandable, have a blessed day
AsG_Alligator  [author] 12 Dec, 2024 @ 8:27am 
Unknown. Eventually.
Courier 69 12 Dec, 2024 @ 6:34am 
Any idea when this will be updated to be Pawnmorpher-compatible?
AsG_Alligator  [author] 6 Dec, 2024 @ 1:31pm 
1.4 version should still have working PM integration.
DeathWing 6 Dec, 2024 @ 1:16pm 
what are the requirements in order for the pawnmorpher to be able to function with monster hunter? and can previous versions be workable with the current?
Ayruwi 5 Dec, 2024 @ 10:22pm 
Crazy good! I get to play both of my fav titles at once. Now take my points ^^ keep it up!:MHRISE_happy:
ПΛПО Dragoon 21 Nov, 2024 @ 4:32pm 
@Meet the Zombie Soldier Did you generate the event with console commands?
AsG_Alligator  [author] 21 Nov, 2024 @ 7:32am 
The monster sighting quest shouldnt even pop up. I never finished the code for them.
Meet the Zombie Soldier 21 Nov, 2024 @ 4:54am 
Error log has been posted in discussions.
Meet the Zombie Soldier 21 Nov, 2024 @ 4:52am 
monsters aren't spawning during monster sighting quests, causing the quest to end immediately and dole out a reward with zero effort. I'll post the error log in a bit.
Crack Ratte 🥵 16 Nov, 2024 @ 11:48pm 
Awesome mod, any chance the Weapons might also be updated to 1.5?
AsG_Alligator  [author] 11 Nov, 2024 @ 3:51am 
It doesnt add any pre-generated content to the map so yeah. It may take a few days before monsters start appearing on the map.
Trapus 10 Nov, 2024 @ 10:51pm 
This mod mid-save add compatible?
AsG_Alligator  [author] 25 Oct, 2024 @ 4:56am 
Strange
SilenŦ 25 Oct, 2024 @ 2:14am 
This is my first time using mods, I have harmony, vanilla expanded and this monster hunter, thats all, all the mods also in the right order, no errors in the mods menu, when I right click the monsters, there's no option to butcher them. butcher table already allowed all the monsters, work tab also checked, other animals work normally, only the monsters from this mod cant be butchered.
AsG_Alligator  [author] 25 Oct, 2024 @ 1:55am 
I am guessing you may have some conflicting mod.
SilenŦ 25 Oct, 2024 @ 1:13am 
Why I can't butcher the monsters?
雪间鸣 27 Sep, 2024 @ 9:07am 
I want weapon,I need weapon!
KrovleR 18 Sep, 2024 @ 11:15pm 
When PM integration?
Shadowsong 28 Aug, 2024 @ 9:10am 
Thank you so much for all your effort:praisesun:
AsG_Alligator  [author] 22 Aug, 2024 @ 11:35am 
Should have it up in a bit. Ive been buried with stuff to do.
Mechanomical 22 Aug, 2024 @ 11:32am 
Any progress on the corpse thing
celestialgpm 15 Aug, 2024 @ 6:59am 
I am looking towards maybe one day making mods, of course nothing fancy like the VE team, but decent stuff with weapons and such, maybe one day ill try to make a add on for your mod to add weapons if you don't mind.
AsG_Alligator  [author] 15 Aug, 2024 @ 6:24am 
Adding simple custom animals, weapons and furniture is easy. Apparel requires a set of textures for each body type so its a bit of a bother.
AsG_Alligator  [author] 15 Aug, 2024 @ 6:23am 
Depends on how complicated you want stuff to be. A lot can be accomplished by just copy-pasting and editing things from base game XML files, which is what most of my other mods are.