Barotrauma

Barotrauma

43 ratings
Sardina V1
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25 Apr, 2022 @ 11:59pm
19 Oct, 2022 @ 8:55am
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Sardina V1

Description
Great little sub for a small group of 2-6 players. Can go all the way to endgame. It has been tested multiple times so all of the bugs should be ironed out.

SUBMARINE LORE:
Sardina is small, versatile sub designed for long scouting missions. Without drone she have more space for storage. This sub is not for claustrophobic people. Her armor is lightweight and not designed for heavy fights. Because of that it is possible to achieve higher speeds. Smaller reactor needed to be developed to fit it in a such confined space (power output is also lower). To make up for this loss, four batteries has been installed. This is the scout submarine Sardina

IN GAME SPECS:
Price: 10100 mk
Tier II
Dimensions: 22x8 m
Cargo capacity: 12 crates
Recommended crew size: 2 - 6
Recommended crew experience: Intermediate

TECH:
-All fabricators (cabinet is linked)
-Auto reactor. Turn off when docked with powered outpost. Turn on after undocking (don't touch reactor's "auto")
-Lever for disabling the auto reactor
-Auto battery management system. Slow charging on reactor's power, fast charging when docked. Ability to turn off battery power in case of some "unforeseen" problems.
-Active battery controller to compensate slow automatic reactor turbine. When reactor turbine output is higher than needed, batteries take additional power to charge instead of damaging junction boxes. Batteries charge to ~95% to leave space for system to work. This is similar to real life KERS.
-Automatic emergency lights if left without power
-Emergency upper exit hatch
-Suit lockers oxygen charging (there is a button in airlock access where you can toggle charging)
-Battery charger (power is tied with the suit lockers)
-Window in command room where you can see the beauty of Europa (and a button to close it if you don't like what you see)
-Status monitor in engineering (easily missed)

WEAPONS
-Coilgun
-1 small hardpoint
-1 large hardpoint
-Depth charge (Button in command room on depth charge loader)
-Discharge coil which covers the front nose
-3 Weapon holders in case of emergency (Utility room, Command room on sonar monitor and cargo bay close to docking hatch)

I created this sub to play with my friends. Sometimes we can't play at the same time so I created something smaller and automated some systems to accommodate this problem. And I was going for a real-life submarine "claustrophobia". We had and will have much fun with her and I hope you will too.

link to other variations:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2874053897
6 Comments
throw is our only option 3 Dec, 2023 @ 1:51am 
It's perfect for two people, has everything you need and more
Gordon 3 May, 2022 @ 2:15am 
Man, your sub is totally Awesome!
We hunted 2 Molochs, and we will keep going lol.
Only one thing we need is, do you want to change the name of the sub to "Sardina V1"?
We know a drone is not implemented on the sub (we dont need it anyway), so could you delete "(without drone)" from it, so that we can see the cooler name in the base lol.

And again, she is perfect. Great work!
lockotar  [author] 1 May, 2022 @ 5:00pm 
Thanks! Glad you liked it.
Ye ye ya 1 May, 2022 @ 2:58pm 
excellent little sub, me and my friend use it for campaign and it does it's job wonderfully.
lockotar  [author] 30 Apr, 2022 @ 2:23am 
Thanks!
Céléstin Dragases Palaiologos 30 Apr, 2022 @ 1:19am 
Nice sub :D