Total War: WARHAMMER III

Total War: WARHAMMER III

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Logichammer: No Artificial Difficulty
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Tags: mod
File Size
Posted
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876.200 KB
28 Apr, 2022 @ 11:20am
28 Apr, 2022 @ 12:14pm
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Logichammer: No Artificial Difficulty

In 1 collection by scehr
Logichammer Collection
9 items
Description

Art by Jaime Martinez.[www.artstation.com]
NOTE: This mod should never go out of date, even if it says it is on the launcher. The tables affected will very rarely ever be changed/modified by CA. Also, for the best experience, it's recommended to start a new save.

Welcome to Logichammer: No Artificial Difficulty, a module in the Logichammer series.

No Artificial Difficulty is designed to put the AI and the player on a normalised playing field at all difficulty levels, leaving the difficulty of the playthrough to be determined by the AI behaviour and not stat bonuses. All the changes are listed below and apply to both the player and AI*:

*NOTE: These bonuses are added solely by difficulty. Any bonuses developed through character skills etc are intact.

Features
  • No unit stats bonuses.
  • No morale bonuses.
  • Normalised recruitment capacity baseline (2 local, 3 global, 2 allied) for AI and player.
  • No starting financial bonuses.
  • No new game technological/infrastructural bonuses.
  • No replenishment bonuses.
  • No upkeep bonuses.
  • No attrition resistance bonuses.
  • No stance cost bonuses.
  • No public order bonuses/resistances.
  • No growth bonuses.
  • No slave bonuses.
  • No colonisation bonuses.
  • No agent success bonuses.
  • No technology rate bonuses.
  • No pooled resource bonuses.

If you are interested in Warhammer II recruitment capacity (more recruitment slots) alongside this mod, click here.
46 Comments
Morsbaluga 25 Mar @ 10:25pm 
keeps crashing game after recent update ;(
Tsu 23 Apr, 2024 @ 5:01pm 
Now that unit stat bonuses are controlled by a separate slider in game, is it still necessary for this mod to remove unit stat bonuses? Will that prevent the use of the slider?
ThaddiusX 19 Dec, 2023 @ 2:21am 
I've tried this one at the top of my load order, but the AI still manages to build armies insanely fast. I've gone through the mod in PFM and all seems to be set up to work but for some reason AI gets around it.

AI is also able to field an insane amount of stacks on harder difficulties, 20+ very often, with about 30 regions give or take. When I have that many regions I can field a lot of armies, but I have very little left over gold. AI had 68000 net gold income still, this was Karaz-a-karak. I used the console mod and emptied their coffers, they had 2.5 million gold accumulated. lol. This is in 4.1. I can't remember the AI having this insane advantage pre-4.x patch.
The Mighty Ragnarok 13 Aug, 2023 @ 5:22pm 
ok thank you
scehr  [author] 13 Aug, 2023 @ 8:08am 
Off the top of my head, I think so, but you'd have to test it and see.
The Mighty Ragnarok 13 Aug, 2023 @ 2:36am 
hello is this compatible with sfo?
scehr  [author] 6 Aug, 2023 @ 5:01am 
Hey! I'm glad you've been enjoying it so far. I'm not able to check differences at the moment, so I couldn't say. I'm going to assume the AI decision making applies more pressure with increasing difficulty, but I cannot remember the AI tables well enough to say more than that.
Tsu 3 Aug, 2023 @ 6:20pm 
my friend and I have been enjoying this mod during testing, But I would be interested to know what exactly the differences are between hard and very hard. Anything related to diplomacy or anti-player bias? Anything in particular at all?
scehr  [author] 20 Jul, 2023 @ 4:43am 
Zeta-O, what AI behaviours change between difficulties, if at all (I'm not so well versed in AI modding for Total War), is unaffected. If they do not change, your statement is corrected.

The reason this mod exists is because I wanted stats to be exactly what they say they are, for the AI to be affected unambiguously by things like attrition, but to play on, say, Legendary, where you have only auto save. :bonfire2:
Zeta-0 19 Jul, 2023 @ 2:50am 
If my understanding is correct, could I say all difficulties are the same after I enable this mod?