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WHICH IS PRETTY WEIRD. I don't really get it, honestly. But, other than that, I don't think anything will exactly go wrong - these are patches, correct?
Medieval adds the 'light plate helmet,' which has a whopping -4.0 shooting accuracy citing it 'slightly restrict[ing] the wearer's field of vision.' Except it's an open-front helmet.
Armour adds the 'plate helmet' which has a paltry -0.1 shooting accuracy and no such mention. They both otherwise have the exact same stats except Armour's plate helmet covers the eyes, nose, and jaw (as it should).
The issue is that it seems the two items have their shooting accuracy backwards. Armour's plate helmet should have the -4.0 shooting accuracy and Medieval's light plate helmet shouldn't have any.