Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Specials Sound Cues Fix
   
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4.242 MB
3 May, 2022 @ 8:23am
10 Oct, 2022 @ 12:43pm
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Specials Sound Cues Fix

Description
Specials Sound Cues Fix
Do not hesitate to address me the problems you get via Discord (Uganda#4769) or in the comment section. Suggestions are welcomed but not always implemented, depends if I like them :)



[IMPORTANT] The old version has beenn brought back since all the reworked sounds are quite quiet on the last recent version of the mod. I'm still hard working on it, it'll take many days if not weeks/months.

It is a mod that aims at fixing most of special sound cues that some people cannot hear. It features the possibility to increase volume from +0 to +24 dB, +0 dB being the standard volume.
You have two sliders (Voice volume and Bus volume), they both increase the global volume of the associated sound. If you max them both, you get +12 dB + +12 dB = +24 dB.
Bear in mind that, to make this mod a reality, I had to record by myself all the SFX (the sound cues) because the vast majority of them weren't available (open source).
I tried to find them in Janfon's google drive or using the VT2 Bundle Unpacker, this was not successful.
If you want to help me on that part of the mod, I'd be more than happy to replace my own recorded SFX with yours, if quality is better.

List of sound cues worked:
## Packmaster ##
- Coconut (enemy_packmaster_foley)

## Leech ##
- Teleport arrival (enemy_chaos_sorcerer_magic_teleport)
21 Comments
Zigobardu13:) 14 Jun, 2024 @ 10:37am 
I see, thx for the answer.
Uganda  [author] 14 Jun, 2024 @ 10:32am 
@Zigobardu13:)

Hi,
Dead would be the correct status
Zigobardu13:) 10 Jun, 2024 @ 3:34am 
Hi, just wondering about the state of that mod.
Uganda  [author] 10 Jun, 2023 @ 7:47am 
Little update: I've asked FS for the Wwise project so it would be way easier to work on volume modification and sound separations.
Until I get an answer, no update.
Uganda  [author] 7 Jun, 2023 @ 7:46am 
@Thomas The-Crank Engine
I can add a custom VFX audio setting for the reworked sounds in order to separate them with non-reworked sounds
Uganda  [author] 7 Jun, 2023 @ 7:45am 
@ORTEGA Thanks for the kind word!
It would be possible, I can do that. It won't be added until some times though, I still have things to add to an other mod
ORTEGA 7 Jun, 2023 @ 7:12am 
Do you think it'd be possible to add the cue sound of ult up again?
I thought it would be a great addition.
The mod is dope !
Hammer96 22 Oct, 2022 @ 11:08pm 
Please make a separate audio setting, between game and specials. so can dull down ult bar, while hearing specials.
Zoli 7 Oct, 2022 @ 11:21am 
Thanks :steamthumbsup:
Uganda  [author] 7 Oct, 2022 @ 8:58am 
@Zoli (12 + 12) * 0.25