XCOM 2
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Advents Mass Effect Cooperation
   
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180.564 KB
3 May, 2022 @ 8:34am
7 Jun, 2023 @ 10:32am
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Advents Mass Effect Cooperation

Description
#NotAModder

About me
I am a streamer who has created a lot of custom crazyness for XCOM 2 using the tools other modders have created.

Be sure to catch my stream on Twitch! Stukov-81 Twitch Channel[www.twitch.tv] even though i am currently streaming and playing other games.

About This Mod
This Mod tries to make Advent more interesting and lchallenging as well. For this we are using Niders Unit Promotion Mod as well as Mass Effect Weapon Pack to randomly assign sometimes Mass Effect Weapons to Advent. In rare situations even with Ammo (Dragon Rounds, Venom Rounds, Bluescreen Rounds)

I have added my custom settings for my Mass Effect Weapons if you want to use some of them for XCOM you can probably easily activate them.

The plan was to do this for base game and ABA opponents. But as i am taking a break for now i decided to release the version that just effects base game Advent (except Purifiers)

Compatibility
Honestly i don't know, so if you find a bug tell me. I am #NotAModder so no promises i can solve it though

Only made for a Covert Infiltration game. Should you not use that Mod, you may need to use XPands WSR File instead of this one

Suggestion
Highly recommend using this with my Evolution Mods as well as Dark Events. Other People may release additional punishing Dark Events for even more fun

Disclaimer
It is part of Stukovs War and the Evolution. Sooo like a friend mentioned:
Good Luck *****, I'm so excited to see someone else suffering at the hands of Stukov's War. I was absolutely wrecked with these mods in my game.:grimacing:

Thanks
  • FearTheBunnies for his great support and help!
  • Nider001 for his Mods that allow this to exist
  • Cavily for the incredible Mass Effect Weapon Pack
  • Iridar for the Weapon Skin Replacer and a great Documentation

If you think you should be mentioned. Please contact me and i will add you as soon as possible
Popular Discussions View All (1)
0
4 May, 2022 @ 7:05am
Compatibility with [WOTC] Mass Effect Weapon Overhaul
Stukov81-T.TV
7 Comments
Dęąth Viper 19 Oct, 2022 @ 3:41pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Stukov81-T.TV  [author] 21 Jun, 2022 @ 8:08am 
I will probably rework it soonish but only a minor part. removing some ammos from the possible loadouts. I will release a separate Project that will create Tesla Loot Mod Weapons for Advent and so can nicely randomize Ammo Advent gets
Nero 21 Jun, 2022 @ 8:02am 
ah good, i dont want xcom to carry them from the start
Stukov81-T.TV  [author] 21 Jun, 2022 @ 6:34am 
I have added my custom settings for my Mass Effect Weapons if you want to use some of them for XCOM you can probably easily activate them. So yes i have deactivated them for XCOM (the Weapons to hide part of the WSR) you can use the WSR file from the Mod of XPand instead if you prefer. I myself have set it up in a way that i can get those weapons only from Tesla Loot Mod Boxes
Nero 21 Jun, 2022 @ 1:22am 
question regarding this mod, does this mod disable the mass effect weapon on your part?
Stukov81-T.TV  [author] 5 May, 2022 @ 6:54am 
In the case of using a ME Weapon Overhaul you probably want to delete the WSR file of my mod. As written in the discussion it is not actually needed and just used to hide the weapons in case you don't want them available for XCOM
Dęąth Viper 3 May, 2022 @ 10:52am 
this goes well with my friends mass effect weapon overhaul