XCOM 2
Advents Mass Effect Cooperation
7 Comments
Dęąth Viper 19 Oct, 2022 @ 3:41pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Stukov81-T.TV  [author] 21 Jun, 2022 @ 8:08am 
I will probably rework it soonish but only a minor part. removing some ammos from the possible loadouts. I will release a separate Project that will create Tesla Loot Mod Weapons for Advent and so can nicely randomize Ammo Advent gets
Nero 21 Jun, 2022 @ 8:02am 
ah good, i dont want xcom to carry them from the start
Stukov81-T.TV  [author] 21 Jun, 2022 @ 6:34am 
I have added my custom settings for my Mass Effect Weapons if you want to use some of them for XCOM you can probably easily activate them. So yes i have deactivated them for XCOM (the Weapons to hide part of the WSR) you can use the WSR file from the Mod of XPand instead if you prefer. I myself have set it up in a way that i can get those weapons only from Tesla Loot Mod Boxes
Nero 21 Jun, 2022 @ 1:22am 
question regarding this mod, does this mod disable the mass effect weapon on your part?
Stukov81-T.TV  [author] 5 May, 2022 @ 6:54am 
In the case of using a ME Weapon Overhaul you probably want to delete the WSR file of my mod. As written in the discussion it is not actually needed and just used to hide the weapons in case you don't want them available for XCOM
Dęąth Viper 3 May, 2022 @ 10:52am 
this goes well with my friends mass effect weapon overhaul