Arma 3
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[KES] Armored SUV (Black)
   
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Data Type: Composition
Meta: Dependency
File Size
Posted
73.946 KB
3 May, 2022 @ 12:20pm
1 Change Note ( view )

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[KES] Armored SUV (Black)

Description
Found under Custom Compositions,
Steam subscribed content/Cars/[KES] Armored SUV (Black)
Intended for use in Script=2 servers, see Details below.

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Description:
Armored SUV for the nations most important lawmakers to protect themselves from the constituents who elected them, with the loosest meaning of the word "elected". (It is easily penetrable by RPGs).

Uses ALL simple objects with the exception of the vehicle hull and the headlights.

Note: When placing in Eden, disable Surface Snapping and Vertical Mode. Press "G" in Zeus on the vehicles to make the AI dismount.

Details:
This vehicle is comprised of many objects. It is made from completely vanilla objects and is spawnable in Bohemia script=2 Zeus servers. IS NOT USABLE as a Zeus placeable item in standard private or public servers unless you have the script=2 command! Works fine in Singleplayer, just be careful using more than one of each type as you will need to change the Variable name on a lot of objects to avoid rapid disassembly. It can work on servers where you have saved it into the mission file and are not spawning it through Zeus.

You are free to use my comps however you want, but I would appreciate it if you would credit/link my workshop page and YouTube if you reupload it or use it in your own work.
______________________________________________________________
Check out my workshop page for more unique vanilla compositions: https://steamhost.cn/steamcommunity_com/profiles/76561198167812994/myworkshopfiles/?appid=107410

Check out my YouTube channel for unique Arma 3 content! https://www.youtube.com/channel/UC1fLzfBRW4zS6WNiSBCTDKg
13 Comments
Kestrel YT  [author] 21 Jan, 2023 @ 2:07pm 
I originally had script idea where the parts would actually blow off of the vehicle on destruction but it never worked perfectly and that one was heavy on resources so I gave up and decided to leave all parts attached.
Kestrel YT  [author] 21 Jan, 2023 @ 2:04pm 
I may go back and change the worst ones because when using these vehicles with ZAM de-clutter scripts it gets highly annoying to have random parts scattered round on vehicle deletion, though it was never intended to by used with ZAM... I've found the bigger problem for lag in Arma is Zeus' not understanding how to optimize missions (myself included in the past) and the playerbase not properly managing their own computer optimizations.
Kestrel YT  [author] 21 Jan, 2023 @ 2:04pm 
Hi, good info thanks. I had a less optimized version of a deletion script on the earliest versions of my vehicles, however I chose to not include it so that after destruction the vehicle wouldn't look vastly different. Also because most objects were saved as simple objects or with CSO, so in theory performance impact was negligible. Obviously this is not optimal for the more complicated vehicles but I intended for the them to be used in very small numbers and deleted shortly after destruction. In hindsight I should've used deletion script on some of them...
XpeditionXD8 20 Jan, 2023 @ 12:16pm 
@Kestrel YT Please use this on your comps to save on resources:
'Delete Attached Objects on a Vehicle When The Vehicle is Destroyed.';
this addEventHandler ['Killed', {
params ['_vehicle','','','']; {
deleteVehicle _x;
} forEach (attachedObjects _vehicle);
}];
this addEventHandler ['Deleted', {
params ['_vehicle']; {
deleteVehicle _x;
} forEach (attachedObjects _vehicle);
}];

'NOTE: use variable "this" if placing on the init of any object in Eden Editor.';
'Use variable "_this" for inits while in Zeus or any active server.';
Eternal Inquisitor 15 Aug, 2022 @ 2:08am 
Sorry, but what *is* the script=2 command? There seems to be zero info anywhere.
Kestrel YT  [author] 22 May, 2022 @ 3:14pm 
Theres a new green one with 50 cal, and an older one (check farther back on my workshop) black with a 50 cal. I may release the Sand one dunno yet.
76561198040606770 20 May, 2022 @ 12:06pm 
Could I get this with a .50 cal Crew Served Weapon with a sight on a 360* swivel mount and maybe a smoke protection system? Thank you.Looks great.
Kestrel YT  [author] 15 May, 2022 @ 4:22pm 
Yeah I was somewhat inspired by that style of vehicle, even if I couldn't completely replicate it with the limitations of the parts I'm working with
XpeditionXD8 10 May, 2022 @ 1:13pm 
This looks like one of those Mercedes G class jeeps lol
MrQuental 8 May, 2022 @ 5:20pm 
I love your shit man, not a lot of people would have the patience to make this and deliver to the community. thank you so much for producing content for the A3 community