Arma 3
[KES] Armored SUV (Black)
13 Comments
Kestrel YT  [author] 21 Jan, 2023 @ 2:07pm 
I originally had script idea where the parts would actually blow off of the vehicle on destruction but it never worked perfectly and that one was heavy on resources so I gave up and decided to leave all parts attached.
Kestrel YT  [author] 21 Jan, 2023 @ 2:04pm 
I may go back and change the worst ones because when using these vehicles with ZAM de-clutter scripts it gets highly annoying to have random parts scattered round on vehicle deletion, though it was never intended to by used with ZAM... I've found the bigger problem for lag in Arma is Zeus' not understanding how to optimize missions (myself included in the past) and the playerbase not properly managing their own computer optimizations.
Kestrel YT  [author] 21 Jan, 2023 @ 2:04pm 
Hi, good info thanks. I had a less optimized version of a deletion script on the earliest versions of my vehicles, however I chose to not include it so that after destruction the vehicle wouldn't look vastly different. Also because most objects were saved as simple objects or with CSO, so in theory performance impact was negligible. Obviously this is not optimal for the more complicated vehicles but I intended for the them to be used in very small numbers and deleted shortly after destruction. In hindsight I should've used deletion script on some of them...
XpeditionXD8 20 Jan, 2023 @ 12:16pm 
@Kestrel YT Please use this on your comps to save on resources:
'Delete Attached Objects on a Vehicle When The Vehicle is Destroyed.';
this addEventHandler ['Killed', {
params ['_vehicle','','','']; {
deleteVehicle _x;
} forEach (attachedObjects _vehicle);
}];
this addEventHandler ['Deleted', {
params ['_vehicle']; {
deleteVehicle _x;
} forEach (attachedObjects _vehicle);
}];

'NOTE: use variable "this" if placing on the init of any object in Eden Editor.';
'Use variable "_this" for inits while in Zeus or any active server.';
Eternal Inquisitor 15 Aug, 2022 @ 2:08am 
Sorry, but what *is* the script=2 command? There seems to be zero info anywhere.
Kestrel YT  [author] 22 May, 2022 @ 3:14pm 
Theres a new green one with 50 cal, and an older one (check farther back on my workshop) black with a 50 cal. I may release the Sand one dunno yet.
76561198040606770 20 May, 2022 @ 12:06pm 
Could I get this with a .50 cal Crew Served Weapon with a sight on a 360* swivel mount and maybe a smoke protection system? Thank you.Looks great.
Kestrel YT  [author] 15 May, 2022 @ 4:22pm 
Yeah I was somewhat inspired by that style of vehicle, even if I couldn't completely replicate it with the limitations of the parts I'm working with
XpeditionXD8 10 May, 2022 @ 1:13pm 
This looks like one of those Mercedes G class jeeps lol
MrQuental 8 May, 2022 @ 5:20pm 
I love your shit man, not a lot of people would have the patience to make this and deliver to the community. thank you so much for producing content for the A3 community
Kestrel YT  [author] 8 May, 2022 @ 4:36pm 
Glad you like them homie! Discord is linked in description if you wanna share requests or collab on anything!
Victo 8 May, 2022 @ 4:09pm 
Honestly the jeep mod and the SUV mod they are amazing! I really love how they turned out my friend. Keep it up!
BaTcAt 4 May, 2022 @ 8:05am 
This is seriously some next level compositions.