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'Delete Attached Objects on a Vehicle When The Vehicle is Destroyed.';
this addEventHandler ['Killed', {
params ['_vehicle','','','']; {
deleteVehicle _x;
} forEach (attachedObjects _vehicle);
}];
this addEventHandler ['Deleted', {
params ['_vehicle']; {
deleteVehicle _x;
} forEach (attachedObjects _vehicle);
}];
'NOTE: use variable "this" if placing on the init of any object in Eden Editor.';
'Use variable "_this" for inits while in Zeus or any active server.';