RimWorld

RimWorld

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[LTS]Maintenance
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Mod, 1.3, 1.4, 1.5, 1.6
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1.164 MB
4 May, 2022 @ 8:25am
15 Jun @ 5:57am
14 Change Notes ( view )

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[LTS]Maintenance

Description




Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such as weapons and armor through the introduction of Weapon Toolkits and Sewing Toolkits. Over time, equipment degrade with use, with faster wear on lower-quality items. Poorly maintained weapons have a chance of jamming as well, and breakdowns are now repaired using Repair Toolkits instead of components, which only require 1 component to make 5 repair kits. You can alter and toggle a lot of these behaviors in the mod settings page.

[ko-fi.com]



Don't you just hate it when that legendary armor you worked so hard to craft, fighting RNG tooth and nail, just starts to deteriorate over time? Ever wondered why you can't invest the time to fix them after putting in all that work? Why don't weapons jam when they're deteriorating? well, we have, so we added toolkits, specific toolkits are required to repair a subset of items, weapons will require Weapon Toolkits to repair, apparel will require Sewing Toolkits, and breakdowns will require Repair Toolkits to fix, poorly maintained weapons will now jam as well to further incentivize maintaining your weapons.


Breakdowns! They're expensive, too expensive. That's why we decided to change the way you repair breakdowns, breakdowns will now require Repair Toolkits, Repair Toolkits still require a component to make, but now you get to repair 5 breakdowns using just 1 component!


Of course, repairing weapons and apparel requires some knowledge in crafting, that's why we made it dependent on your pawns crafting skill on how much is repaired on said equipment, so if you find your pawn using so many repair kits just to repair their revolver from 75% to 100%, they may have a skill issue.








Compatibility list:
Partial Incompatibility list:
  • None at this moment
Incompatibility list:
  • None at this moment


Note: Any inaccuracy in the following list of translations is not our responsibility, for corrections, please contact the translator through their workshop page.


Q: How can I report bugs?
A: Comment down below, or report it over at our discord, make sure to include your player log files.

Q: Is it compatible with SOS2? It is flagges as not compatible.
A: The issue was that my mod removed the option to use components to repair their ship which causes enemy ships not to repair themselves. Now however, you can use components (toggleable in mod settings).

Q: Why can't I repair X?
A: You must have the research for said item to repair it (Toggleable in mod settings.)

Q: Can pawns repair apparel and other items on the ground?
A: No, there are other mods for that like "Mending". Pawns repair only their worn and equipped items using the "task" work type.

Q: I hate "Task" work type, why would you ever create that when you could have used Basic or Crafting?!
A: I wanted guests in quests to be able to repair their worn "Locked" items. When "all work" is disabled for some quests, pawns could no longer repair their worn items. I once had another option but then we'd remove some fine 'control' the player have over their pawns which was somewhat intrusive and people complained about that.

Q: I need help!
A: Comment down below, or join our discord. However, responses tend to be much faster on the discord

[discord.com]

ELIF_ – art
Shotty – testing

Many thanks to the folks over at Yggdrasil and Gjallarhorn for their support

Code by LTS, art by ELIF_ and everything owned by LTS. Contact LTS for any inquiries.
Rimworld is owned by Tynan Sylvester.


  • None at this moment
Popular Discussions View All (1)
3
1 Sep, 2022 @ 3:42pm
incompatibility, possibly due to workgiver bug, with HousekeeperAssistanceCat
SlippyCheeze
363 Comments
gunns22 5 hours ago 
@LimeTreeSnake
Looks like RimPy's still saying this needs [LTS] Systems, which I recall you saying you'll let die and make all of your mods standalone. Don't suppose you could look into it?
BHZRD_guy2 11 Jul @ 10:46am 
Uh is this compatible with gravship building?
ozfresh 4 Jul @ 11:22am 
I love the mod, but I was just thinking that you should make archotech buildings not need repairing. I just think its silly they need it.
Gender Bender 3 Jul @ 7:15pm 
is it possible to configure how much weapon degrade when using it? using LMGs with weapon degradation turn on mean they always degrade to 0% especially in a long fight and the gun have magazine size in the hundreds
SghHanzMullerSW 3 Jul @ 5:23am 
is it compatible whit fluffy breakdown (1,6)
illcat 2 Jul @ 7:20am 
I'm guessing this can't be added mid save due to the new worktype it adds?
moo 27 Jun @ 8:47pm 
Hi. Can you confirm if your mod's recycling features completely obsoletes Simple Recycling in terms of functionality?
Realm Imp 17 Jun @ 9:38am 
found an issue, error pops out after adding this to my modlist
https://postimg.cc/gallery/SMd3C8S
Йепппа! 16 Jun @ 2:21pm 
will pawns learn crafting experience from repairing their appearance and weapons?