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Looks like RimPy's still saying this needs [LTS] Systems, which I recall you saying you'll let die and make all of your mods standalone. Don't suppose you could look into it?
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2584064444
https://postimg.cc/gallery/SMd3C8S
- Removed Systems dependency.
- With removal of Systems, removed worktype Task.
- Maintenance now use new worktype "Maintenance"
- Gave Grease a fuel value of 4 for Medieval Overhaul.
- Wherever WoodLog is used as fuel, grease can now be used too.
- Refactored code and made it more optimized and safer.
- Can now recycle apparel at DankPyon_TailorsBench & DankPyon_MendingBench
- Fixed error when reserving a spot while people eat there.
Tried this mod in a medieval game (medieval overhaul), can craft repair kit but maintenance job isnt in the job manager so pawn dont use kit. Anyone had this problem?
I was thinking something like reducing max HP with each repair, but if that's not possible, just limiting to a configurable count would be ok too
If someone strongly believes SOS2 is not worth keeping in my modlist (CE, gunplay, etc incompatibilities) let me know please!
I shall add it as optional in the future Subhuman.
Modray's suggestion is solid, I should add an option to allow switching the priority of repairs. Atm, iirc, it's percentage based. But shall look into anyhow to add more options.
Maintenance expands upon the game's degradation and breakdown system by providing ways to let pawns repair worn equipment such as weapons and armor through the introduction of Weapon Toolkits and Sewing Toolkits. Over time, equipment degrade with use, with faster wear on lower-quality items. Poorly maintained weapons have a chance of jamming as well, and breakdowns are now repaired using Repair Toolkits instead of components, which only require 1 component to make 5 repair kits. You can alter and toggle a lot of these behaviors in the mod settings page.
In that case I'm absolitely happy as is! :D
Thanks for your work for the community!
That would make this mod here much better...
When dual wielding a weapon, it looks like the offhand weapon is ignored when performing maintenance. Quality of weapon would fall past the designated amount, 80% in my case. I would have to manually repair the weapon.
Great mod in any case. Saves a lot of time and resources!