ARK: Survival Evolved

ARK: Survival Evolved

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Better Vanilla Mek
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Content Types: Mod, Creatures, Rebalancing
File Size
Posted
Updated
13.337 MB
4 May, 2022 @ 10:48am
25 Jan, 2023 @ 8:32am
6 Change Notes ( view )

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Better Vanilla Mek

Description
This mod makes several changes and improvements to the Mek and comes with tons of custom config options.

-Meks will no longer damage itself with the rocket missiles.
-Riders will not take damage for 5 seconds after being ejected when a mek dies with weapons on the player also prevented during this time.
-Modules do not lose durability when unequipped or cryo'd.

INI Options
[BetterVanillaMek]
DisableHeat=True
MaxHeight=7.33
PistolFuelCost=5.0
HoverFuelCost=0.2
PistolHeatCost=0.3
HoverHeatCost=2.0
HeatCooldown=8
HeatCooldownSpeed=10
InfiniteFuel=True
MekFuel=Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Element.PrimalItemResource_Element'
MissileDamage=500
PistolDamage=140
MissileAmmo=Blueprint'/Game/Extinction/CoreBlueprints/Weapons/PrimalItemAmmo_RocketPod.PrimalItemAmmo_RocketPod'
CannonAmmo=Blueprint'/Game/Extinction/CoreBlueprints/Weapons/PrimalItemAmmo_CannonShell.PrimalItemAmmo_CannonShell'
MissileInterval=3
CannonInterval=3
AllowBoss=True
PreventRadiation=True

DisableHeat will disable the overheating mechanics of the mek.

MaxHeight is how high a mek can hover above ground.

PistolFuelCost is how much fuel percentage from 100 that each shot costs, since the mek shoots 3 times from a single shot this value will multiply by 3.

HoverFuelCost is how much fuel that the mek will consume while hovering for each second.

PistolHeatCost is the amount of heat buildup per shot.

HoverHeatCost is the amount of heat buildup per second while hovering.

HeatCooldown is how long before the heat buildup starts to go down after being overheated.

HeatCooldownSpeed is how fast the heat goes down.

InfiniteFuel will allow you to use the mek without element.

MekFuel is the blueprint path for the fuel item that the mek will consume when it runs out.

MissileDamage is the amount of damage that each hit from the missile pods (M.L.R.M) will do.

PistolDamage is how much damage each hit from your pistol will do, be warned that this does scale heavily on small changes, so i would suggest not raising this too high.

MissileAmmo is the blueprint path for the ammo item that the missile pod (M.L.R.M) will consume.

CannonAmmo is the blueprint path for the ammo item that the siege cannon (M.S.C.M) will consume.

MissileInterval (M.L.R.M) is how long you must wait between each shot before you can fire another round.

CannonInterval (M.S.C.M) is how long you must wait between each shot before you can fire another round.

AllowBoss when enabled will allow the mek to be spawned in restricted boss arena's (does not work if cryo'd).

PreventRadiation when set to true will prevent radiation damage on the mek.

Mod ID: 2803731346

This is not a remap, so it's safe to remove at any time.

If you find any bugs or have any suggestions feel free to leave a comment and don't forget to rate and favourite if you enjoy the mod!


49 Comments
Mercestes 10 Jan @ 4:51pm 
The "MEK Backpack" (MekBackpack_Base) still takes damage on cyropod and removal. Can you add it to the list please? The other modules seem to be working as expected as far as I can tell.
Otodus 17 Oct, 2024 @ 8:36am 
Would you please add ini options to config siege cannon damage or make it multipliable with melee attack?
NetherAngel 19 Dec, 2023 @ 11:03am 
can we have it to pilots cant be dismounted or targeted by things like gas attacks? thats a huge oversite of the vanilla meks that bugs the hell out of me/
﷽﷽﷽ 21 Aug, 2023 @ 9:58pm 
I also was going to ask if it could have a melee damage added to the ini.
TiggsJT 21 Aug, 2023 @ 8:35pm 
Could you add melee damage setting to the ini? Pistol and cannons have damage multiplier or I am bind and I dont see it.
Talyn 23 Jun, 2023 @ 7:23pm 
Zackson O'Connor. did you Cryo/Soul Ball it and then redeploy it?
Vacuous Truth 6 May, 2023 @ 10:02pm 
HoverDamage= (I use 10K DMG for PvP and 100K DMG for PvE)
Directly correlated to the booster's heat under your feet.
Can use this as a saving grace/hail Mary/ace up your sleeve/trump card!

Ideal when (corrupt) creatures swarm around you, and you get stuck/trapped/pinned.
Adjust the 'MaxHeight=' so that aiming with the Boosters is next to impossible for balance.

Furthermore;
The Mek can be 'assembled' while in the Arena! (You will want to prepare an unassembled Mek in ur slot bar for quick functionality.)

P.S.
AllowBoss=True (*,**)
*You cannot have the Mek Teleported into the arena from the Terminal (without additional mods).
**You cannot release the Mek from Crypods while inside the Arena. (Soul traps DSv2 can be configured to release in Boss Arena, but not on by default, therefore must be configured)
Eli-GaminG 29 Dec, 2022 @ 12:06pm 
Is there an ,ini to change cannon damage?
John Wick 28 Nov, 2022 @ 2:15am 
Hi! Listen this mod is fantastic! I loved using it on my vanilla playthrough but the durability is a bit low for playing with mods like primal fear or ark eternal. Would it be possible to do something like make the damage it takes .ini configurable? Or, even better, would you consider making the amount of damage the Shield Module for it cuts down the damage it takes configurable? It would really make it usable for a lot more mods/maps if the damage it takes could be adjusted!! Thanks!
Satellito 21 Aug, 2022 @ 7:51pm 
I was asking for a mod like this, thanks!
Do you have any plans to change cannon damage with this mod?