Portal 2

Portal 2

51 ratings
Empty Zone
   
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56.990 MB
4 May, 2022 @ 3:17pm
23 Dec, 2022 @ 10:08am
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Empty Zone

In 2 collections by Aneonen
Aneonen's Modern Puzzles
8 items
Gathered Zones
4 items
Description
Presenting a puzzle with a ceiling more important than its floor.

Empty Zone is a Zone puzzle, but a No-Elements puzzle in spirit. Unlike No-Elements puzzles, though, the portal gun will only be usable while within a zone, and the only zone can be found far above most surfaces...
If the premise is confusing, go take a look at Intro Zone!

Estimated Difficulty: Order of Magnitude 5-6 with experience (Challenging to manage). This is much more than a single step up from Intro Zone. Difficulty may vary depending on experience with No-Elements puzzles.

Important Notes:
  • Every fling in this map supposes that the player has jumped off, not walked off, a ledge.
  • Despite the premise, this map's purpose is not to test any fast-firing skills. However, some shots may be somewhat speedy, and a couple edge beyond my usual standard for difficulty. Even so, most shots should be comparable in execution-difficulty to those found in other No Elements maps. Many (though not all!) flings can be 'retried,' but F6/F7 is advised! (This should not cut out the music)

Other Notes:
  • The Life Preserver signage indicates an escape route for anti-trapping; it never needs to be used in the actual solution.
  • The dotted signage only exists to help the player get started.
  • Like most No-Elements puzzles, the ability to do very basic sideways-air-strafing (moving sideways in the air to move farther than forwards or backwards) is helpful, though not strictly necessary.
  • The background mechanism works almost all the time, but will very rarely break at the start of the map; a restart should fix the issue. If this is happening consistently, let me know!


Huge thanks to Narkodes for both playtesting and technical support.

Music: Acceleration, Harry101uk

Made with BEE2 4.41, with public UCPs:
  • Konclan's Portal Items, Konclan
  • Saismee's Text Popup, Saismee
22 Comments
Mattchew 29 May @ 3:45pm 
Already talked about this in call, but I wanted to type this here aswell. This is one of the few no elements(ish) maps that felt both challenging and yet still fair. The main mechanic of this series is used very well here. Creating some sneaky portal management that very much stumped me. Not even mentioning the combining of two no-element moves to make a fascinating sequence. Great map, faved!
NLuziaf 30 Mar @ 6:46pm 
I felt so severed.
Aneonen  [author] 9 Jul, 2024 @ 6:19pm 
Thanks for playing ;masalt!
masaltzero 9 Jul, 2024 @ 3:37pm 
good. 4/10
Aneonen  [author] 20 Jul, 2023 @ 8:08am 
Thanks | \_/ ()! I'm glad to hear you enjoyed taking it down.

I will confess that the layout for this map is much older than even the publication date, and so some of it is definitely a bit clunky. You are right that those two ledges are "equivalent", and probably can be connected in some way. I'll definitely keep that in mind if I come back to give this map a relayouting, though for now I have some other projects on my plate. Thanks for the feedback!
| \_/ () 19 Jul, 2023 @ 9:14am 
Awesome puzzle! The idea of being able to use portals only when flinging high enough is super cool and mixing it with an adding-and-subtracting-fling-heights -type of puzzle broke my brain in the best way possible! I admit, I did check out the walkthrough video for a hint the first time I played it, but now (a week later), I solved it all by myself :)

The needed quicksaves and quickloads for me were a bit too much at one point. And also, since I can't use portals all the time, walking from an area to an area got a bit tiresome (On that note - connect the two upper ledges above the giant staircase with a glass walkway. They are connected by the stairs anyway, so why not? That seems like a minor thing that would only shave off a second or two of walking time, but I think it'll make a great difference).

But those are minor complaints next to the awesomeness of the chamber. Fantastic job!
Aneonen  [author] 1 Jul, 2022 @ 9:02pm 
Thanks Nobody No-One! That signage is indeed for direction, not purpose!
Nobody No-One 1 Jul, 2022 @ 8:06pm 
Very nice map with some sneaky tricks. At first I tried doing the first trick hub did in his video to get to that upper area, but it wasn't working for me, and then I found the method with the fling from the angled panel. It was nice to see that just following the dot signages didn't quite get me where I needed. Big thumbs up.
Aneonen  [author] 24 May, 2022 @ 12:53pm 
@Mr Fab & Oblivious Owl Thanks a ton for playing!
@hub :steamthumbsup:Thanks!:steamthumbsup: That first shot in your video is unintended but doesn't concern me much; I only tried to block it in order to encourage players to fling from the angled panel close to the door once so they could get a rough idea of how much momentum they'd need for the fling between both panels. That second jump is ridiculous - it never occurred to me that the clip for the stairs would extend a little over the ledge even if I covered them up ! I may get around to fixing it but it's so bizarre that I won't put it on high priority.
hub 24 May, 2022 @ 10:37am