Portal 2

Portal 2

Empty Zone
22 Comments
Mattchew 29 May @ 3:45pm 
Already talked about this in call, but I wanted to type this here aswell. This is one of the few no elements(ish) maps that felt both challenging and yet still fair. The main mechanic of this series is used very well here. Creating some sneaky portal management that very much stumped me. Not even mentioning the combining of two no-element moves to make a fascinating sequence. Great map, faved!
NLuziaf 30 Mar @ 6:46pm 
I felt so severed.
Aneonen  [author] 9 Jul, 2024 @ 6:19pm 
Thanks for playing ;masalt!
masaltzero 9 Jul, 2024 @ 3:37pm 
good. 4/10
Aneonen  [author] 20 Jul, 2023 @ 8:08am 
Thanks | \_/ ()! I'm glad to hear you enjoyed taking it down.

I will confess that the layout for this map is much older than even the publication date, and so some of it is definitely a bit clunky. You are right that those two ledges are "equivalent", and probably can be connected in some way. I'll definitely keep that in mind if I come back to give this map a relayouting, though for now I have some other projects on my plate. Thanks for the feedback!
| \_/ () 19 Jul, 2023 @ 9:14am 
Awesome puzzle! The idea of being able to use portals only when flinging high enough is super cool and mixing it with an adding-and-subtracting-fling-heights -type of puzzle broke my brain in the best way possible! I admit, I did check out the walkthrough video for a hint the first time I played it, but now (a week later), I solved it all by myself :)

The needed quicksaves and quickloads for me were a bit too much at one point. And also, since I can't use portals all the time, walking from an area to an area got a bit tiresome (On that note - connect the two upper ledges above the giant staircase with a glass walkway. They are connected by the stairs anyway, so why not? That seems like a minor thing that would only shave off a second or two of walking time, but I think it'll make a great difference).

But those are minor complaints next to the awesomeness of the chamber. Fantastic job!
Aneonen  [author] 1 Jul, 2022 @ 9:02pm 
Thanks Nobody No-One! That signage is indeed for direction, not purpose!
Nobody No-One 1 Jul, 2022 @ 8:06pm 
Very nice map with some sneaky tricks. At first I tried doing the first trick hub did in his video to get to that upper area, but it wasn't working for me, and then I found the method with the fling from the angled panel. It was nice to see that just following the dot signages didn't quite get me where I needed. Big thumbs up.
Aneonen  [author] 24 May, 2022 @ 12:53pm 
@Mr Fab & Oblivious Owl Thanks a ton for playing!
@hub :steamthumbsup:Thanks!:steamthumbsup: That first shot in your video is unintended but doesn't concern me much; I only tried to block it in order to encourage players to fling from the angled panel close to the door once so they could get a rough idea of how much momentum they'd need for the fling between both panels. That second jump is ridiculous - it never occurred to me that the clip for the stairs would extend a little over the ledge even if I covered them up ! I may get around to fixing it but it's so bizarre that I won't put it on high priority.
hub 24 May, 2022 @ 10:37am 
Oblivious Owl 12 May, 2022 @ 5:02pm 
Nice map!
Mr Fab 12 May, 2022 @ 2:18am 
I love no element puzzle so I love this map too ! :steamthumbsup: Favorited !
Aneonen  [author] 11 May, 2022 @ 8:33pm 
@jandml Excellent work solving it! Glad you liked the idea.
@SpielSatzFail Thanks a ton for playing and for your feedback! Glad that final sequence was so rewarding. Unfortunately, execution difficulty was always going to be tricky with this setup - I spent some time trying to make sure the portal gun would be given as quickly as possible to the player, but there was only so much that could be done. The point you bring up about those angled panels is exactly why I tend prefer vertical flings onto flat surfaces, haha; the best I could do was try to make the player have to do a 2-panel fling on one at the beginning to show that wouldn't be enough. Regrettably, I think the music bug is a fault of the current BEE version, which is important for getting the red tiles positioned nicely.
SpielSatzFail 10 May, 2022 @ 11:57am 
2/2
Another drawback imo is that since you don't have free portal shots most of the time you can't test the momentum that is needed (how many panels do I need to calculate for which obstacle? , especially for the ending move: three panels of height for the angled panels, then four panels of height for the exit ).
Unfortunately there still is that music bug (music disappears with F7). F6/F7 on the other hand is needed a lot because once you screw up a situation and you're out of momentum you cannot simply return to it. So since I like to avoid noclip I was stuck between a rock and a hard place ;-)

What I want to say is that in the end the final sequence is heavily satisfying and rewarding and makes it all worhtwile!
SpielSatzFail 10 May, 2022 @ 11:56am 
1/2
Just when you think you know pretty much everything in terms of No Elements, someone comes along and takes away your Portal Gun :-P
Great job, nice new element, though I clearly see the map in the legacy of No Elements :-) It brings the concept to a whole new level. Thumbs up! Never thought Overfed Looparound would become a walk in the park one day ;D
It tended to get a little frustrating to me when I had to find all the connections, it got even worse because some moves towards the end had to be done really quick. When you have to rearrange portals from ceiling to floor and you wait for the zone to give you the portal gun, it's better to start hammering your mouse button beforehand ^^' also there are situations in which you need to know where (in which direction) to step off or else it's too late...
jandlml 9 May, 2022 @ 7:48pm 
what a great map! even after years of playing im still not great with no elements so i needed a bit of help in the middle but such an interesting concept!!
Aneonen  [author] 8 May, 2022 @ 4:53pm 
@Leo Thanks a ton! It was very interesting to watch your playthrough and observe your solving process. The development of this map actually went closer to the opposite direction - I first made Empty Zone, then decided I wanted to develop a broader understanding of this "condition" that allowed players to only shoot portals above a certain height.
Leo 8 May, 2022 @ 3:33pm 
Great puzzle! I always appreciate creativity and refreshing experiences, and this map certainly delivers in that regard. I like that you took that unique concept and made a puzzle out of it with literally as few other elements as possible - none, in fact! It allows to really get the best out of the concept. I'm not really used to no-elements puzzle, so I made progress a bit slowly, but got there in the end :) by the way I also recorded my blind run: https://youtu.be/LWCKdBvjOx0
Aneonen  [author] 7 May, 2022 @ 10:05pm 
Thank you all for playing and your comments!
@可砸 Glad you enjoyed that ending! Your playthrough is entirely correct.
可砸 7 May, 2022 @ 5:13am 
Excellent puzzle!Beautiful aesthetic and very creative concept,I think the ending is really surprising to me lol!Big thumbs up!
My playthrough :p2turret: https://youtu.be/ykSNby7rG94 :p2cube:
Libbybapa 5 May, 2022 @ 11:30am 
Fantastic map! Favorited! What a cool, creative, satisfying concept implemented very well and in an aesthetic manner! Some of it is a little tricky to execute, but not overly so IMO.
Narkodes 5 May, 2022 @ 4:39am 
I really enjoyed this pseudo-no-elements map. Very unique approach on that common trope. It took me a while to fully adapt the conecpt, especially when other moves would work in a regular no elements map. Definitely confusing at first glance, but well executed and topped with neat sneaky moves. Thumbs up!