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make sure settings agree with each other, if you are using ACE Medical, then disable Revive (since you will use ACE Medical instead which has it's own revive system). if you are using ACE Fatigue, then keep Stamina enabled so it can feed data to ACE Fatigue.
probably will add when i have some free time for boar, et c
When multiple animal kinds are deployed, the food chain function is automatically activated.
Sorry, It was not script.
your link just goes to a workshop collection, not a script. i can see that additional crocodile classnames are available, so i'll probably add those in a future update, but i'm not sure what you mean by "food chain script".
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2810647678
probably could, but there are many others that make DRO ports. if you would like, i encourage you to try porting DRO yourself to this map, mrbdmn has provided good instructions for the original vanilla mission for porting it and i think there are several tutorials on how to do so as well.
there's probably a non-ACE version already ported by someone. the "DRO ACE" versions are reliant on CBA and ACE due to many internal re-writes and cannot be easily removed.
can you pleeeeeaaaseeeee make a non ACE Version of this ?
when HALO dropping, there should be an insertion point (drop point) spawn location. if that isn't available as a respawn location, then that might be something i can fix.
if you become zeus, you can just set a new respawn point somewhere for whatever side you're playing as.