Space Engineers

Space Engineers

172 ratings
Vanilla Weapon Expansion [Deprecated]
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Type: Mod
Mod category: Block
Tags: NoScripts
File Size
Posted
Updated
14.584 MB
5 May, 2022 @ 12:05pm
13 May, 2023 @ 11:10pm
10 Change Notes ( view )

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Vanilla Weapon Expansion [Deprecated]

Description
This mod is now Deprecated.

Please use the more modern Vanilla Cannons Expanded mod

Latest Update 04-20-2023
▫️ Updated Ammo Definitions to use ricochet from Automatons Update

---------------------------------
Adds a few small grid weapons

200mm Mortar (Angled) - Small grid only; Low velocity High explosive lobber
200mm Mortar (Forward Facing)
Artillery Cannon - Small grid version of the Artillery Cannon. has slower reload
Artillery Cannon (No Brake)

Artillery Shell High Velocity - A new ammo type for the Artillery Cannon with higher velocity, but lower damage

Adjusted vanilla artillery shell and assault cannon shell to accurately reflect their barrel sizes
-Artillery Shell 200mm->120mm
-Assault Cannon Shell 140mm->75mm



I plan to add more guns in the future

NOTES:

The artillery cannon (or any cannon that has multiple ammo types) will only pull the ammo of the last shell that was put into it. so if for example, you fired off all your High Explosive ammo, the gun will not pull any other type of ammo until another ammo type is put into it; then it will pull only that ammo type.

please report any bugs that you may encounter thanks!

Not compatible with mods that change artillery and assault cannon weapon/ammo/ammoblueprint definitions

For reuploads, please ask for permission first.


If you like what i'm doing, consider supporting me on Patreon[www.patreon.com]
94 Comments
Marshed Mallow 17 Sep, 2024 @ 12:51pm 
What happened to the extended firing range and bullet drop as seen in Dear Grid Coordinates? Is there something I'm missing here? why do the projectiles simply fire in a straight line and then explode like in vanilla? (not an issue with the mortar)
hyprcoob 4 Sep, 2024 @ 6:35am 
"At Aperture Science, we fire the whole bullet. That's 65 % more bullet per bullet."
Sheer gold
locotrek 23 Aug, 2024 @ 2:41pm 
is there a maximum range?
andersenman 18 Apr, 2024 @ 3:27pm 
Love the mortar, though I have to say it's awfully inaccurate compared with actual mortars even today, let alone fifty years in the supposed future of SE. Also, pity that SE imposes some weird hard cut-off that deforms the natural CEP ellipse into a weird "this far and no further" truncated ellipse. Also², the shell model it fires somehow includes the casing. I guess it's another case of "At Aperture Science, we fire the whole bullet. That's 65 % more bullet per bullet.".
TheRebornAce 10 Nov, 2023 @ 10:36pm 
Is it a known issue that both artillery cannon variants do not show up as a Block Weapon when adding to he toolbar? The mortars shows up fine. Is there a plan to fix this?
TashaSnail 28 Oct, 2023 @ 4:15pm 
Oh ok thanks didnt know it can be because of that .
Const  [author] 22 Oct, 2023 @ 8:53pm 
LoD model uses the non-brake version
increase your model detail to high
TashaSnail 22 Oct, 2023 @ 5:59pm 
Artillery cannon with muzzle brake has same model as that one without muzzle break .. can this be repaired please?
Rightraoedhelontidae 17 Oct, 2023 @ 4:00pm 
use buildinfo! take the gun you want to use and you'll have all the data you want
CynicDragon 17 Oct, 2023 @ 3:03pm 
Weapon ranges? Damages?