RimWorld

RimWorld

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Minotaur Race (Continued)
   
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Mod, 1.3, 1.4
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Posted
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6.189 MB
5 May, 2022 @ 1:43pm
25 Apr, 2024 @ 2:12pm
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Minotaur Race (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Snowcrafts mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2570808382

For an updated version of this, there is a Biotech version by Snowcraft

- Fixed styling issues and some overwrites of vanilla definitions
- Added some achievements



[dsc.gg]
[github.com]





Minotaurs are an anthropomorphic bovid species of xenohumans based on the ancient mythologies of ancient Earth, and the bovid species found across the galaxy through ancient terraforming efforts. Originating on an unknown glitteworld for reasons forgotten to time, they have spread out across human space, becoming semi-common settlers across various worlds.

The minotaur species alterations are largely cosmetic, though minor differences in marginal temperature preference can be observed in the furry species. These minor differences in minotaur and human needs are limited however. You will still need to equip them with temperature-appropriate apparel, and minotaurs will not outpower a baseline human in combat to any significant degree.


With the minotaur race, several factions are included by this mod to add ways for them to spawn into your RimWorlds. Based on the vanilla factions, these factions include both civil and minotaur outlander, alongside a trio of minotaur tribal groups. With Ideology, another two further optional minotaur factions are added in - nudist and cannibal minotaur tribes.

With Vanilla Factions Expanded, you will also find additional minotaur factions able to be spawned in, including a medieval minotaur kingdom, a wild-western faction of minotaur settlers, and minotaur vikings ready to raid and pillage their human neighbors.

Minotaurs raiders will also partake in pirate attacks against your colony - and should you attack a faction outpost owned by a minotaur faction with Ideology, you will find it’s workers appropriately bovine.

Given the large number of minotaur factions added, it is recommended you not play with every single one enabled.


Minotaurs do not have beards currently.
There is a known issue with north-facing minotaurs losing their heads due to a mod incompatibility. I cannot recreate the error myself, even with the suspected mod. Anyone who encounters this issue should supply a Hugslog to help with diagnosis and fixing.


Ryflamer: For HD pawn textures
Oskar Potocki: Allowing me to modify Vanilla Expanded art assets for minotaur factions. (Now implemented!)
AveryTheKitty: Support with eye injury addons for 1.3.
Ogliss: Support with HAR stuff and unbreaking my mod mid-development through 1.3 becoming a thing.
EpicGuru: (From the RimWorld Mod Market): C# code that allows gear to be patched for minotaur-specific textures.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


37 Comments
Mlie  [author] 28 Apr, 2024 @ 8:32am 
@Snowcraft Added it to the description
Snowcraft 28 Apr, 2024 @ 8:23am 
For those who want minotaurs in 1.5, they have returned as a xenotype: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3234429575

You will need the biotech DLC for the new mod to function.
Mlie  [author] 25 Apr, 2024 @ 2:12pm 
Will not be updating this mod after all, sorry
Murder Is Pink 30 Dec, 2023 @ 12:19am 
Hawt. I mean neat.
Herald Paster 30 Nov, 2023 @ 1:54pm 
I checked it in the game. The mask fits properly. No departures.
Hmm.. the error was in the debug but I haven’t noticed anything in the game yet. The mask itself is made from DLS Biotech.
Mlie  [author] 30 Nov, 2023 @ 7:43am 
@Herald Paster Way to many mods active for me to know what the issue could be. If you can recreate the issue with only a minimal modlist I could take a look
Herald Paster 30 Nov, 2023 @ 7:09am 
In the log itself it writes about an error with GasMask.
Herald Paster 30 Nov, 2023 @ 7:07am 
I hope I copied the error correctly.
Herald Paster 30 Nov, 2023 @ 7:05am 
Good afternoon. The problem with masks is in fashion.
https://gist.github.com/HugsLibRecordKeeper/4d5e4fee486da991b34cb31b253268da
Mlie  [author] 27 Jan, 2023 @ 11:10pm 
@Hecate No idea, try it and report you findings if you want