RimWorld

RimWorld

Minotaur Race (Continued)
37 Comments
Mlie  [author] 28 Apr, 2024 @ 8:32am 
@Snowcraft Added it to the description
Snowcraft 28 Apr, 2024 @ 8:23am 
For those who want minotaurs in 1.5, they have returned as a xenotype: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3234429575

You will need the biotech DLC for the new mod to function.
Mlie  [author] 25 Apr, 2024 @ 2:12pm 
Will not be updating this mod after all, sorry
Murder Is Pink 30 Dec, 2023 @ 12:19am 
Hawt. I mean neat.
Herald Paster 30 Nov, 2023 @ 1:54pm 
I checked it in the game. The mask fits properly. No departures.
Hmm.. the error was in the debug but I haven’t noticed anything in the game yet. The mask itself is made from DLS Biotech.
Mlie  [author] 30 Nov, 2023 @ 7:43am 
@Herald Paster Way to many mods active for me to know what the issue could be. If you can recreate the issue with only a minimal modlist I could take a look
Herald Paster 30 Nov, 2023 @ 7:09am 
In the log itself it writes about an error with GasMask.
Herald Paster 30 Nov, 2023 @ 7:07am 
I hope I copied the error correctly.
Herald Paster 30 Nov, 2023 @ 7:05am 
Good afternoon. The problem with masks is in fashion.
https://gist.github.com/HugsLibRecordKeeper/4d5e4fee486da991b34cb31b253268da
Mlie  [author] 27 Jan, 2023 @ 11:10pm 
@Hecate No idea, try it and report you findings if you want
Hecate 27 Jan, 2023 @ 4:43pm 
does this work with animated expressions? and does it work with HAR Dev mod cause thats only version i use that works
Offline 18 Nov, 2022 @ 2:42pm 
@Mlie It's Ok I understand, thanks for all your hard work keeping mods alive :)
Mlie  [author] 18 Nov, 2022 @ 12:54pm 
@Offline Not sure yet, havent had time to look into it, sorry!
Offline 18 Nov, 2022 @ 12:46pm 
@Mlie ahh my bad, thank you for the reply :)
It's been a while since I've done any graphic design, but anything I could help with regarding the textures/how many would be required? Can't promise anything but I might be able to help
Mlie  [author] 18 Nov, 2022 @ 12:32pm 
@Offline The race-mods are only updated to 1.4, not the child-stuff in the DLC as it requires new graphics. Hopefully I can get some help creating the textures
Offline 18 Nov, 2022 @ 12:16pm 
Is anyone else using this mod experiencing an issue where Baby/Child minotaurs are appearing with a purple square texture?

Seems to be failing to find a required texture,"Failed to find any textures at Things/Pawn/Minotaur/Body/ while constructing Multi(initPath=Things/Pawn/Minotaur/Body/, color=RGBA(0.843, 0.843, 0.843, 1.000), colorTwo=RGBA(0.502, 1.000, 0.000, 1.000))"

Full error log below
https://gist.github.com/MarikOfAces/395097a082b36b821847bd2c6bd88ee1
Moovry 12 Sep, 2022 @ 2:36am 
How do you make better minotaur-specific prosthetics?

One of my minotaur colonists lost their right hoof and I can't replace it with normal stuff like "bionic foot". Only option I'm seeing is a wooden hoof in the prosthetic bench.
sidfu1 31 Aug, 2022 @ 11:28am 
np. its one of those thigns easy to miss if you dont happen to have dev on when a quest starts.
Mlie  [author] 31 Aug, 2022 @ 10:18am 
@sidfu1 Thanks, should be fixed now
sidfu1 31 Aug, 2022 @ 7:34am 
royality patch is broken. it looks for Moo_Mercenary_Gunner_Acidifier but there is no such thing it should be Minotaur_Mercenary_Gunner_Acidifier. they all in that 1 royality patch
Mlie  [author] 10 Jul, 2022 @ 11:37pm 
@Darth Newfie The style issue is not present in this mod as it is one of the fixes done over the original. So just replace the old with this one and it should be fine
Darth Newfie 10 Jul, 2022 @ 11:08pm 
Any idea how i can fix the style issue without swapping these mods mid-run? Is there a dev mode tool to stop a look change?
Mlie  [author] 10 Jul, 2022 @ 12:01am 
@toradrow777 Ask on the CE Discord. I dont use CE
toradrow777 9 Jul, 2022 @ 9:01pm 
CE compatible?
bober 4 Jun, 2022 @ 12:41am 
Yep just checked that was my bad
tysm
Mlie  [author] 3 Jun, 2022 @ 10:02pm 
@machnock Verify that you have the latest version
bober 3 Jun, 2022 @ 4:21pm 
Sorry i booted up the game again and its still there...
Mlie  [author] 3 Jun, 2022 @ 10:36am 
@machnock Should be fixed now
bober 2 Jun, 2022 @ 11:34pm 
Hello!
This mod is throwing an error with vanilla armour expanded:
https://gist.github.com/8bb9871fdc95e56906a2258a7c0bdaf5
just a heads up.
Thanks!
Wubwub 14 May, 2022 @ 2:13am 
@Mlie Awesome. tyvm!!
Mlie  [author] 13 May, 2022 @ 6:22am 
@Wubwub The definitions are the same so nothing would change
Wubwub 13 May, 2022 @ 5:20am 
So if I were to install this, and delete the original mod, what would happen to any of my minotaur colonists? Would this replace them, or would they all poof?
Rusty_Meerkat93 11 May, 2022 @ 2:02am 
Thank you so much for fixing so many great mods, you're an amazing asset to the community!
Snowcraft 8 May, 2022 @ 10:05am 
Dude. You're amazing. Those errors literally drove me to quitting RimWorld entirely. They were the bane of my experience modding, and you have my absolute kudos for managing to fix them.

I'm still not really sure if I'll ever get back into RimWorld, or RimWorld modding, but you have my thanks for ensuring this project of mine didn't die with my motivation.
Mlie  [author] 6 May, 2022 @ 10:11pm 
@Makk The errors mentioned on the original mod page are fixed in this version.
Makk 6 May, 2022 @ 1:12pm 
I am confused why is it better than the original mod?
Tarsis 6 May, 2022 @ 6:32am 
You are a champion Mlie