RimWorld

RimWorld

177 ratings
Make Anything Buildable
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
14.087 MB
6 May, 2022 @ 12:23pm
20 Apr, 2024 @ 7:38am
6 Change Notes ( view )

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Make Anything Buildable

In 1 collection by Scorpio
Scorpio's mods
20 items
Description
Due to popular demand its here

You tired of not getting that sick building that you cant build because of rng jesus ? or its behind some trader system that you never seem to get? and you know 0 of XML to code it? you come to the right place .

Instructions go to mod settings search for this mod and search for the building you want go ham on it


Credits : Scorpio, Taranchunk and Argon for the preview

Faq

Why :
- You asked for it and any accidents that happen are your fault you only encourage this madness

CE:
-Please you cannot keep hurting yourself like this , there's help and resources out there , but what do i know i am not your mom .

Am i a Madman?
-Your asking a Madman if his crazy?



Like my ideas ? you can buy me a coffe :D

[ko-fi.com]


Popular Discussions View All (1)
0
31 Jul, 2023 @ 6:37pm
FLOOR MATERIAL CHANGE
TOM VIOTTO
62 Comments
Drunken Eagle 27 Jun @ 4:26am 
Floors still not working, btw.

Tested on Harmnoy+Core+This mod.

Floor will not show up in the search bar of the mod settings no matter what.

https://gist.github.com/HugsLibRecordKeeper/5b36799f12b1b426cd759922b6335a02

No errors, nothing weird, its just doesnt show floors in 1.5 for some reason.
TheDZD 30 May @ 2:31pm 
Just a heads-up, there's a bad interaction between this and Cherry Picker while loaded alongside VE Genetics that causes Cherry Picker to throw an error on startup. The gist link below has the error with a minimal modlist.

https://gist.github.com/HugsLibRecordKeeper/8f94f9a7e21d30d84e82eb33797f1ea9

For whatever reason the callstack is cut off part of the way down in the Hugslog, but the full callstack from the in-game error log had some function calls from this mod further down. From what I observed, the issue does not happen with any combination of 2/3 of the mods, only with all 3 active.
[RTB] Sarianos 28 Feb @ 10:28am 
@Scorpio Would you be able to add support for floors and terrains?
DragonKing 18 Feb @ 7:49am 
Oh, and a feature for "restoring defaults" of the buildable you are adjusting.
DragonKing 18 Feb @ 7:47am 
This mod is super useful to me rn, as I wanted to try my hand at making custom VFE vaults, and this makes placing the ideo scrap way more convenient, by simply adding them as buildables, thanks a lot.

Only suggestion from me, would be to allow for different "profiles", so you can have e.g. one for debug/development building, while having a separate one for actual play.
Shodan2072 12 Dec, 2024 @ 10:55am 
Is there a way to make anything farmable?
blackrave 27 Nov, 2024 @ 11:45pm 
Is there a way to use minified buildings as construction materials?
Made recipe that uses 2 unstable power cells (plus steel and components) to build vanometric cell
Steel and components are delivered normaly.
Unstable cells however have issues.
If unstable cells are minified, pawns don't even see them
if unstable cells are installed, pawns uninstall them, carry to construction site and simply drop next to it.

Is there some sort of solution or am I trying to do something that game doesn't like?
警觉调整者 26 Oct, 2024 @ 6:16am 
How to restore everything to default?
Wilson 11 Oct, 2024 @ 3:58am 
@Scorpio in case the thing I'm trying to build doesn't pop up what do I do then?
Scorpio  [author] 20 Apr, 2024 @ 7:38am 
Update to 1.5