Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tested on Harmnoy+Core+This mod.
Floor will not show up in the search bar of the mod settings no matter what.
https://gist.github.com/HugsLibRecordKeeper/5b36799f12b1b426cd759922b6335a02
No errors, nothing weird, its just doesnt show floors in 1.5 for some reason.
https://gist.github.com/HugsLibRecordKeeper/8f94f9a7e21d30d84e82eb33797f1ea9
For whatever reason the callstack is cut off part of the way down in the Hugslog, but the full callstack from the in-game error log had some function calls from this mod further down. From what I observed, the issue does not happen with any combination of 2/3 of the mods, only with all 3 active.
Only suggestion from me, would be to allow for different "profiles", so you can have e.g. one for debug/development building, while having a separate one for actual play.
Made recipe that uses 2 unstable power cells (plus steel and components) to build vanometric cell
Steel and components are delivered normaly.
Unstable cells however have issues.
If unstable cells are minified, pawns don't even see them
if unstable cells are installed, pawns uninstall them, carry to construction site and simply drop next to it.
Is there some sort of solution or am I trying to do something that game doesn't like?
I feel like this should be obvious but I don't see anything about it
I'm looking for more mods that are as strong as this,
Buildings, items, mechs and factions can be changed without having to go to the files (in-game)
Sorry for google translator
@hello_moto2901 will come in the future
I want to set recipes that use wood to use wood or logs.
When trying to set, for example, steel, the open menu is empty, only the search bar (writing something there giving no results) and a cross to close the menu (by the way, it works perfectly)
The Polymer flooring from Alpha Biomes is not showing up in my list :(
RIMSSqol
Rimworld doesn't like it when two different mods try to edit in game defs, during gameplay, in real time.
-Bug Fixes
-Cherry Picker compatibility fix
@Deadcurze your issue is fixed in this update
Delete feature is into the todo list
Really? Why does no one tell us these things!
So, you said your a Madman?
What's your opinion on me? Am I crazy? (Note: I think I am. At least, 3 of my voices say I am)
https://gist.github.com/HugsLibRecordKeeper/9ff7efe908e7fdad1022fd88f47e625f - This is the mod list before Make Anything Buildable was added. Completely functional.
https://github.com/Deadcurze/Make-Anything-Buildable/blob/main/Death%20Log%20II.txt - This is the same mod list with this mod; same order and everything. Had to upload it myself since HugsLib's upload log feature broke, among other things.
It's probably a mod compatibility issue, but I've no idea with what. Just figured I'd throw this out there in case anyone's better at reading logs than I am.
@Рlαγζr Maybe ........
@Forekast will look into that has future feature