RimWorld

RimWorld

Make Anything Buildable
62 Comments
Drunken Eagle 27 Jun @ 4:26am 
Floors still not working, btw.

Tested on Harmnoy+Core+This mod.

Floor will not show up in the search bar of the mod settings no matter what.

https://gist.github.com/HugsLibRecordKeeper/5b36799f12b1b426cd759922b6335a02

No errors, nothing weird, its just doesnt show floors in 1.5 for some reason.
TheDZD 30 May @ 2:31pm 
Just a heads-up, there's a bad interaction between this and Cherry Picker while loaded alongside VE Genetics that causes Cherry Picker to throw an error on startup. The gist link below has the error with a minimal modlist.

https://gist.github.com/HugsLibRecordKeeper/8f94f9a7e21d30d84e82eb33797f1ea9

For whatever reason the callstack is cut off part of the way down in the Hugslog, but the full callstack from the in-game error log had some function calls from this mod further down. From what I observed, the issue does not happen with any combination of 2/3 of the mods, only with all 3 active.
[RTB] Sarianos 28 Feb @ 10:28am 
@Scorpio Would you be able to add support for floors and terrains?
DragonKing 18 Feb @ 7:49am 
Oh, and a feature for "restoring defaults" of the buildable you are adjusting.
DragonKing 18 Feb @ 7:47am 
This mod is super useful to me rn, as I wanted to try my hand at making custom VFE vaults, and this makes placing the ideo scrap way more convenient, by simply adding them as buildables, thanks a lot.

Only suggestion from me, would be to allow for different "profiles", so you can have e.g. one for debug/development building, while having a separate one for actual play.
Shodan2072 12 Dec, 2024 @ 10:55am 
Is there a way to make anything farmable?
blackrave 27 Nov, 2024 @ 11:45pm 
Is there a way to use minified buildings as construction materials?
Made recipe that uses 2 unstable power cells (plus steel and components) to build vanometric cell
Steel and components are delivered normaly.
Unstable cells however have issues.
If unstable cells are minified, pawns don't even see them
if unstable cells are installed, pawns uninstall them, carry to construction site and simply drop next to it.

Is there some sort of solution or am I trying to do something that game doesn't like?
警觉调整者 26 Oct, 2024 @ 6:16am 
How to restore everything to default?
Wilson 11 Oct, 2024 @ 3:58am 
@Scorpio in case the thing I'm trying to build doesn't pop up what do I do then?
Scorpio  [author] 20 Apr, 2024 @ 7:38am 
Update to 1.5
Scorpio  [author] 18 Apr, 2024 @ 10:14pm 
Update is coming
LNBalestra 14 Apr, 2024 @ 6:57pm 
1.5?
Morale -10 18 Feb, 2024 @ 7:33pm 
How do I remove a recipe?
I feel like this should be obvious but I don't see anything about it
Maty the Fluff :3 18 Jan, 2024 @ 5:18am 
Guys, remember: If you finish creating your new building recipe, hit 'save recipe'. After that you need to RESTART your game so it will show up in your architect menu!
daniels1231 22 Dec, 2023 @ 3:23am 
this mod is ingenious, yet simple
Indi, Sohn des Ares 26 Sep, 2023 @ 7:20am 
This is a great MOD!

I'm looking for more mods that are as strong as this,
Buildings, items, mechs and factions can be changed without having to go to the files (in-game)

Sorry for google translator
Brusilovsky123 28 Jul, 2023 @ 11:12am 
I tried making the Vault walls and doors buildable from the Vannila plus - Vaults and it didn't work
RedDrake704 23 Jun, 2023 @ 8:41am 
Scorpio. Do you know how you can make a thing so that it is made of some kind of material without coding?
hello_moto2901 23 Jun, 2023 @ 12:18am 
Awesome thanks!
Scorpio  [author] 22 Jun, 2023 @ 11:35am 
@Karmapowered load order does not matter
@hello_moto2901 will come in the future
hello_moto2901 22 Jun, 2023 @ 1:50am 
also a reset button would be amazing
hello_moto2901 22 Jun, 2023 @ 1:44am 
best mod ever
Karmapowered 21 Jun, 2023 @ 3:57am 
Could we please know about the recommended load order for this mod ? Unless I missed it (in which case I apologize), it's not mentioned in the description above.
paseri 22 May, 2023 @ 12:35am 
Can I choose materials like Make Anything Craftable?
I want to set recipes that use wood to use wood or logs.
漆黑之梦 29 Jan, 2023 @ 7:36am 
is there a way to reset a building to default(not all) ??
Scorpio  [author] 23 Jan, 2023 @ 11:56am 
Will be adressed soon
Ben 22 Jan, 2023 @ 12:48pm 
Has there been any luck with making floors work?
Soulless Jelu 20 Nov, 2022 @ 2:04pm 
Set cost list didn't work for me. Maybe a conflict or something else.

When trying to set, for example, steel, the open menu is empty, only the search bar (writing something there giving no results) and a cross to close the menu (by the way, it works perfectly)
Maty the Fluff :3 30 Oct, 2022 @ 4:29pm 
https://gist.github.com/b58ced90cbd7d00ff771143642d6ac53
The Polymer flooring from Alpha Biomes is not showing up in my list :(
Scorpio  [author] 30 Oct, 2022 @ 1:14pm 
it should
Maty the Fluff :3 30 Oct, 2022 @ 12:16pm 
Wait, this does not work with floors?
Halboffen 20 Oct, 2022 @ 4:28am 
Is there any way to also change the power consumption of buildings?
Scorpio  [author] 12 Oct, 2022 @ 3:07am 
1.4 support added
B/Calm 16 Jul, 2022 @ 11:38am 
If try to smoothed walls make buildable it just disappear. So, dont try it until bugs fixed
Titan 25 Jun, 2022 @ 2:59am 
Love the mod, but like @Asimo I wish there was a way to make things not buildable.
RedPine 11 May, 2022 @ 8:01pm 
It should be obvious, but there's a major incompatibility:

RIMSSqol

Rimworld doesn't like it when two different mods try to edit in game defs, during gameplay, in real time.
Scorpio  [author] 11 May, 2022 @ 11:39am 
Update:
-Bug Fixes
-Cherry Picker compatibility fix

@Deadcurze your issue is fixed in this update
Scorpio  [author] 11 May, 2022 @ 11:38am 
@Asimo go to %userprofile%\AppData\LocalLow\Ludeon Studios ( copy paste this into run command) go to config and delete the config file of this mod

Delete feature is into the todo list
Talos 11 May, 2022 @ 5:19am 
@Maty the Fluff :3 Check the setting in mod , Check the Research Requirement Setting & Label Setting , if everything set Complete then Restart the Game , the game will Re-read config file , Then load game save it should be done
Asimo 11 May, 2022 @ 3:50am 
Hmm. Is there a way to make something not buildable? If you changed your mind about an earlier change, or wanted to disable construction of a vanilla item but leave world spawns alone, or what have you. Only seem to be able to adjust the building parameters, not disable them entirely.
Gubekochi Goury 10 May, 2022 @ 8:09pm 
Would you kindly consider adding floors to the list of things we can edit with your mods? I know that there are mods that add floors but I'd rather just be able to pick what fabric I use to make fine carpet out of or to make vanilla metal tiles using plasteel.
CTH2004 9 May, 2022 @ 7:02am 
"Modders Aren't Wizards/ Witches. They can't pull information out of nowhere!"

Really? Why does no one tell us these things!

So, you said your a Madman?
What's your opinion on me? Am I crazy? (Note: I think I am. At least, 3 of my voices say I am)
Deadcurze 9 May, 2022 @ 3:03am 
I've got a bit of an odd conflict; Make Anything Buildable is functional on its own, but when added to a fairly large load order everything seems to fall apart in a spectacular fashion. The game reverts to vanilla (disabling all mods) and HugsLib partially malfunctions.

https://gist.github.com/HugsLibRecordKeeper/9ff7efe908e7fdad1022fd88f47e625f - This is the mod list before Make Anything Buildable was added. Completely functional.

https://github.com/Deadcurze/Make-Anything-Buildable/blob/main/Death%20Log%20II.txt - This is the same mod list with this mod; same order and everything. Had to upload it myself since HugsLib's upload log feature broke, among other things.

It's probably a mod compatibility issue, but I've no idea with what. Just figured I'd throw this out there in case anyone's better at reading logs than I am.
Koba 8 May, 2022 @ 3:26pm 
awesome mod btw :steamthumbsup:
Koba 8 May, 2022 @ 3:25pm 
to complete the trinity make a anything research mod (i have no modding experience so i dont even know if this is possible but if you do it i will cry happyness as i have a few ideas i wanted but cant due to not knowing how to make something have to be researched)
Dcs5782 8 May, 2022 @ 10:19am 
never mind i found out what was the problem
Scorpio  [author] 8 May, 2022 @ 10:17am 
@Dcs5782 what are you trying to build and need some logs
I love anime 8 May, 2022 @ 7:17am 
So I can construct mech turrets now?
Michael Tiberius 8 May, 2022 @ 12:16am 
Need "Make anything a table" -->Ate without a Beer, Ate without a Mini-turret, Ate without a Tortoise, ect.
Scorpio  [author] 7 May, 2022 @ 11:26pm 
Update : Bug Fixes and performance improvements

@Рlαγζr Maybe ........

@Forekast will look into that has future feature