Total War: WARHAMMER III

Total War: WARHAMMER III

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Johnny's Advanced Buildings (now with Warriors of chaos)
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File Size
Posted
Updated
2.131 MB
8 May, 2022 @ 8:51pm
22 Jun @ 11:30pm
51 Change Notes ( view )

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Johnny's Advanced Buildings (now with Warriors of chaos)

Description
Hello!

In older total war games players were able to build important buildings that each have different effects. For example, one could build a temple complex to Hermes that improves trade faction wide, a bustling agora that secures your empire's financial future or a palace that ensures the loyalty of your subjects. In Total War Warhammer 3 these choices are less meaningful and you end up building the same buildings over and over again with only the recruitment of new units being the most important effect. No more! This mod returns important building choices to the game.

currently finished races
- kislev
- daemons of chaos
- cathay
- tzeentch
- nurgle
- slaanesh
- khorne
- ogres
- empire
- dwarfs
- vampire counts
- wood elves
- greenskins
- skaven
- norsca
- bretonnia
- high elves
- dark elves
- lizardmen
- chaos dwarfs
- beastmen
- vampire coast
- tomb kings
- warriors of chaos

What is new this patch?

- new buildings for lizardmen, high elves and dark elves
- build temples to xholankha, quetzl and itzl in the most important temple cities. hexoatl is one of these cities I will leave it as an easter egg which other temple cities can have these temples. They can only be built in 4 capitals across the world.
- these temples give analagous effects from nakai's campaign mechanic including the unique army abilities.
- they have more powerful effects to reflect their rarity.
- in the future i may add other buildings like this to other races if feedback is positive.

Do you have ideas for a new building? Share them here!

https://docs.google.com/document/d/1b5Uvos7jwguQbQyv4ExI1b4O8dYsMty39gaSYZcQ-Qs/edit?usp=sharing

What does this mod do?
- adds three new end game buildings based on race. (almost done every race still WIP)
- the buildings appear in the advanced military building tree (exception of nurgle and daemon prince, see below).
- you can only build ONE of the three buildings in each tier 5 provincial capital
- choose between different thematic and loreful buildings that will help you govern your empire in the way you see fit.

Meaningful building choices:
Will the Cathayan people build a great market where visitors from hundreds of nations come to trade or a jade palace from which its dragon blooded rulers may rule over the city in shimmering splendor?

Will you choose to honor Khorne with a great arena where mortal and immortal duel endlessly in fights to the death or a massive trophy rack where the remains of once mighty champions may be offered as tribute?

Each building has different effects and you will need to choose wisely. You can only build ONE of the three building choices in each tier 5 provincial capital (there can be multiple in your empire).

Loreful buildings and thematic roleplay:
- each building was created with the lore in mind and a love for the setting
- build buildings modeled after the six circles of seduction or buildings that mirror real places in the warhammer world like the central prospekt.

What about Nurgle and Daniel?:
- Nurgle's buildings are non cyclical and found in his city defense tree. there were problems adding buildings to his advanced military tree so this is the workaround.
- Daniel (daemon prince) builds his god specific altars in the cities in which he dedicated to the corresponding god. For example, he can build the altar of ambition in a city dedicated to tzeentch.

Future plans:
- buildings for each and every race when immortal empires drops.

Compatibility:
- compatible with vast majority of mods
- let me know if you find an incompatibility

Balancing and feedback:
- balancing feedback is always welcome
- generally more money in campaigns.


Mod no worky?
- check compatibility above.
- other issues? let me know and I will attempt to fix.

[paypal.me]
Like my mods? help support my modding hobby by donating. Any donation is welcome!
576 Comments
Johnny  [author] 6 Jul @ 3:08pm 
thank you friend
Noob_Spawn77 3 Jul @ 11:17pm 
AMAZING MOD
Johnny  [author] 26 Jun @ 4:38pm 
oke sorry about the bug friend i will add it
Zync 26 Jun @ 2:04pm 
Kholek Suneater's starting dark fortress, "The Challenge Stone", does not benefit from this mod. The buildings aren't in the 'Advanced Military' tab like they should be. The second dark fortress site to the north, "Plains of Zanbaijin", does have them however.
Johnny  [author] 26 Jun @ 10:59am 
@Hunter, so i tried to replicate the bug on my end but no luck i will check again today.
Johnny  [author] 26 Jun @ 10:58am 
thanks friend
ilya-rysenkov 23 Jun @ 2:44am 
Hooray to you! Great mods you make!
Johnny  [author] 22 Jun @ 11:04pm 
thanks friend
pce15 22 Jun @ 8:03pm 
Thanks for making this mod i love you
Johnny  [author] 15 Jun @ 4:51pm 
thank you friend i am happy you like the mod