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- Johnny's big and ultra secret mod (almost complete)
- OVN faction/ races buildings, starting with Araby
- 4rth buildings for all races from time to time
1. five new building for warriors of chaos for individual god and undivided (all vanilla races now complete)
2. new building "Hashut Soul Siphon" for chaos dwarfs. I made this for a friend, it boosts artillery and missiles
3. as per the survey I sent a while back roughly 70% of respondents were in favor of increasing stats like ward save. Johnny increased the stats from buildings to be mpre rewarding accordingly
4. all buildings increasing "missile explosion radius " now have an accuracy bonus as well, to counteract the negative effect on accuracy.
Anyway what I'm getting at is a tier 5 mercenary building which gives you the ability to recruit a limited number of the units from the other sub cultures would be a fantastic addition to the mods. Say 5 per building with the other two building options being trade focused or diplomacy/administration focused.
@ Mr.Necrophile this sounds like a cool idea i will help you any way I can. did you add the imperial complex as imperial_temple_complex_1 in the building effect junction table? if you add it in this way to FOTE you must also run my mod alongside it as the computer will search for the building in the building_levels tables it will then find it in my mod and no crash. feel free to dm me we could work together to add compatibility.
I've added the Imperial Temple Complex to the buildings_effects_junctions table in FOTE (for each Empire god), but causes CTD. Do you know of any other tables I'll need to edit to make it compatible?
And thanks for the mod, it's great :)
Having choice is good in a game, it force you to focus on what matter
How about maybe +3 percent movement speed for all lords and heroes, not too op but it will indeed help the research bonuses
Like this is the battle between technology vs compound interested, not all factions will be effected the same way