XCOM 2
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Stukovs School: Buildable Units Pack feat. GTS and Proving Grounds
   
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7.426 MB
10 May, 2022 @ 11:38am
25 Jun, 2022 @ 3:25pm
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Stukovs School: Buildable Units Pack feat. GTS and Proving Grounds

In 1 collection by Stukov81-T.TV
Stukovs War
71 items
Description
#NotAModder

About me
I am a streamer who has created a lot of custom crazyness for XCOM 2 using the tools other modders have created.

Be sure to catch my stream on Twitch! Stukov-81 Twitch Channel[www.twitch.tv]

About This Mod
This Mod introduces several GTS projects only usable by units from the awesome Mod by Kiruka Buildable Units (LWOTC compatible). An overview can be seen in the discussions. As many GTS projects did not work, i now created a few Proving Ground Projects that will yield Weapon Upgrades for the Buildable Units.

Information
Can be added mid-campaign. Removing will probably lead to problems though
LW2 Perks Mod instead of Perks & Classes works as well
Played, Tested and enjoyed in a Covert Infiltration environment

Proving Ground
Some Items need a Perk pack, if you don't run that Pack (LW2 Perk Pack, Mitzruti Perk Pack, ShadowOps, Mechatronic, A better Advent and/or the Shiv Mod) just delete the respective folder in the config. Renaming the Folder won't help. Renaming the config files insider the folders should do the trick though. Unfortunately that means quite some new equired Mods

Thanks
  • FearTheBunnies for his great support and help!
  • Kiruka for her incredible work on WotC as a whole, and especially for the buildable units
  • 黄俊浩 for the Mod that allows even a #NotAModder to create GTS projects
  • Pavonis and the Long War Team for a lot of ideas and graphics
  • Xenonauts and the X-Division Team for a lot of ideas and graphics


    if you think you should be mentioned. Please contact me and i will add you as soon as possible
Popular Discussions View All (2)
0
25 Jun, 2022 @ 3:18pm
Proving Ground Projects
Stukov81-T.TV
0
10 May, 2022 @ 11:55am
GTS Projects
Stukov81-T.TV
26 Comments
Stukov81-T.TV  [author] 4 May @ 10:51pm 
Exactly
Stukov81-T.TV  [author] 4 May @ 6:02am 
I am not sure as this is a mod I shelved myself. I do have an adaptation to this though
lety4ayavoropaeva 3 May @ 1:42pm 
What happens if I run this mod without "[WOTC] Proving Ground Overhaul V2"?
I use LWOTC which has similar functionality to PGO and the LWOTC community strongly discourages using LWOTC and PGO together
lety4ayavoropaeva 18 Apr @ 7:16pm 
Will this mod work with [WOTC] Shiv Mod + [LWOTC] Shiv Mod Bridge? They are not compatible with Buildable Units (LWOTC compatible)
What are the launch options?
What are the limitations?
Dęąth Viper 19 Oct, 2022 @ 3:45pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Stukov81-T.TV  [author] 3 Jul, 2022 @ 8:49pm 
Nope that did not work. It is probably because how the Weapons of the Buildable Units are set up
oceansoul 3 Jul, 2022 @ 7:47pm 
For your GTS projects that don't work I think I have a solution.
Assuming it's because the ability in question is meant to be applied to a secondary weapon or a primary but the base perk isn't set properly, you should be able to do it via https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2133397762

I've used that to tie Reblossom to melee weapons then used the Create Custom GTS mod to apply it as a purchasable ability for my Blademaster class. If I didn't do that then the ability remains available but doesn't work.
Stukov81-T.TV  [author] 21 Jun, 2022 @ 3:00pm 
Making somwhat progress ... it will take some time. And it will need several new Mods. But it should work in the end. What happens will be Proving Ground Projects to build Weapon Upgrades specifically usable by those units. Those Modules will slow the unit though, so you may think a bit if and how many you use.
Jhereg 21 Jun, 2022 @ 8:48am 
Cool, hope it pans out. No problem for me adding mods LOL, will just add one to number 875!