XCOM 2
Stukovs School: Buildable Units Pack feat. GTS and Proving Grounds
26 Comments
Stukov81-T.TV  [author] 4 May @ 10:51pm 
Exactly
Stukov81-T.TV  [author] 4 May @ 6:02am 
I am not sure as this is a mod I shelved myself. I do have an adaptation to this though
lety4ayavoropaeva 3 May @ 1:42pm 
What happens if I run this mod without "[WOTC] Proving Ground Overhaul V2"?
I use LWOTC which has similar functionality to PGO and the LWOTC community strongly discourages using LWOTC and PGO together
lety4ayavoropaeva 18 Apr @ 7:16pm 
Will this mod work with [WOTC] Shiv Mod + [LWOTC] Shiv Mod Bridge? They are not compatible with Buildable Units (LWOTC compatible)
What are the launch options?
What are the limitations?
Dęąth Viper 19 Oct, 2022 @ 3:45pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Stukov81-T.TV  [author] 3 Jul, 2022 @ 8:49pm 
Nope that did not work. It is probably because how the Weapons of the Buildable Units are set up
oceansoul 3 Jul, 2022 @ 7:47pm 
For your GTS projects that don't work I think I have a solution.
Assuming it's because the ability in question is meant to be applied to a secondary weapon or a primary but the base perk isn't set properly, you should be able to do it via https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2133397762

I've used that to tie Reblossom to melee weapons then used the Create Custom GTS mod to apply it as a purchasable ability for my Blademaster class. If I didn't do that then the ability remains available but doesn't work.
Stukov81-T.TV  [author] 21 Jun, 2022 @ 3:00pm 
Making somwhat progress ... it will take some time. And it will need several new Mods. But it should work in the end. What happens will be Proving Ground Projects to build Weapon Upgrades specifically usable by those units. Those Modules will slow the unit though, so you may think a bit if and how many you use.
Jhereg 21 Jun, 2022 @ 8:48am 
Cool, hope it pans out. No problem for me adding mods LOL, will just add one to number 875!
Stukov81-T.TV  [author] 21 Jun, 2022 @ 6:54am 
I may have an idea to make that possible too ... that would need more mods though and not going through GTS. So far it is only Theorycrafting
Jhereg 19 Jun, 2022 @ 5:49am 
Just wanted to let you know, I just bought all the GTS projects and the ones that affect aim, armor, dodge, etc. all work fine. All the ones for shooting...suppression/flush etc still do not work. The ones that work are great though and make the SHIVs actually worth it.
Stukov81-T.TV  [author] 10 Jun, 2022 @ 2:31pm 
much appreciated
Sgtknispel23 10 Jun, 2022 @ 2:29pm 
thats fine,just figure id let you know :)
Stukov81-T.TV  [author] 10 Jun, 2022 @ 2:20pm 
I tried a few things, but was not able to make it work as of now. Sorry
Sgtknispel23 10 Jun, 2022 @ 2:12pm 
hmm the mec i built has no gts abilitys as well from what i can tell.
maybe theres a mod screwing it up
Sgtknispel23 9 Jun, 2022 @ 11:22am 
unfortunately did not seem to work,now theres no ability at all atleast for me
Stukov81-T.TV  [author] 6 Jun, 2022 @ 11:18am 
I added Ability to Slot Reassignment Configs. Maybe that solves this issue
Sgtknispel23 5 Jun, 2022 @ 4:34pm 
hmm im having the same issue
Jhereg 23 May, 2022 @ 5:52am 
The standard SHIV from buildable units cannot use Area Suppression or Flush, the game just leaves them grayed out due to "Insufficient Ammo". I am editing the Buildable units config to allow building of traditional Alpha 115 SHIVs alongside...could that be causing this?
Stukov81-T.TV  [author] 13 May, 2022 @ 12:52pm 
As they are in essence just part of your barracks i would say they should
silverleaf1 13 May, 2022 @ 10:29am 
@Stukov81-T.TV Question: Can these units show up as reinforcements during the Avenger Defense when the Avenger has been downed and it is necessary to destroy the enemy beacon preventing take off?
silverleaf1 13 May, 2022 @ 9:54am 
@Stukov81-T.TV I continue to be amazed at how much has been added by this mod. I have just scratched the surface.
Stukov81-T.TV  [author] 10 May, 2022 @ 8:56pm 
Thank you Rusty :)
RustyDios 10 May, 2022 @ 7:53pm 
Nice amount of additional perks here.. almost missed some of them from reading the mod description .. almost didn't notice the nice break-down in discussion :)
Syrett 10 May, 2022 @ 12:21pm 
oh hell yeah.
yes indeed