Transport Fever 2

Transport Fever 2

279 ratings
[uep2]_14c_Seaplane_and_Pier_(4-in-1)
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Scenario: Europe, USA, Asia
Vehicle: Plane
Depot: Shipyard
Building: Industry
Tags: Seaplane
File Size
Posted
Updated
83.611 MB
13 May, 2022 @ 3:54am
8 Jul, 2022 @ 7:02am
2 Change Notes ( view )

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[uep2]_14c_Seaplane_and_Pier_(4-in-1)

In 1 collection by hugedragonyk
<urban expansion project package II> _ (UEP-2)
60 items
Description
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Before subscribing to use this MOD, please read the following MOD instructions carefully! ! !
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V1.2 Update: 2022.07.08 -
Some modules have been optimized, and the DHC-6 aircraft driver's perspective and passenger's perspective have been added. Adjusted the effect of exhaust from seaplane engines.
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----------ENGLISH-----------
urban_expansion_package_II
[uep2]_14c_Seaplane_and_Pier_(4-in-1)
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Availability: 1965
Time to fill in the missing content of TPF2~
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[ - I - ].-------Before loading the MOD.-----------
(1). Make sure your TransportFever2 version is "2022 Spring-Update"!!
(2). This mod will add a seaplane system to your game. In the mod you can find the DHC-6_"Twin Otter"_ seaplane, as well as the matching dock.
(3). NOTE: DO NOT use any mods that directly replace the game's default roads/rails/parameters! !Such mods will cause other authors' mods to fail to work properly! ! !
[ - II - ].-------Use this mod in new game or archive.-----------
(1). Make sure you have subscribed to this mod and loaded it in the mod management list of TPF2.
(2). You can find this mod in the "Water/urban_expansion_project_package_II" option. (1x Passenger Harbor and 1x Cargo Harbor)
(3). DHC-6_"Twin Otter"_ seaplanes can take off and land on the water and ordinary airports.
(4). The dock has 2 ship berths and 1 seaplane berth, and you can adjust the corresponding settings through the mod's menu.
(5). Note: MOD adopts modular function integration, when the player sets the berth of the ship/seaplane, the game may automatically set the wrong berth due to wrong judgment. You just need to manually adjust the berth number to get back to normal. (Numbers 1 and 2 are boat berths, and number 3 is the seaplane berth.)
(6). Menu function 1: Adjust the size of the dock berth to accommodate small/large boats or seaplanes.
(7). Menu function 2: Turn on or off the lighting facilities of the dock.
(8). Menu function 3: Turn on or off the colored flag of the dock.
[ - III - ].-------Feedback about the use of MOD.-----------
(1). If you encounter any problems in using the mod, please report it to the author in time. and provide the stdout.txt file in the X:\xxxxx\STEAM\userdata\xxxxxxxx\1066780\local\crash_dump\ folder to the MOD author, so that the author can check and solve the MOD problem in time.
(2). A warm reminder for newbies: Before using MOD, please be sure to read the author's MOD instructions carefully, and don't mindlessly subscribe! ! !Do not use mods that directly replace the game's default road/railway and any game's default parameter settings, which will cause your other mods to fail to work properly! ! !Please plan and subscribe to MOD reasonably, and load MOD in the order of SCRIPT, railway, road, station, and asset. .
[ - IV - ].-------If you want to make new seaplanes.-----------
(1). For other modders, if you're going to make a new seaplane mod to fit this seaplane dock, the seaplane making is the same way as making a normal aircraft for TPF2, without any additional feature requirements or restrictions. Looking forward to more interesting seaplanes appearing in the game.
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Copyright declaration: original model works, without permission, no reprint and commercial sale!
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MOD by:HugeDragonYK HAVE FUN. 2022.05.13 v1.1
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--About <urban expansion project package II> series [WIP] , please see the TPF website forum.
https://www.transportfever.net/index.php/Thread/13178-TPF2-WIP-Urban-expansion-project-package-for-TPF2-lol/?postID=277982#post277982
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34 Comments
a62443166 12 May, 2023 @ 5:08am 
能不能添加一种水陆两栖飞机,可以同时在陆地机场和水上机场起降
hugedragonyk  [author] 9 Mar, 2023 @ 10:04pm 
@FunGaming44
After get off work tonight I will take time to upgraded the tpf2 to new version and tested it.
FunGaming44 9 Mar, 2023 @ 2:20pm 
After the update this one now keeps crashing the game for some reason coming up with this,

Assertion Failure: Assertion `count == 1' failed.


In file: urban_games/train_fever/src/Lib/renderer/model/technique/StandardTechnique.cpp:408

In function: void __cdecl StandardTechnique<1,2>::InstAttrGetAttrs(const struct CMat4f *,int,const float *,const int *,int,const class std::vector<float *,class std::allocator<float *> > &)


__CRASHDB_CRASH__ struct AssertException: urban_games/train_fever/src/Lib/renderer/model/technique/StandardTechnique.cpp:408: void __cdecl StandardTechnique<1,2>::InstAttrGetAttrs(const struct CMat4f *,int,const float *,const int *,int,const class std::vector<float *,class std::allocator<float *> > &): Assertion `count == 1' failed.


took some time to track it down
FunGaming44 7 Mar, 2023 @ 8:20am 
@hugedragonyk Thank you, Maybe indeed an idea to make that disappear at 1850 or maybe even 1800 since I dont use that all available mod anyway. Just do it it whenever you got time friend. Thank you for your great and awesome mods.
hugedragonyk  [author] 7 Mar, 2023 @ 2:44am 
@FunGaming44
Ah, just saw your reply. . Yes, the 3 icons without airport buildings is come from the heliport mod, whether it is a seaplane or a helicopter mod, some of their structures are based on the game's default airport system, but unfortunately TPF2 will not judge correctly They, the three modules can't deleted for the time being. .
I can set the disappearance time of these three buildings to 1850, but if players uses the "All available from 1850" MOD, then the player will still see the three building icons. . . There really isn't a good solution either.
In the past two months, I'm very busy on my works....and the helicopter MOD still needs to be continuously expanded and updated. . I will do the follow-up MOD-update during the 5.1 holiday.
FunGaming44 4 Mar, 2023 @ 3:20am 
@hugedragonyk No i think you misunderstand what I'm saying, this mod ads 3 buildings to the default airport buildings that don't exist so they end up as purple boxes were a building should be, the icons are there but no buildings. It looks to be left over from a helicopter mod and from the looks of it these should be part of your helicopter mods and shouldnt be in this one. So what I'm asking if you could remove those 3 buildings from this mod as they serve no purpose and they are only icons with nothing attached to them.
hugedragonyk  [author] 4 Mar, 2023 @ 2:51am 
@FunGaming44
The UEP2 series of MODs use module integration, but the TPF2 game will not correctly judge the docking position of the vehicle, after all, the TPF2 game does not have these functions and settings. . You need to manually adjust it.
PS: Do not use MOD that replace the game's default settings, stations, roads, tracks and parameters, which will cause other authors' MODs to not work properly.
FunGaming44 3 Mar, 2023 @ 7:19am 
Found a little issue, in the airfield tab are now 3 buildings that make the game crash, they are a Helicopter Passenger Terminal which can not be found, a Helicopter Hanger which can not be found and a Helicopter Cargo Terminal which can also not be loaded and this is for the the default Airfield buildings. Hope you can do something so those are not there anymore.
FunGaming44 3 Mar, 2023 @ 5:09am 
This is amazing work absolutely amazing. Thanks for making it. hope you add more seaplanes.
bissonlulu8 8 Jul, 2022 @ 8:19am 
-:steamthumbsup: