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After get off work tonight I will take time to upgraded the tpf2 to new version and tested it.
Assertion Failure: Assertion `count == 1' failed.
In file: urban_games/train_fever/src/Lib/renderer/model/technique/StandardTechnique.cpp:408
In function: void __cdecl StandardTechnique<1,2>::InstAttrGetAttrs(const struct CMat4f *,int,const float *,const int *,int,const class std::vector<float *,class std::allocator<float *> > &)
__CRASHDB_CRASH__ struct AssertException: urban_games/train_fever/src/Lib/renderer/model/technique/StandardTechnique.cpp:408: void __cdecl StandardTechnique<1,2>::InstAttrGetAttrs(const struct CMat4f *,int,const float *,const int *,int,const class std::vector<float *,class std::allocator<float *> > &): Assertion `count == 1' failed.
took some time to track it down
Ah, just saw your reply. . Yes, the 3 icons without airport buildings is come from the heliport mod, whether it is a seaplane or a helicopter mod, some of their structures are based on the game's default airport system, but unfortunately TPF2 will not judge correctly They, the three modules can't deleted for the time being. .
I can set the disappearance time of these three buildings to 1850, but if players uses the "All available from 1850" MOD, then the player will still see the three building icons. . . There really isn't a good solution either.
In the past two months, I'm very busy on my works....and the helicopter MOD still needs to be continuously expanded and updated. . I will do the follow-up MOD-update during the 5.1 holiday.
The UEP2 series of MODs use module integration, but the TPF2 game will not correctly judge the docking position of the vehicle, after all, the TPF2 game does not have these functions and settings. . You need to manually adjust it.
PS: Do not use MOD that replace the game's default settings, stations, roads, tracks and parameters, which will cause other authors' MODs to not work properly.