Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After get off work tonight I will take time to upgraded the tpf2 to new version and tested it.
Assertion Failure: Assertion `count == 1' failed.
In file: urban_games/train_fever/src/Lib/renderer/model/technique/StandardTechnique.cpp:408
In function: void __cdecl StandardTechnique<1,2>::InstAttrGetAttrs(const struct CMat4f *,int,const float *,const int *,int,const class std::vector<float *,class std::allocator<float *> > &)
__CRASHDB_CRASH__ struct AssertException: urban_games/train_fever/src/Lib/renderer/model/technique/StandardTechnique.cpp:408: void __cdecl StandardTechnique<1,2>::InstAttrGetAttrs(const struct CMat4f *,int,const float *,const int *,int,const class std::vector<float *,class std::allocator<float *> > &): Assertion `count == 1' failed.
took some time to track it down
Ah, just saw your reply. . Yes, the 3 icons without airport buildings is come from the heliport mod, whether it is a seaplane or a helicopter mod, some of their structures are based on the game's default airport system, but unfortunately TPF2 will not judge correctly They, the three modules can't deleted for the time being. .
I can set the disappearance time of these three buildings to 1850, but if players uses the "All available from 1850" MOD, then the player will still see the three building icons. . . There really isn't a good solution either.
In the past two months, I'm very busy on my works....and the helicopter MOD still needs to be continuously expanded and updated. . I will do the follow-up MOD-update during the 5.1 holiday.
The UEP2 series of MODs use module integration, but the TPF2 game will not correctly judge the docking position of the vehicle, after all, the TPF2 game does not have these functions and settings. . You need to manually adjust it.
PS: Do not use MOD that replace the game's default settings, stations, roads, tracks and parameters, which will cause other authors' MODs to not work properly.
V1.2 Update: 2022.07.08 -
Some modules have been optimized, and the DHC-6 aircraft driver's perspective and passenger's perspective have been added. Adjusted the effect of exhaust from seaplane engines.
--------------------
V1.2更新: 2022.07.08 -
优化部分模组,增加了DHC-6飞机驾驶视角和乘客视角。调整了水上飞机发动机排放的废气效果。
--------------------
have fun~
Haha, I'm not a professional programmer, I'm just an ordinary clerk working in the government department. My hobbies are 1:87 train model and sand table making.
3D modeling and coding are completely self-taught. I initially taught myself 3D modeling is to make some vehicle and building models for my 1:87 train sandbox, and then output .STL files for 3D printer. . . So, I can't compare with professional game programmers. everything is a hobby and interest.
MOD making is actually not difficult. After you are familiar with the whole process, you only need to integrate your creativity and brains into it~
Next. . Guess helicopter or airship which will be come first~?