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I'm next considering some changes to the battle right after it, "Slush". Got thoughts on that battle, or on the changes made to "On Thin Ice"? Let me know!
I have also added a Story Recap button when starting a new campaign. Need a refresher on the story? Watch a brief cutscene for a previous chapter to remind you what is going on.
Feedback is invaluable, whether it is to tell me the writing sucks or to pitch ideas for banner designs. Hope you enjoy the update!
One of the big issues is I am having a hard time figuring out where the writing for the campaign should go. While on average the battles have been received well, I haven't gotten feedback on Chapter 2 writing. Chapter 2 was not only when we start getting into the larger world and plot, but also pretty experimental with the structure. Since I haven't heard any writing feedback for Chapter 2 yet, I don't know how much of it landed.
As usual, any feedback I can get on writing is helpful, whether through the survey or dropping some thoughts in the Story and Writing Feedback thread. Even though I won't be doing much work on the campaign over the next couple months, I check by the workshop page daily, and try to respond to comments ASAP.
So what's next? Instead of working on an entire chapter and releasing it as a big chunk, the next content update I am planning will be just the beginning of Chapter 3: probably a few cutscenes and the first battle. I don't know if this will be the norm going forward, I just want to get this bit out sooner. I will probably only make a post here on the page when it's ready.
I don't have an ETA for this update; I want to take some time with this battle. Until then, I hope Chapter 2 keeps you occupied!
As always, very interested in any feedback or criticism, positive or negative! Feedback is why you aren't going to sit through big NPC army battles or excessive swearing in Chapter 2. When you finish Chapter 2, I would love it if you filled out a 10-15 minute feedback survey I wrote up. It doesn't collect e-mails or any other personally identifiable information.
https://forms.gle/CJRsBeVo96xKaaWe7
Finally, this is the first chapter to use some third-party assets. Check out the Asset Credits thread to see who made some of the music and backgrounds I added!
Chapter 2 is getting close to "beta". The majority of the content is in, at least as a rough draft. There are still several cutscenes I need to write, and one (maybe two) battles that I still have to build from scratch. The rest needs to be bug tested, polished, balanced, etc. Chapter 2 is the most ambitious chapter I have done yet, and making sure it plays well and feels coherent is going to be a challenge.
The biggest question for my timeline right now is whether or not I add in that possible second battle. This is a big battle I have had in my head for months, and I am still deciding whether I want it at the end of this chapter or kicking off Chapter 3. No promises, but I am hoping to push out Chapter 2 in January. If I include that additional battle, it may be later.
It's been a long road, but I am still feeling motivated. I envision the campaign concluding in Chapter 4, but it's hard to say at this point how long till we're there.
The main difference it has is that one of the people you recruit returns with the other Wayward crewmembers. The fourth option in the decision you make at the end of Chapter 1 is swapped out for this person. I also plan for it to have an effect in Chapter 2. I don't have the campaign files available to me right now, but I am pretty sure I set it up as "didn't talk to the prisoners" as the default.
Also, a question I have been wondering. What impact the choices on the prologue have on chapter 1? And what path is the default one when skipping the prologue? Had not the time to do both.