Telepath Tactics Liberated

Telepath Tactics Liberated

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Fate of the Wayward
   
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Tags: Campaign
Content Descriptors: General Mature Content
File Size
Posted
Updated
48.099 MB
13 May, 2022 @ 8:41pm
4 Sep, 2024 @ 10:50am
28 Change Notes ( view )

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Fate of the Wayward

Description
A shipwreck strands the crew of a merchant vessel. This chance occurrence entangles them in events far larger than themselves.




From beginning to end, a campaign is (currently) 15 battles, with some branching that means you won't see all content on one run.

This campaign currently has three Chapters: the Prologue, Chapter 1, and Chapter 2.

The campaign features a Chapter Select when you start a new campaign! If you want to jump straight to Chapter 1 or 2, you can, and characters from earlier chapters will have their levels adjusted accordingly.

The campaign features strong language, especially in the Prologue. You have been warned.

Comments, criticism, and bug reports are all welcome! I am interested in any feedback, whether it is related to balance, writing, etc. If you have reached the end of Chapter 2, I would appreciate it if you could spend another 10-15 minutes filling out a feedback survey. No e-mails or other personally identifiable information is collected:

https://forms.gle/2itD7L4XtiHip7YL8




I subscribed. Where is the campaign?

If you do not see the campaign after subscribing, try taking these steps (credit to Evolutionsgemüse for figuring out these steps for finding TTL mods!):

1) Look up the SteamApps folder on the drive that has Telepath Tactics Liberated installed.

2) Search for TTL workshop folder. This is where all workshop subscriptions are saved:
"HardDrive"\Programs\SteamApps\workshop\content\1849820

3) In the folder "1849820" you'll find numbered folders. This is the content you have subscribed to. The folder for this campaign is numbered: 2807777733

4) Copy the folder "2807777733" into the "Custom Campaigns" folder, located here:
"HardDrive"\Users\User\Documents\my games\Telepath Tactics Liberated\Custom Campaigns

5) Now the campaign can be accessed from the "Open Campaign" button in the campaign editor, and should appear in your list when you select "New Game".


The campaign was updated, but I am not seeing the changes or new content.

If you are not seeing updates to the campaign, try un-subscribing and re-subscribing to the campaign. If this doesn't work, you may have to manually delete the campaign files before re-subscribing. Some people have reported this fixes the issue!
Popular Discussions View All (6)
33
25 Jun, 2024 @ 3:23am
Bugs and Known Issues
Tacitus
7
23 Oct, 2024 @ 10:01am
Looking for Playtester!
Tacitus
11
1 May, 2023 @ 12:37pm
Combat and Difficulty Feedback
Tacitus
23 Comments
Tacitus  [author] 28 Jun, 2024 @ 1:18pm 
A recent bug in the base game caused issues with Chosen Ramiro's heals. I temporarily disabled the problem parts a couple days ago. Now that Patch 1.0.58 has fixed the issue, that part of his kit has been re-enabled. Unless you followed my directions in the bug thread, you should not need to take any actions. Work continues on Chapter 3, but keep giving me feedback and bug reports!
Tacitus  [author] 26 Apr, 2024 @ 5:16pm 
In response to some feedback, I've just released a rework of the battle "On Thin Ice" (Chapter 2). Reinforcements now come in coordinated waves that are announced a turn in advance. The total number of enemies was also slightly reduced, so all in all the battle may feel a little easier. I also took the opportunity to add some additional narrative flavor to the battle. Finally, the alternative win condition for the map seemed to be bugged in the current version, which has been fixed. Existing saves made mid-battle should technically be okay and let you complete the battle, but I'd recommend restarting the battle.

I'm next considering some changes to the battle right after it, "Slush". Got thoughts on that battle, or on the changes made to "On Thin Ice"? Let me know!
Tacitus  [author] 28 Feb, 2024 @ 3:41am 
After probably too much time, the beginning of Chapter 3 of the campaign is released! At this time, Chapter 3 consists of several cutscenes and one large battle and can only be accessed through the chapter select; no carrying on Chapter 2 saves just yet. There are a few new mechanics and exciting features introduced in this short bit of Chapter 3, my favorite probably being new custom-made war banners (see Asset Credits thread)! You will be able to select one to represent your group on the field of battle.

I have also added a Story Recap button when starting a new campaign. Need a refresher on the story? Watch a brief cutscene for a previous chapter to remind you what is going on.

Feedback is invaluable, whether it is to tell me the writing sucks or to pitch ideas for banner designs. Hope you enjoy the update!
Tacitus  [author] 24 Mar, 2023 @ 11:50am 
Wanted to provide an update. In short, it will be a while before the next content addition for the campaign, probably June at earliest. The next bit still needs some work, and I expect to be very busy all of April and May.

One of the big issues is I am having a hard time figuring out where the writing for the campaign should go. While on average the battles have been received well, I haven't gotten feedback on Chapter 2 writing. Chapter 2 was not only when we start getting into the larger world and plot, but also pretty experimental with the structure. Since I haven't heard any writing feedback for Chapter 2 yet, I don't know how much of it landed.

As usual, any feedback I can get on writing is helpful, whether through the survey or dropping some thoughts in the Story and Writing Feedback thread. Even though I won't be doing much work on the campaign over the next couple months, I check by the workshop page daily, and try to respond to comments ASAP.
Tacitus  [author] 10 Feb, 2023 @ 2:26pm 
Thanks to those that have left feedback since Chapter 2 dropped! I don't plan to close the survey any time soon, but if there is any more specific feedback you want to offer, the threads on this page are another avenue to let me know what you think. I especially welcome criticism; knowing what you didn't like helps me figure out what to work on in the future.

So what's next? Instead of working on an entire chapter and releasing it as a big chunk, the next content update I am planning will be just the beginning of Chapter 3: probably a few cutscenes and the first battle. I don't know if this will be the norm going forward, I just want to get this bit out sooner. I will probably only make a post here on the page when it's ready.

I don't have an ETA for this update; I want to take some time with this battle. Until then, I hope Chapter 2 keeps you occupied!
Tacitus  [author] 26 Jan, 2023 @ 3:29pm 
I guess I ought to make a make comment here. Chapter 2 is now out! The new content is save game compatible, but I would consider starting a new save if you're up for it. You can see more details in the Bugs and Known Issues thread, but you may have more money than intended and the shaman may not be able to learn new moves. You can see a workaround in the thread though.

As always, very interested in any feedback or criticism, positive or negative! Feedback is why you aren't going to sit through big NPC army battles or excessive swearing in Chapter 2. When you finish Chapter 2, I would love it if you filled out a 10-15 minute feedback survey I wrote up. It doesn't collect e-mails or any other personally identifiable information.

https://forms.gle/CJRsBeVo96xKaaWe7

Finally, this is the first chapter to use some third-party assets. Check out the Asset Credits thread to see who made some of the music and backgrounds I added!
Tacitus  [author] 22 Dec, 2022 @ 12:40am 
Happy holidays! Little development update:

Chapter 2 is getting close to "beta". The majority of the content is in, at least as a rough draft. There are still several cutscenes I need to write, and one (maybe two) battles that I still have to build from scratch. The rest needs to be bug tested, polished, balanced, etc. Chapter 2 is the most ambitious chapter I have done yet, and making sure it plays well and feels coherent is going to be a challenge.

The biggest question for my timeline right now is whether or not I add in that possible second battle. This is a big battle I have had in my head for months, and I am still deciding whether I want it at the end of this chapter or kicking off Chapter 3. No promises, but I am hoping to push out Chapter 2 in January. If I include that additional battle, it may be later.

It's been a long road, but I am still feeling motivated. I envision the campaign concluding in Chapter 4, but it's hard to say at this point how long till we're there.
Tacitus  [author] 15 Sep, 2022 @ 6:17am 
To answer your questions Belzeberto:

The main difference it has is that one of the people you recruit returns with the other Wayward crewmembers. The fourth option in the decision you make at the end of Chapter 1 is swapped out for this person. I also plan for it to have an effect in Chapter 2. I don't have the campaign files available to me right now, but I am pretty sure I set it up as "didn't talk to the prisoners" as the default.
Belzeberto 14 Sep, 2022 @ 8:34pm 
Always nice to hear you still working on it. Good luck going foward.

Also, a question I have been wondering. What impact the choices on the prologue have on chapter 1? And what path is the default one when skipping the prologue? Had not the time to do both.
Wannabe Skater 14 Sep, 2022 @ 2:16pm 
Good luck, Tacitus! Thanks for letting us know