Telepath Tactics Liberated

Telepath Tactics Liberated

Fate of the Wayward
23 Comments
Tacitus  [author] 28 Jun, 2024 @ 1:18pm 
A recent bug in the base game caused issues with Chosen Ramiro's heals. I temporarily disabled the problem parts a couple days ago. Now that Patch 1.0.58 has fixed the issue, that part of his kit has been re-enabled. Unless you followed my directions in the bug thread, you should not need to take any actions. Work continues on Chapter 3, but keep giving me feedback and bug reports!
Tacitus  [author] 26 Apr, 2024 @ 5:16pm 
In response to some feedback, I've just released a rework of the battle "On Thin Ice" (Chapter 2). Reinforcements now come in coordinated waves that are announced a turn in advance. The total number of enemies was also slightly reduced, so all in all the battle may feel a little easier. I also took the opportunity to add some additional narrative flavor to the battle. Finally, the alternative win condition for the map seemed to be bugged in the current version, which has been fixed. Existing saves made mid-battle should technically be okay and let you complete the battle, but I'd recommend restarting the battle.

I'm next considering some changes to the battle right after it, "Slush". Got thoughts on that battle, or on the changes made to "On Thin Ice"? Let me know!
Tacitus  [author] 28 Feb, 2024 @ 3:41am 
After probably too much time, the beginning of Chapter 3 of the campaign is released! At this time, Chapter 3 consists of several cutscenes and one large battle and can only be accessed through the chapter select; no carrying on Chapter 2 saves just yet. There are a few new mechanics and exciting features introduced in this short bit of Chapter 3, my favorite probably being new custom-made war banners (see Asset Credits thread)! You will be able to select one to represent your group on the field of battle.

I have also added a Story Recap button when starting a new campaign. Need a refresher on the story? Watch a brief cutscene for a previous chapter to remind you what is going on.

Feedback is invaluable, whether it is to tell me the writing sucks or to pitch ideas for banner designs. Hope you enjoy the update!
Tacitus  [author] 24 Mar, 2023 @ 11:50am 
Wanted to provide an update. In short, it will be a while before the next content addition for the campaign, probably June at earliest. The next bit still needs some work, and I expect to be very busy all of April and May.

One of the big issues is I am having a hard time figuring out where the writing for the campaign should go. While on average the battles have been received well, I haven't gotten feedback on Chapter 2 writing. Chapter 2 was not only when we start getting into the larger world and plot, but also pretty experimental with the structure. Since I haven't heard any writing feedback for Chapter 2 yet, I don't know how much of it landed.

As usual, any feedback I can get on writing is helpful, whether through the survey or dropping some thoughts in the Story and Writing Feedback thread. Even though I won't be doing much work on the campaign over the next couple months, I check by the workshop page daily, and try to respond to comments ASAP.
Tacitus  [author] 10 Feb, 2023 @ 2:26pm 
Thanks to those that have left feedback since Chapter 2 dropped! I don't plan to close the survey any time soon, but if there is any more specific feedback you want to offer, the threads on this page are another avenue to let me know what you think. I especially welcome criticism; knowing what you didn't like helps me figure out what to work on in the future.

So what's next? Instead of working on an entire chapter and releasing it as a big chunk, the next content update I am planning will be just the beginning of Chapter 3: probably a few cutscenes and the first battle. I don't know if this will be the norm going forward, I just want to get this bit out sooner. I will probably only make a post here on the page when it's ready.

I don't have an ETA for this update; I want to take some time with this battle. Until then, I hope Chapter 2 keeps you occupied!
Tacitus  [author] 26 Jan, 2023 @ 3:29pm 
I guess I ought to make a make comment here. Chapter 2 is now out! The new content is save game compatible, but I would consider starting a new save if you're up for it. You can see more details in the Bugs and Known Issues thread, but you may have more money than intended and the shaman may not be able to learn new moves. You can see a workaround in the thread though.

As always, very interested in any feedback or criticism, positive or negative! Feedback is why you aren't going to sit through big NPC army battles or excessive swearing in Chapter 2. When you finish Chapter 2, I would love it if you filled out a 10-15 minute feedback survey I wrote up. It doesn't collect e-mails or any other personally identifiable information.

https://forms.gle/CJRsBeVo96xKaaWe7

Finally, this is the first chapter to use some third-party assets. Check out the Asset Credits thread to see who made some of the music and backgrounds I added!
Tacitus  [author] 22 Dec, 2022 @ 12:40am 
Happy holidays! Little development update:

Chapter 2 is getting close to "beta". The majority of the content is in, at least as a rough draft. There are still several cutscenes I need to write, and one (maybe two) battles that I still have to build from scratch. The rest needs to be bug tested, polished, balanced, etc. Chapter 2 is the most ambitious chapter I have done yet, and making sure it plays well and feels coherent is going to be a challenge.

The biggest question for my timeline right now is whether or not I add in that possible second battle. This is a big battle I have had in my head for months, and I am still deciding whether I want it at the end of this chapter or kicking off Chapter 3. No promises, but I am hoping to push out Chapter 2 in January. If I include that additional battle, it may be later.

It's been a long road, but I am still feeling motivated. I envision the campaign concluding in Chapter 4, but it's hard to say at this point how long till we're there.
Tacitus  [author] 15 Sep, 2022 @ 6:17am 
To answer your questions Belzeberto:

The main difference it has is that one of the people you recruit returns with the other Wayward crewmembers. The fourth option in the decision you make at the end of Chapter 1 is swapped out for this person. I also plan for it to have an effect in Chapter 2. I don't have the campaign files available to me right now, but I am pretty sure I set it up as "didn't talk to the prisoners" as the default.
Belzeberto 14 Sep, 2022 @ 8:34pm 
Always nice to hear you still working on it. Good luck going foward.

Also, a question I have been wondering. What impact the choices on the prologue have on chapter 1? And what path is the default one when skipping the prologue? Had not the time to do both.
Wannabe Skater 14 Sep, 2022 @ 2:16pm 
Good luck, Tacitus! Thanks for letting us know
Tacitus  [author] 14 Sep, 2022 @ 7:04am 
Just thought I would offer a small update for any curious:

Chapter 2 is coming along, slowly. The next month will be a busy time for me so not much progress might get made. I hope to pick things up again after that.

I've made rough drafts of the content of the first half of the chapter. The second half will be a bit more complicated, and there are some systems I need to add that should be relevant for the remainder of the campaign. I think they will add some interesting replayability, but they need some thought and time.

That's all for now, thanks for your comments, feedback, and bug reports!
Tacitus  [author] 8 Aug, 2022 @ 2:20pm 
I am planning to release a couple tweaks to Chapter 1 based on feedback in the near future; after this, work on Chapter 2 will be ramping up and it will probably be a while before there is another update.

This is just a FYI that if there are any changes you would like to see sooner rather than later, I could use the feedback within the next week. Thanks!
Tacitus  [author] 2 Aug, 2022 @ 11:22am 
Thanks for the honesty on the class. I don't see it getting reworked to being a melee-oriented class, but I might make him less helpless in melee. Also, benching him entirely should be viable in future content.

Glad you liked the big fight!

Among the choices, I can definitely see how the first two look the most impactful. I will probably need to put some more thought into the other options.

Appreciate the answers!
Wannabe Skater 2 Aug, 2022 @ 10:16am 
Ok, having finished Chapter 1 a few days ago (I will go back for a full playthrough from the prologue to see what I missed with the second route; I assume if you go straight to the new content it uses the default one), and having thought about it, I can answer your questions:

1. The new class I don't like very much, but that's because I usually opt for melee strategies. It got me thinking as to supporting other characters though. So I guess people who love buffing up their characters would find it a delight.

2. For me, this was just perfect.

3. I think the first two options had better stat buffs than the others. Chose the fourth just to see what would happen. Don't think it did much.
Wannabe Skater 28 Jul, 2022 @ 11:14am 
Just saw you updated this campaign! Can't wait to play through it again and see what you've added. :steamhappy:
Tacitus  [author] 27 Jul, 2022 @ 5:55pm 
With the release of Chapter 1, I am interested in seeing what people think, and have created a couple new discussion threads for focused feedback.

There are three things in particular I am hoping for feedback on:

1. Thoughts on the new class?
2. Thoughts on the big fight in "Crucible"?
3. Thoughts on the "choice" made towards the end of Chapter 1? Did any of your options seem a lot better or a lot worse than the others?
Tacitus  [author] 25 Jun, 2022 @ 10:13am 
Glad you liked the first battle! I've made those changes to those two groups so they hopefully will respond appropriately in the future. I'll probably push it out with the next bit of content I have planned, which is still cooking.
Banjax 24 Jun, 2022 @ 11:10am 
Hi Tacitus. I've just completed the first battle. It was enjoyable and very well constructed, I especially liked the mantis secret . I thought that the positioning of the Photokineticists was also well done and added some challenge. I'm looking forward to the next battle. I also like the cut scenes so far, though my youngest kid probably won't be playing this "salty" campaign ;-)

The only issue that I had is that the use of AggroGroup and Passive/Pursue might have made sense on a couple of groups. The two swordsmen near the final chest can be peppered with arrows from afar and just continue to stand still. I would give Pursue to them. The swordsmen near the wagons also do nothing while you murder their nearby friends. They are extremely dedicated to protecting those chests!
Tacitus  [author] 17 Jun, 2022 @ 1:19pm 
I was pretty pleased with how that beach scene turned out for just that reason: it gives a good picture of what each character is about. I felt like having some gratuitous swearing in that scene fit for the characters (bad tempered) and the situation (highly stressed and newly shipwrecked). I do get that it still feels like a lot, especially as a first introduction; there's much less of it after that first night. There are one or two more "creative" lines later on. I'm planning on there being much less in future stuff I write.

Also glad to hear the first battle is good! Appreciate the feedback!
Sinister Design  [developer] 17 Jun, 2022 @ 5:10am 
I've only beaten the first battle so far, but I *do* like that battle quite a lot! It's finely balanced, and I love the secrets sprinkled throughout. You also do a good job characterizing the main cast in that first cut scene on the beach. (Bonus points for weaving in a B plot, too.)

I have no problem with cursing, but the sheer amount of it does feel a little gratuitous. Expletives have more impact when they're used sparingly; and creative and unusual insults tend to be more fun to read regardless, IMO.

All in all, I'm enjoying this. I'd love to see this campaign expanded!
Tacitus  [author] 9 Jun, 2022 @ 2:56pm 
Yeah, I really wanted to try some "saltier" dialogue, but I am not surprised it takes some adjustment after the main campaign. I am working on a different project right now, but when I come back to this I am not planning on there being as much swearing in the continuation.

I can also see how the beach battle might feel like it drags; in the future, I'll probably try to limit how much time two AI armies are spending fighting each other. Appreciate the feedback!
Wannabe Skater 9 Jun, 2022 @ 9:29am 
Hi. I enjoyed your campaign (though the swearing took some time to get used to lol). Overall, I enjoyed it, except for the beach battle, which dragged on and on because of all the enemies. Considering the scale you were going for, it's understandable. But many times in both versions I ended up doing other things rather than watch the pirates fight the Brellian troops. That aside, I did enjoy the ideas you presented, that the Brellians are possibly working with rogue Shadowlings to seize power and workers on the high seas. Thanks for sharing; hope your next campaign is good too.
Tacitus  [author] 26 May, 2022 @ 4:46pm 
I'm thinking about expanding this campaign, continuing the plot past the epilogue and addressing some of the dangling story threads.

If you have given the campaign a try, even if you didn't reach the end, let me know one thing you did like, and one thing you think could be improved. If you're in the mood, I'm eager for more detailed feedback as well. This will help me make any additional content better.