Stellaris

Stellaris

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Ancient Clone Vat 60
   
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103.102 KB
13 May, 2022 @ 11:53pm
18 May @ 7:00pm
16 Change Notes ( view )
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Ancient Clone Vat 60

Description
- 10.000 Clones per vat and unlimited number of Ancients Clone Vats to build -

COMPATIBLE with Stellaris 4.0.* and any mod as long as it doesn´t change the number of ancient clone vats and their capacity

ACHIEVEMENTS ON STEAM WILL BE DISABLED WHEN USING THIS MOD

### WARNING ###
THIS MOD IS NOT BALANCED WITH THE REST OF THE GAME!

You may experience hard pop management.

For this mod the Humanoid Species Pack is really (REALLY) mandatory because of the Origin Clone Army. Otherwise, ungodly things can happen unexpectedly... *waves his arms ominously, hissing in warning*


Required DLC:
- Humanoids Species Pack -> Origin Clone Army

Languages:
- English
- German
- All other languages officially supported by Stellaris/Paradox BUT with english localisation for the mod

Mod description:
Ancient Clone Vats can now be built in unlimited numbers.
Each Ancient Clone Vat can sustain up to 10.000 clones (original 2.500 clones).
Pop growth adjusted.
Everything else remains the same.

You want less?

- Same but a tiny bit less overpowered with original 2.500 clones per vat:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2811351259


Have fun and a wonderful day
Popular Discussions View All (1)
2
23 Jul, 2022 @ 11:45pm
Mod does not work.
xXUnsanctionedXx
44 Comments
Punktier  [author] 19 Jun @ 7:04am 
@noobfield2042: You´re welcome :)

@JarrenBlake: I see what you want and, yes, it would be cool. I have some cool ideas for myself but don´t know if i ever have the time for it. For such mod it would be much to find out, coding and maybe some artistic work. And it would be far more than this mod actually do.
IF i ever do this then it would be a new mod, not this. Thank you for your thought and have fun with the mighty clones! ;)
JarrenBlake 19 Jun @ 12:22am 
Enjoying the mod. If you ever get the time and hankering, making the Vats just fall in line with how the clone vats work could also be an option. Having upgrade tiers that increase the max supported but limited to one per planet. Could make the management easier and will not need multiple slots...no clue lol. You do you, just putting it out there. If it is a coding nightmare though, no worries. Either way, enjoying the explosion of clones into the verse.
noobfield2042 14 Jun @ 4:24am 
thank you for updating
Punktier  [author] 11 Jun @ 3:01pm 
@LauraTons Sorry, i don´t know and honestly i won´t do it. It sound like a lot of work and i have not the time for it.
LauraTons 11 Jun @ 2:26pm 
Would it be possible to have the vats allowed on the lathe so we can move clone pops onto it?
dunnachius 26 May @ 2:50am 
FYI clone bio ascension adds about 4-6K (depending on available building slots) per PLANET of ASCENDED clone capacity.

Not enough for an entire planet but it's enough to support the leadership of a slave mining/agrii planet. Plus it still opens up delicious and nerve stapled
Punktier  [author] 18 May @ 7:06pm 
Update to fix a bug that prevented the population from getting the correct increase
Thanx to @Adoris_FadAiRao for telling me the bug
Medina 12 May @ 2:39am 
Bro you're the GOAT.
Punktier  [author] 12 May @ 2:13am 
Updated for Stellaris 4.0.x

Have fun and a wonderful day!
Punktier  [author] 11 May @ 7:04am 
I´m looking into this right now, hope i can fix it...