Stellaris

Stellaris

Ancient Clone Vat 60
44 Comments
Punktier  [author] 19 Jun @ 7:04am 
@noobfield2042: You´re welcome :)

@JarrenBlake: I see what you want and, yes, it would be cool. I have some cool ideas for myself but don´t know if i ever have the time for it. For such mod it would be much to find out, coding and maybe some artistic work. And it would be far more than this mod actually do.
IF i ever do this then it would be a new mod, not this. Thank you for your thought and have fun with the mighty clones! ;)
JarrenBlake 19 Jun @ 12:22am 
Enjoying the mod. If you ever get the time and hankering, making the Vats just fall in line with how the clone vats work could also be an option. Having upgrade tiers that increase the max supported but limited to one per planet. Could make the management easier and will not need multiple slots...no clue lol. You do you, just putting it out there. If it is a coding nightmare though, no worries. Either way, enjoying the explosion of clones into the verse.
noobfield2042 14 Jun @ 4:24am 
thank you for updating
Punktier  [author] 11 Jun @ 3:01pm 
@LauraTons Sorry, i don´t know and honestly i won´t do it. It sound like a lot of work and i have not the time for it.
LauraTons 11 Jun @ 2:26pm 
Would it be possible to have the vats allowed on the lathe so we can move clone pops onto it?
dunnachius 26 May @ 2:50am 
FYI clone bio ascension adds about 4-6K (depending on available building slots) per PLANET of ASCENDED clone capacity.

Not enough for an entire planet but it's enough to support the leadership of a slave mining/agrii planet. Plus it still opens up delicious and nerve stapled
Punktier  [author] 18 May @ 7:06pm 
Update to fix a bug that prevented the population from getting the correct increase
Thanx to @Adoris_FadAiRao for telling me the bug
Medina 12 May @ 2:39am 
Bro you're the GOAT.
Punktier  [author] 12 May @ 2:13am 
Updated for Stellaris 4.0.x

Have fun and a wonderful day!
Punktier  [author] 11 May @ 7:04am 
I´m looking into this right now, hope i can fix it...
Medina 11 May @ 5:13am 
New update breaks this mod. Since new population mechanic introduced. This mod no longer works.
Punktier  [author] 12 Nov, 2024 @ 6:21am 
Updated for Stellaris 3.14.x

@Medina: Acknowledge!
Medina 10 Nov, 2024 @ 8:22am 
Clone, watch your fire !
Punktier  [author] 26 Sep, 2024 @ 11:49pm 
Updated for Stellaris 3.13.x
Punktier  [author] 12 May, 2024 @ 8:51am 
Updated for Stellaris 3.12.x
noobfield2042 11 Mar, 2024 @ 12:29pm 
thanks mate
Punktier  [author] 7 Mar, 2024 @ 3:29am 
Updated for Stellaris 3.11.x
Punktier  [author] 7 Mar, 2024 @ 1:35am 
In the next two days.
noobfield2042 4 Mar, 2024 @ 2:40pm 
when 3.11 update?
Punktier  [author] 13 Dec, 2023 @ 4:43am 
@Goldmoon40 Thank you! :)
noobfield2042 8 Dec, 2023 @ 1:48pm 
bro your mod is awesome
Punktier  [author] 22 Nov, 2023 @ 6:28am 
Updated for Stellaris 3.10.x
May the Rifts be with you!
Punktier  [author] 5 Nov, 2023 @ 12:51pm 
Updated for Stellaris 3.9.x
Punktier  [author] 7 Jun, 2023 @ 8:08am 
@RedShocktrooper
You have options...

-Take ze challenge and ztomp ze xenos to dust... :steamhappy:

-You can always stop building clones by chosing the planetary decision "Cease Robot Assembly" (-250 Unity).

-You can also always choose my vanilla mod with 20 clones per vat, making managing the clones a bit easier.

Anyway, have fun!
RedShocktrooper 5 Jun, 2023 @ 3:01am 
In spite of being "overpowered", it's startlingly hard to come by a planet that can quickly support 60 pops
Punktier  [author] 28 May, 2023 @ 7:21am 
@ジャッキー・ザ・トキ
Don´t know, sorry.
The game treats clones from the clone army like robots in term of the game mechanic.
Seems something is broken on your side. Maybe another mod or a unclean deinstallation?
ジャッキー・ザ・トキ 28 May, 2023 @ 3:26am 
thanks mate, btw wouldnt you know how to make clones being assembled like robots are? because mine grow like normal humans..
Punktier  [author] 28 May, 2023 @ 12:41am 
@ジャッキー・ザ・トキ
Search in the Steam directory of Stellaris ./events for the clone_army_events.txt
-> line 100 -> clone_pops_missing value -> change the number (20)

Or better change my mod (or make your own)

[my mod] acv60 -> ./events -> !acv60_clone_army_events.txt
-> line 100 -> clone_pops_missing value -> change the number (60)

Please be careful if you change the original files. It could mess with your installation.

Hope it was helpful.
ジャッキー・ザ・トキ 27 May, 2023 @ 4:59pm 
Hello, can you please tell me how to further increase or decrease amount of pops the vat can sustain please?
Punktier  [author] 18 May, 2023 @ 12:53am 
Updated for Stellaris 3.8.x
Sel Und Irae 13 Apr, 2023 @ 5:54am 
You say that until Galactic Emperor is assigned and a certain double digit order is handed out.
Punktier  [author] 13 Apr, 2023 @ 3:50am 
@Sel Und Irae: Its tough in space and you can never have enough clones... ;)

@Hawque: Good to know. Unfortunately my mod is not compatible with any mod that change the clone vat building. :(
Hawque 12 Apr, 2023 @ 5:31am 
@Punktier Unfortunately it didn't fix it, but I was able to track the issue down with Irony. It looks like a compatibility issue with Ethics & Civics - Bug Branch because that changes the building as well. I just removed the limit in the file for that mod and it works now.
Sel Und Irae 12 Apr, 2023 @ 4:12am 
How many clones do you want?

Yes.
Punktier  [author] 12 Apr, 2023 @ 2:11am 
Update - Changed the name of the building and event file to fix a possible bug

@Hawque please let me know if the update helped you, thank you!
Hawque 11 Apr, 2023 @ 8:25am 
For some reason I'm only getting partial functionality from the mod. Each Ancient Clone Vat does support up to 60 clones, but they still have an empire limit of 5.
Punktier  [author] 21 Mar, 2023 @ 3:10am 
Thank you and have a nice day!
xXUnsanctionedXx 20 Mar, 2023 @ 2:23pm 
Thank you for updating you wonderful person you
Punktier  [author] 20 Mar, 2023 @ 1:39am 
Updated for Stellaris 3.7.x
Punktier  [author] 11 Dec, 2022 @ 1:49am 
Updated for Stellaris 3.6.x
ExoCortal 26 Nov, 2022 @ 10:51pm 
can this be updated
RipShredder 15 May, 2022 @ 1:47am 
Thank you for making this dude. Made up a banch of crazy clones on my own, but the roleplay didn't match the limitts haha. It IS definitely overpowered, but my hope is to make everything else overpowered too haha. So, again, thank you!
Punktier  [author] 14 May, 2022 @ 11:51pm 
@Arvi
The AI will always follow the path of fertility. So it shouldn´t be a problem.

Anyway i think the AI can't handle the ancient clone vats properly and will most likely break or spin in circles. After several games i haven't run into a single serious problem yet.

Use at your own risk and have fun! :)
Arvi 14 May, 2022 @ 3:42pm 
Will the AI build them? hopefully not