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Content Types: Mod, Structures, Rebalancing
File Size
Posted
Updated
668.198 KB
14 May, 2022 @ 3:14pm
20 Jun, 2022 @ 4:44pm
19 Change Notes ( view )

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Super Sails

Description
This mod is designed to give a little more umph to the regular sails. Combines the speed, handling, and weight sails.

I am open to suggestions but please keep things civil in the comments or they will be turned off.

ModID: 2808176534
Popular Discussions View All (2)
0
3 Jun, 2022 @ 4:08pm
PINNED: Spawn Codes
Webbstirer
0
3 Jun, 2022 @ 4:06pm
PINNED: INI Settings
Webbstirer
49 Comments
123 1 Feb, 2024 @ 8:22am 
hello is this still worked on? i put ini files in gus and nothing changes
Falcon19 5 Apr, 2023 @ 12:17am 
For me, no problem with invisible sails or overweight
Mushroom-R 4 Apr, 2023 @ 11:04am 
awesome mod but sometimes ini settings stop working mid game causing ships to be overweight
adryxiver 5 Nov, 2022 @ 3:21am 
is anyone having the problem that the sails are invisible
Webbstirer  [author] 10 Sep, 2022 @ 3:15pm 
I hope to be able to pick it back up soon. Just having issues with my rig but when it gets resolved, I will be getting back to it and hopefully get those ini settings working on dedicated servers properly.
Theomen4870 8 Sep, 2022 @ 7:31am 
Thanks for your answer, I figured it out after testing many spellings of the engram path. It's the following one that you'll have to add to hide the engrams :

OverrideNamedEngramEntries=(EngramClassName="Skill_SuperSails_ML_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="Skill_SuperSails_S_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Thanks for the great mod ;-)
Webbstirer  [author] 7 Sep, 2022 @ 1:05pm 
Unfortunately it may be some time before I am able to work on it again but I will always try to actively answer questions in the mean time. My rig is still down and this is from memory so please post back if it doesnt work and maybe someone else can shine some light.
Webbstirer  [author] 7 Sep, 2022 @ 1:04pm 
Though I haven't tested it, you should be able to hide them if you name them in the server game.ini in the overridenamedengramentries section, like any other mod. If you do not have that section you can manually put it in. You can also set a level requirement different than the mod, the need for a pre-req, as well as the point cost for the skill/engram if you wanted.

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Skill_SuperSails_ML_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Skill_SuperSails_S_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Try this and see if it works, if not, I may have mispelled one or both of the engram entries but you can look them up on your server if you look in the mod's folder under engrams. I hope this helps and if I am wrong about this, someone else is more than welcome to speak up.
Theomen4870 7 Sep, 2022 @ 10:52am 
Hello, could you tell me if I can hide the engrams to players so they could only get the sails from an admin spawned in?
Webbstirer  [author] 3 Jul, 2022 @ 10:00am 
It will be able to once I get my PC back up and running and get the INI files straight. They seem to work on single player but not on a dedicated server as yet.