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Super Sails
   
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Content Types: Mod, Structures, Rebalancing
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668.198 KB
14 mei 2022 om 15:14
20 jun 2022 om 16:44
19 wijzigingsnotities (weergeven)

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Super Sails

Omschrijving
This mod is designed to give a little more umph to the regular sails. Combines the speed, handling, and weight sails.

I am open to suggestions but please keep things civil in the comments or they will be turned off.

ModID: 2808176534
Populaire discussies Alles weergeven (2)
0
3 jun 2022 om 16:08
BELANGRIJK: Spawn Codes
Webbstirer
0
3 jun 2022 om 16:06
BELANGRIJK: INI Settings
Webbstirer
49 opmerkingen
Tommy shelby 1 feb 2024 om 8:22 
hello is this still worked on? i put ini files in gus and nothing changes
Falcon19 5 apr 2023 om 0:17 
For me, no problem with invisible sails or overweight
Mushroom-R 4 apr 2023 om 11:04 
awesome mod but sometimes ini settings stop working mid game causing ships to be overweight
adryxiver 5 nov 2022 om 3:21 
is anyone having the problem that the sails are invisible
Webbstirer  [auteur] 10 sep 2022 om 15:15 
I hope to be able to pick it back up soon. Just having issues with my rig but when it gets resolved, I will be getting back to it and hopefully get those ini settings working on dedicated servers properly.
Theomen4870 8 sep 2022 om 7:31 
Thanks for your answer, I figured it out after testing many spellings of the engram path. It's the following one that you'll have to add to hide the engrams :

OverrideNamedEngramEntries=(EngramClassName="Skill_SuperSails_ML_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="Skill_SuperSails_S_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Thanks for the great mod ;-)
Webbstirer  [auteur] 7 sep 2022 om 13:05 
Unfortunately it may be some time before I am able to work on it again but I will always try to actively answer questions in the mean time. My rig is still down and this is from memory so please post back if it doesnt work and maybe someone else can shine some light.
Webbstirer  [auteur] 7 sep 2022 om 13:04 
Though I haven't tested it, you should be able to hide them if you name them in the server game.ini in the overridenamedengramentries section, like any other mod. If you do not have that section you can manually put it in. You can also set a level requirement different than the mod, the need for a pre-req, as well as the point cost for the skill/engram if you wanted.

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Skill_SuperSails_ML_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_Skill_SuperSails_S_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

Try this and see if it works, if not, I may have mispelled one or both of the engram entries but you can look them up on your server if you look in the mod's folder under engrams. I hope this helps and if I am wrong about this, someone else is more than welcome to speak up.
Theomen4870 7 sep 2022 om 10:52 
Hello, could you tell me if I can hide the engrams to players so they could only get the sails from an admin spawned in?
Webbstirer  [auteur] 3 jul 2022 om 10:00 
It will be able to once I get my PC back up and running and get the INI files straight. They seem to work on single player but not on a dedicated server as yet.