Total War: WARHAMMER III

Total War: WARHAMMER III

76 ratings
No More Yeeted Units
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battle
Tags: mod
File Size
Posted
Updated
110.529 KB
15 May, 2022 @ 5:03pm
21 May, 2022 @ 5:37am
2 Change Notes ( view )

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No More Yeeted Units

Description


NOTE: This mod will never be out of date, even if launchers say it is. This mod affects a table which is never changed/modified. Consider the mod up-to-date even if I haven't refreshed the green tick icon.

This is a very simple mod that prevents cavalry and other high-mass units from sending units flying as they collide. Instead, units are flattened, knocked down where they were stood. This allows cavalry and high-mass units to engage more entities that otherwise would've waited to return to the formation.

This feature is included in a more extensive but lightweight battle mod of mine, Logichammer: Rules.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789853263
45 Comments
chosen 18 May @ 4:34pm 
@rustic clover
because units still get flung.
Rustic Clover 1 Feb @ 4:24pm 
@chosen
What's your basis?
chosen 21 Jan @ 2:23pm 
doesn't seem to work anymore
D Dawg 3 Jan, 2024 @ 12:39am 
This mod seems to work on everything with the exception of pump wagons who send everyone flying
scehr  [author] 3 Jun, 2023 @ 2:27am 
I'm glad the mod not only works for itself but synergises elsewhere! Thanks! :WH3_clasp:
TRIALON 31 May, 2023 @ 7:54pm 
Finally, no more silly golf balls sent flying by my cav.
Works great to tone down the enhanced cavalry breakthrough mod because else the formations of both the cav and infantry units get disrupted too much and destroying infantry units becomes too easy due to damage distribution on many enemy unit models and long way until yeeted units can attack again.

I also tried that realistic charge mod but found that it goes too much the other way round again since that way most enemy units will remain unaffected by charge damage. This mod here is the sweetspot for me.
thediaper 8 May, 2023 @ 5:37pm 
@easyrole they only made it so they take damage if sent flying. They're still invulnerable on the ground.
davey 15 Apr, 2023 @ 5:29pm 
@WallyWinker;) They fixed that in thisa most recent patch 3.0
InfoManiac 1 Feb, 2023 @ 10:18am 
lets gooo
Wally Winker ;) 24 Nov, 2022 @ 8:47am 
Hullo, do you know if there is an easy way to remove invulnerability from knocked down units?