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because units still get flung.
What's your basis?
Works great to tone down the enhanced cavalry breakthrough mod because else the formations of both the cav and infantry units get disrupted too much and destroying infantry units becomes too easy due to damage distribution on many enemy unit models and long way until yeeted units can attack again.
I also tried that realistic charge mod but found that it goes too much the other way round again since that way most enemy units will remain unaffected by charge damage. This mod here is the sweetspot for me.