Total War: WARHAMMER III

Total War: WARHAMMER III

No More Yeeted Units
45 Comments
chosen 18 May @ 4:34pm 
@rustic clover
because units still get flung.
Rustic Clover 1 Feb @ 4:24pm 
@chosen
What's your basis?
chosen 21 Jan @ 2:23pm 
doesn't seem to work anymore
D Dawg 3 Jan, 2024 @ 12:39am 
This mod seems to work on everything with the exception of pump wagons who send everyone flying
scehr  [author] 3 Jun, 2023 @ 2:27am 
I'm glad the mod not only works for itself but synergises elsewhere! Thanks! :WH3_clasp:
TRIALON 31 May, 2023 @ 7:54pm 
Finally, no more silly golf balls sent flying by my cav.
Works great to tone down the enhanced cavalry breakthrough mod because else the formations of both the cav and infantry units get disrupted too much and destroying infantry units becomes too easy due to damage distribution on many enemy unit models and long way until yeeted units can attack again.

I also tried that realistic charge mod but found that it goes too much the other way round again since that way most enemy units will remain unaffected by charge damage. This mod here is the sweetspot for me.
thediaper 8 May, 2023 @ 5:37pm 
@easyrole they only made it so they take damage if sent flying. They're still invulnerable on the ground.
davey 15 Apr, 2023 @ 5:29pm 
@WallyWinker;) They fixed that in thisa most recent patch 3.0
InfoManiac 1 Feb, 2023 @ 10:18am 
lets gooo
Wally Winker ;) 24 Nov, 2022 @ 8:47am 
Hullo, do you know if there is an easy way to remove invulnerability from knocked down units?
Rustic Clover 17 Nov, 2022 @ 1:59am 
Incredible. The perfect mod I've been wanting for 6 years.
scehr  [author] 16 Nov, 2022 @ 5:24am 
Anything that applies force to an entity will have this applied to them. Monsters will knock down enemies now. :steamthumbsup:
Rustic Clover 16 Nov, 2022 @ 2:18am 
Does this also apply to monsters? I always hated how everything got tossed around like a pingpong ball with charges and monster attacks so this would be perfect for me.
scehr  [author] 10 Sep, 2022 @ 6:32pm 
Awesome. Thanks, Solaire. If only the CA mod manager could be so grossly incandescent as thee's.
Solaire 10 Sep, 2022 @ 6:31pm 
Which I would recommend using. It even has a function that supposedly allows modders to update their mods with just one button for situations precisely like yoursl. Quite frankly. After using KMM and Prop Joe I have to say that the only thing that's missing from Prop Joe's is the ability to force steam to update mods. Otherwise its pretty much superior and it runs far faster.
Solaire 10 Sep, 2022 @ 6:30pm 
Yes I'm using Prop Joe's mod manager, it says that your mod was just updated 10 minutes ago.
scehr  [author] 10 Sep, 2022 @ 6:29pm 
My pleasure. :praisesun: As a modder, I cannot see whether my mods appear out of date on the standard CA launcher, which I use, so can sometimes be hard to tell what flags. Could you confirm whether this mod appears to have the yellow exclamation or green tick for me, please?
Solaire 10 Sep, 2022 @ 6:26pm 
Ok yep there it is. I see the new description note now. Thank you for your understanding.
scehr  [author] 10 Sep, 2022 @ 6:26pm 
Does the launcher now regard the mod as updated?
scehr  [author] 10 Sep, 2022 @ 6:25pm 
*Sure thing. I'll clarify it in the mod description. It should appear updated now? :bonfire2:
Solaire 10 Sep, 2022 @ 6:24pm 
I'm not sure what you mean by kod but if you're asking if I see a change in the mod page description or the title then I do not yet see a change. Perhaps it may be prudent to tell you this that Steam does have a few issues for others. Roman Reigns the guy who has made such mods as male slaanesh daemon princes, normal weapons for marauders of slaanesh and such. Though he updated his mods, steam has not updated his page with the correct date and I doubt he lied so. Perhaps Steam is acting slow.
Solaire 10 Sep, 2022 @ 6:19pm 
Very well thank you. I would suggest respectfully to make that fact plain to see. At least by updating the title that it works with 2.1 or in the description. So that way people are assured, you will gain more subscribers and those with large mod lists like myself will have no trouble sorting things out from time to time.
scehr  [author] 10 Sep, 2022 @ 5:28pm 
This mod will never go out of date. It's purely a matter of clicking an update button, which I missed this time.

Whatever happens, this is useable.
Solaire 9 Sep, 2022 @ 7:48pm 
Hope to see this updated
yaVuz 31 Aug, 2022 @ 11:00am 
Great to hear thanks for this sweet mod again ^^
scehr  [author] 30 Aug, 2022 @ 5:05pm 
Thanks, dude! Should work with all mods. :steamthumbsup:
yaVuz 30 Aug, 2022 @ 3:28pm 
Awesome mod for immersion. I was looking for something like this thanks dude.
Btw will this work with unit mods also?
scehr  [author] 28 Aug, 2022 @ 4:04am 
Thanks. Will look into it later.
Malevo 28 Aug, 2022 @ 2:01am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1890145755
here you are, not updated since 2021 but pretty sure it was still working at the end of wh2
scehr  [author] 27 Aug, 2022 @ 5:48pm 
Could you link me the mod? I'm reckoning they solved that by increase lord mass significantly, or something to that end.

This mod affects only two entries in a very non-invasive table, making it very compatible with other mods.

Editing mass would make it highly incompatible. :bonfire2:
Malevo 27 Aug, 2022 @ 4:40pm 
Thank you for this, going to start using it straight away.
there was also a mod for warhammer 2 which stopped all on foot lords and heroes from being knocked down at all, would the same be possible here? kind of awful watching melee lords get off one swing before getting flattened by low tier cav at the moment
scehr  [author] 26 Aug, 2022 @ 6:26am 
It is, yes. I'll clear the out of date tag later. :steamthumbsup:
Solaire 25 Aug, 2022 @ 10:01pm 
Is this fine without update?
scehr  [author] 1 Aug, 2022 @ 11:19pm 
No, it applies to any high-mass application to units, but is most noticeable with cavalry.
Leaf 30 Jul, 2022 @ 10:12pm 
is this cavalry only?
scehr  [author] 30 Jul, 2022 @ 1:17am 
I'm out of the country so can't right now. It should function just as it did before the patch, just need one click in the launcher when I'm back to take away the yellow exclamation.
Solaire 30 Jun, 2022 @ 11:55am 
Keep up the good work king
scehr  [author] 12 Jun, 2022 @ 7:49am 
Go ahead, dude. :steamthumbsup:
ravingdragoon 12 Jun, 2022 @ 6:47am 
Yeah
scehr  [author] 11 Jun, 2022 @ 2:33am 
@ravingdragoon, sure thing. :praisesun: You're dropping the charge mass threshold?
ravingdragoon 9 Jun, 2022 @ 10:30am 
@scehr would it be ok for me to post a variant of this that I made that is MORE yeeted units?
Solaire 22 May, 2022 @ 10:28am 
Very nice, as funny as it is to watch them fly this is definitely more realistic and efficient. Think you could make a video to show the effects? This is a personal issue so no need to consider it but it would definitely help a lot of people notice how effective it is.
scehr  [author] 16 May, 2022 @ 5:18pm 
You're both welcome! This feature is included with a number of other changes in a more extensive but still lightweight battle mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789853263
Katie XXII 16 May, 2022 @ 11:39am 
Ive wanted something like this for SO long! Thanks for finally making it!
ByPiros 16 May, 2022 @ 11:27am 
FINALLY. I´ve waited for this mod since Warhammer 1´s release.