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because units still get flung.
What's your basis?
Works great to tone down the enhanced cavalry breakthrough mod because else the formations of both the cav and infantry units get disrupted too much and destroying infantry units becomes too easy due to damage distribution on many enemy unit models and long way until yeeted units can attack again.
I also tried that realistic charge mod but found that it goes too much the other way round again since that way most enemy units will remain unaffected by charge damage. This mod here is the sweetspot for me.
Whatever happens, this is useable.
Btw will this work with unit mods also?
here you are, not updated since 2021 but pretty sure it was still working at the end of wh2
This mod affects only two entries in a very non-invasive table, making it very compatible with other mods.
Editing mass would make it highly incompatible.
there was also a mod for warhammer 2 which stopped all on foot lords and heroes from being knocked down at all, would the same be possible here? kind of awful watching melee lords get off one swing before getting flattened by low tier cav at the moment
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789853263