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Only some are built unnecessarily large, and are then more suitable for multiplayer, because in single player having more than one who does mechanics and electrics doesn't do much with bots because everyone then always runs to the next problem and rarely splits up until one is working where.
I know better class 6, I don't like it when there is only big turret as Primär, because there are only 3 turrets for big ones and railgun has too little ammo and wastes ammo on weak enemies and is too cumbersome to fill up even with Storage nearby and a bot that would reload which you unfortunately need extra and unfortunately does other things where you don't need one, flak is too slow and dual coilgun is sometimes too weak against something bigger.
Good for me with large ships, that do not exaggerate the size, primarily use small turrets, and large well set as support and not as a primary weapon.
With that, so it's best to use the editor in the game and open the submarine, customize what doesn't fit, and save it with a name addition to recognize which submarine is the customized one.
If you already have the submarine then you can use as low a price as possible to just replace it.
As there are many level 3 submarines that cost less than 10,000 to launch.
And oddities level 1 and 2 that cost over 40'000, but are just standard submarines where the description doesn't even say that it would be Deep Diver, so it doesn't even have to be outdated, so it has the things that it has as Deep Diver still existed for this class was normal and the original classes but lacked.
There is also a multiplayer submarine that has multiple drones , no turrets , so not usable for single player , bots can't control drones , and it has no magnetic net to carry the drones nearby so it doesn't even do any good to put bots on these weapons as only players can move them.
Because of the stupid traitor system that makes no real sense if there is no rescue system.
Also, mod submarines are not as easily wired as the original submarines often have things in the hull that are hard or impossible to get to in the running game, so if someone disconnects something you can't get it back.
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Deep divers are divided into levels either by size or amount of parts, and then set as a class according to weapons and speed and cargo storage, i only know that deep divers have already become every class and levels.
The only thing you would have to change is the description if level and class fit scout. / Otherwise would have to change the description in Mod, and specify class and level when saving.